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Confirmed: No Browser For Private Matches

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#241 Novakaine

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Posted 05 April 2014 - 11:03 AM

View PostKingCobra, on 05 April 2014 - 08:02 AM, said:

Because MWO is boring ,stale and monotonous I give you this link to a real MechWarrior soundtrack set you can download thank god I don't have to download it on a 9600 baud modem would take all night.

http://downloads.khi...r-2-mercenaries

AHH the true kings of MechWarrior development show below.PGI/IGP should hire some of these old developers to fix this crap game.

Posted Image

Bring on the tears.

#242 12Bravo

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Posted 05 April 2014 - 08:46 PM

The difference between MW2 and this game, if you don't want to pay a dime for this game you don't have to.

It doesn't really do any good to ***** and moan about how bad this game is compared to the old titles, you can only do what you can to try to make this as enjoyable.

Edited by 12Bravo, 05 April 2014 - 08:48 PM.


#243 BLOOD WOLF

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Posted 05 April 2014 - 08:53 PM

likely but "private match" means you know the people generally. My guess is priority will go to CW after April 29th patch.-Russ

ITS CALLED PRIVATE!!!, why would there be a browser for searching for other Private groups? that's so stupid i dont even know where to start.

For those that think this is a sinking ship, no harm done if you leave now.(seriously)

-Talked to russ on twitter. he said it would cost too much to allow anything other than 12 on free private matches. so that's why Free PM's are not as customizable.

Edited by BLOOD WOLF, 05 April 2014 - 09:27 PM.


#244 Roadbeer

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Posted 05 April 2014 - 09:37 PM

View PostBLOOD WOLF, on 05 April 2014 - 08:53 PM, said:

likely but "private match" means you know the people generally. My guess is priority will go to CW after April 29th patch.-Russ

ITS CALLED PRIVATE!!!, why would there be a browser for searching for other Private groups? that's so stupid i dont even know where to start.

How about you answer the questions posed to you in the other two threads you've interjected yourself in before you continue in this one?

Maybe you should address the questions I posted for you in the other thread before you herpderp your way through this one.

View PostBLOOD WOLF, on 05 April 2014 - 08:53 PM, said:

-Talked to russ on twitter. he said it would cost too much to allow anything other than 12 on free private matches. so that's why Free PM's are not as customizable.

[Citation Needed]
NM, found it.
https://twitter.com/...673189428989952

LOL, so FREE matches in the Private Queue can get rewards, but the Premium matches can't.

Yeah, I'm about done here

Edited by Roadbeer, 05 April 2014 - 09:46 PM.


#245 Darthspoke

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Posted 05 April 2014 - 09:37 PM

A Browser for searching for private matches? Here's why:
Say my unit had 4 players, and was looking for a like minded group of 4 to play with. With a private match browser, we could advertise that we were looking for 4v4 games, find an opponent, and then jump into a private match.
Without a browser, you are limited to pre-arranged games, or messaging in-game friends to challenge.

or you could just go hang out in http://mwolobby.com/ and advertise there once private games go live. You can't launch a game from there, but yo can find and organize one, then jump into MWO and invite the necessary players and smash each other silly...that's what I'll be doing.

#246 12Bravo

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Posted 05 April 2014 - 10:04 PM

View PostRoadbeer, on 05 April 2014 - 09:37 PM, said:

LOL, so FREE matches in the Private Queue can get rewards, but the Premium matches can't.

Yeah, I'm about done here


The idea is with the premium matches and being able to adjust the settings, it would be way to easy for people to game the system. I understand and support PGI's decision on that one.

#247 Roadbeer

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Posted 05 April 2014 - 10:10 PM

View Post12Bravo, on 05 April 2014 - 10:04 PM, said:


The idea is with the premium matches and being able to adjust the settings, it would be way to easy for people to game the system. I understand and support PGI's decision on that one.

Um, who's more likely to game the system. People paying for it or free players?
And I have to ask the same question I've asked a dozen times. Game what? The economy that doesn't exist?

#248 EXO-Scorpion

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Posted 05 April 2014 - 10:17 PM

View PostSug, on 02 April 2014 - 07:06 AM, said:

Why does AOL chat from 1996 have more features than MWO's system?


ROFL!!! dude soooo TRUE man!!! LOL hahahahaa

Its ok though. Mark my words: 1 Year from now, MWO wont be around, PGI will be broke and PLUG gets pulled!!!

#249 Wired

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Posted 05 April 2014 - 10:20 PM

Every time I see one of these threads...

Because it is all tumbling down.

#250 12Bravo

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Posted 05 April 2014 - 11:27 PM

View PostRoadbeer, on 05 April 2014 - 10:10 PM, said:

Um, who's more likely to game the system. People paying for it or free players?
And I have to ask the same question I've asked a dozen times. Game what? The economy that doesn't exist?


