Now, wall of text inc! TL;DR version is in bold.
The biggest disparity in LRMs in general is that while they have counters and effect boons, you often encounter counters while boons are very rare. In every game there is AMS and poor information warfare, in almost every game there is ECM.
Boons? TAGs sometimes happen but NARC is very scarce again, almost noone brings it into battle. It was fun while it lastes but still, too heavy, too useless. Since TAG can't reliably break ECM and tarteting sucks under even breached ECM cover, current state of things is that LRMs are mostly underperforming because of no boons. Possible solution: boost range of NARC and make it homing missile.
Information warfare right now is the worst performing section of every battlefield warfare. Most of the time you don't see anything, targets should remain "visible" for much longer time than those two or three seconds. Other than that, information warfare is an empty vessel. The reason why ECM is so powerfull is that there is nothing else to it. Right now, ECM = "I win information warfare" button.
While people can spot the enemies there is nothing like reconing in game right now. It should be an activity that provides your whole team information on enemy team, provides you with chance to adapt to enemy strategy. The reason why there is none is very poor spotting mechanism. You see the enemy = blip blip. You don't see the enemy = nothing. Wtf? How about making the targets visible for a while longer after los is lost? Why not make all enemies "visible" when they are actually visible, without an artificial limit on view distance? We have some modules on that but those I believe go the wrong path. Information warfare should be there in the first place and modules should affect the ability of my Mech to process it and get more from it, not restrict my access to it. In current situation when I don't have any access to information warfare without proper modules and weapons (remember, TAG and NARC are also an information warfare participants) I am simply screwed and disadvantaged. This is the reason why ECM is considered strong.
Devs should take away all ECM effects on one Mech when under some 300-500 meters from that specific Mech. It would still provide an invisibility cloak on longer distances but wouldn’t have too excessive impact on game. Also take away the Angel ECM simply because it breaks the information warfare too much, you will never balance it with this abomination in game. Plus then it would be balanced to that lousy 1.5 tons it requires and you could release it for more Mechs without breaking much.
They should make enemy Mechs targetable and visible on map for much longer period of time after the los is lost, 10 seconds should bet he beginning.
They should make the map more interactive. Did we spot an enemy Mech? Make a red stain on the map. Or make a red circle at where enemies were spotted (not only targeted!), something that would change when enemy Mechs are spotted again in different location. Mark a location of where are enemy LRMs comming from. This would put scouts back into the game and make information warfare meaningful again. You could also see the map and know what the enemy is up to and where he is/was, plus what Mechs were there. Right now it is more like who has more ECM wins, and most of the time information warfare simpyl doesn't exist.
And how does this all affect LRMs? All that is wrong with information warfare is whats breaking the game for LRM users as well as recipients. Current spotting mechanics is very poor and doesn't work even in WoT, let alone futuristic Mech game.
Edited by Mordin Ashe, 04 April 2014 - 01:40 AM.






