If you made Cbills and XP in private matches would you ever run in PuG's? No, this is how they are going to be able to populate community warfare as well. I am horrible at explaining things, but it does make sense... It's just that I don't ;)

#251 GalaxyBluestar

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Posted 05 April 2014 - 11:49 PM

View PostDarthspoke, on 05 April 2014 - 09:37 PM, said:

A Browser for searching for private matches? Here's why:
Say my unit had 4 players, and was looking for a like minded group of 4 to play with. With a private match browser, we could advertise that we were looking for 4v4 games, find an opponent, and then jump into a private match.
Without a browser, you are limited to pre-arranged games, or messaging in-game friends to challenge.

or you could just go hang out in http://mwolobby.com/ and advertise there once private games go live. You can't launch a game from there, but yo can find and organize one, then jump into MWO and invite the necessary players and smash each other silly...that's what I'll be doing.


so it was easier 10+ years ago to have whatever number people droping or we can {yet again} use shoestring 3rdparty wear and cash each time just to fascilatate the basic needs of getting some people together for a rumble... you do realise how pathetic this makes pgi look after being open on the servers for anyone to play in 1.5 years now right?

group chat in lobbies for whatever fight LOSTECH!

#252 Riptor

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Posted 06 April 2014 - 01:33 AM

View PostBLOOD WOLF, on 05 April 2014 - 08:53 PM, said:

likely but "private match" means you know the people generally. My guess is priority will go to CW after April 29th patch.-Russ

ITS CALLED PRIVATE!!!, why would there be a browser for searching for other Private groups? that's so stupid i dont even know where to start.

For those that think this is a sinking ship, no harm done if you leave now.(seriously)

-Talked to russ on twitter. he said it would cost too much to allow anything other than 12 on free private matches. so that's why Free PM's are not as customizable.


Was wondering when PGIs newest stalwart defender of logic resistance came out.

You have no idea how wrong you are. Its not called "private" because its hidden from everyones eyeview... its called private because its a match set up by players and not by the matchmaker. You know.. just like in every other mmo shooter EVER?

But thanks for showing us all once more how clueless you are when it comes to online gaming.

Also why should MWO NOT have such a feature that almost everyone else in the industry sees as the basic of the basics? The game seems to be as perfect as it gets for your kind. So why do you want to deny other people features they are asking for? Does it somehow take away from YOUR enjoyment of the game when other people have an easier time finding like minded people to play with?

And dont come with the "it takes development time away".. ive seen modder teams even smaller then PGI being able to code bloody match browsers and lobby systems. Not to mention games that are over 10 years old have them. So its not exactly magic they have to figure out here.

You have absolutely no ground for your non-arguments besides "leave PGI alone GUYS!". You are just blindly and illogicaly defending a game company that doesnt give a **** about you in the first place. For them youre just a walking talking wallet like the rest of us. You are not helping the game, you are further destroying it.. and to that i say: Good job.

View Post12Bravo, on 05 April 2014 - 11:27 PM, said:

If you made Cbills and XP in private matches would you ever run in PuG's? No, this is how they are going to be able to populate community warfare as well. I am horrible at explaining things, but it does make sense... It's just that I don't ;)


Another non argument.

Someone would be paying real money for those settings so giving PGI a steady income, unlike puggers and "free" privates. Furthermore if they would never PUG again then the PUGs logically would never be affected now would they?

Then theres the thing that money and XP points only take you so far in this game since everything (besides hero mechs) is available to everyone and has the same stats. What? You think extending the reach of your medium lasers a couple of metres is suddenly now making the guys invincible?

Also i still dont get how 12 people in private matches are somehow more expensive then 12 people in the matchmaker. The data being send back and forth is the same during the match. And if it was such a huge cost generator i wonder how trily f2p games like TF2 can still turn out a hefty profit... truly they must be using black magic here.

Edited by Riptor, 06 April 2014 - 01:40 AM.


#253 GoatHILL

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Posted 06 April 2014 - 02:34 AM

Who the hell knows at this point but PGI has said in the past CW would be public matches all public matches.

The reason you pick a faction or merc and a major reason we need a social system in game is too manage where/who to fight, who works for who their contracts and payments, alliances and so on.

Privates matches were not going to be a factor in CW because they are "private".

#254 Chemie

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Posted 06 April 2014 - 04:00 AM

could someone please explain how 24 people would exploit the game by farming (and hence why we need premium for private 12-mans)? I get 1v1, but how will 24 people get together, drop and exploit without spending as much time in game (walking around and killing) vs a regular game. And how will this yield better CB vs suicide rushing like what is done today?
Bottom line it is hard enough to get 12 man together to PLAY so I just don't see 24 people getting together to farm and actually make anything. Plus, PGI can monitor these sorts of things so even it 0.0000001% of people do it (like in all F2P games), they have other means to stop farming.

Edited by Chemie, 06 April 2014 - 06:48 AM.


#255 HeavyRain

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Posted 06 April 2014 - 06:52 AM

View PostChemie, on 06 April 2014 - 04:00 AM, said:

could someone please explain how 24 people would exploit the game by farming (and hence why we need premium for private 12-mans)? I get 1v1, but how will 24 people get together, drop and exploit without spending as much time in game (walking around and killing) vs a regular game. And how will this yield better CB vs suicide rushing like what is done today?
Bottom line it is hard enough to get 12 man together to PLAY so I just don't see 24 people getting together to farm and actually make anything. Plus, PGI can monitor these sorts of things so even it 0.0000001% of people do it (like in all F2P games), they have other means to stop farming.


There are some groups that are large enough to gather 24 people at the same time. (Like the sync dropping events that are organised regularly)
What is to stop them from setting aside one hour out of their daily drops for farming purposes, where each one gets 11 assists and mechs are slowly stripped dead for tons of damage points.
"Normal" people are not going to do it, but if we are honest, there is going to be quite a few who will do just that.

#256 Roadbeer

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Posted 06 April 2014 - 06:59 AM

View PostHeavyRain, on 06 April 2014 - 06:52 AM, said:


There are some groups that are large enough to gather 24 people at the same time. (Like the sync dropping events that are organised regularly)
What is to stop them from setting aside one hour out of their daily drops for farming purposes, where each one gets 11 assists and mechs are slowly stripped dead for tons of damage points.
"Normal" people are not going to do it, but if we are honest, there is going to be quite a few who will do just that.

I keep seeing this argument, and I have to keep asking...

So What?

There is no economy in the game, so these people spend a lot of extra time making sure they get the max bonus for Cbill and XP, (probably taking twice as long as just running a straight up match, but I digress) and they get their shiny new FOTM mech a day or two sooner than they would have, or they unlock to master a little bit quicker.

Whoopity freakin do. What does it matter, there is NO ECONOMY that it will be impacting.

"But Roadbeer", you say, "Then you'll see people making farm accounts and utilizing the free mech bay events and loading up the account with all the FOTM mechs available, all mastered then sell them on Ebay"

Again, why is this bad? You now have someone who is buying an account that has shown their willing to spend money on the game, and with all the hard work done, they're not going to CBill their mech purchases as they'll already have the cool free stuff, and they'll start buying the Hero Mechs. Seems like a win/win for PGI.

But Roadbeer", you say again, "These farm accounts will find their way into the PUG queue and they'll stomp the newbies with their FOTM mechs and people's feelings will get hurt"

Money doesn't buy skill, I've watched my share of the Derpherd build their FOTM mechs after reading about them on some forum, let's use the old 6 PPC Stalker as an example, and rapidly pop their own top off the first time they fired an alpha blast.
Only now, someone paid $50 on Ebay for that privilege.

Edited by Roadbeer, 06 April 2014 - 07:03 AM.


#257 Chemie

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Posted 06 April 2014 - 07:01 AM

plus, how long would this game take? It takes a LONG time to run across a map and start to strip everything off. I just don't see this paying much more versus just playing the game. Since they have 24 people online, why not just play a real game? Funner and probably nearly the same CB earning rate (They could for example push the fight quickly versus sitting around the first 5 minutes feeling each other out).

I doubt there are more than a few hundred players who have the option to group up with 24 players all who want to waste time CB farming versus playing the game. Is this a reason to ruin it for the other 99%?

PS Seems Russ' tweet to roadbear implies that private "free" 12v12 is foreced to 3-3-3-3 too. Ouch. So you only get to drop with something other than 3-3-3-3 with premium. Wow. GG PGI.

Edited by Chemie, 06 April 2014 - 07:04 AM.


#258 Roadbeer

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Posted 06 April 2014 - 07:13 AM

View PostChemie, on 06 April 2014 - 07:01 AM, said:

PS Seems Russ' tweet to roadbear implies that private "free" 12v12 is foreced to 3-3-3-3 too. Ouch. So you only get to drop with something other than 3-3-3-3 with premium. Wow. GG PGI.


The thing I found amusing about that tweet thread with BLOOD WOLF and Russ, Ok, so the only difference between the 12 player queue and the free private matches is that you get to PICK your opponent. Other than that, everything is the same.

But now, Free Private Matches MAY get rewards similar to the PUG and 12p queues, because why? They're not rolling the dice with the Match Maker?

But those people who are PAYING to play in a match get nothing.
I lol'd

#259 Duncan Aravain

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Posted 06 April 2014 - 07:20 AM

I would like a rational and well thought out explanation by PGI on why they are going ahead with their lobby plan/private matches concept.....then I realized that this is PGI.

#260 C91

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Posted 06 April 2014 - 07:21 AM

View PostRoadbeer, on 02 April 2014 - 07:10 AM, said:

LOSTECH


I lol'd so hard ...





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