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Confirmed: No Browser For Private Matches

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#261 12Bravo

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Posted 06 April 2014 - 07:41 AM

View PostChemie, on 06 April 2014 - 07:01 AM, said:


PS Seems Russ' tweet to roadbear implies that private "free" 12v12 is foreced to 3-3-3-3 too. Ouch. So you only get to drop with something other than 3-3-3-3 with premium. Wow. GG PGI.


At least you earn Cbills and XP while doing them... This again is a good reason for a lobby system, you can grab guys you want in the game and fill the rest with public players from the lobby.

If people would stop exerting so much energy into being negative and start trying to come up with solutions this would be a much happier place... REMEMBER, this is a F2P game, you don't need to spend a dime if you don't want to.

I am not "white knighting" for PGI, I am just trying to help make this community a better place so I can continue to enjoy the people and friends I have made while playing all of the MW series of games.

#262 Roadbeer

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Posted 06 April 2014 - 07:45 AM

View Post12Bravo, on 06 April 2014 - 07:41 AM, said:

If people would stop exerting so much energy into being negative and start trying to come up with solutions this would be a much happier place... REMEMBER, this is a F2P game, you don't need to spend a dime if you don't want to.

That is, unless you have 7 friends on and you want to play with all of them.
Then *SOMEONE* has to pay
Oh, and you are prohibited from receiving any rewards for it
Oh, and you have to utilize 3rd party software to find a match if you haven't pre-arranged one.
Oh, and if you use consumables in that match, you have to pay virtual money that isn't compensated with the usual virtual money in every other form of play.

But yeah, other than all that, if's totally free.

#263 12Bravo

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Posted 06 April 2014 - 07:48 AM

That's what I am saying Roadbeer, you can have your team of 7 in the mwolobby.com and advertise that you need 17 more players to fill out a Free Private Match.

I know it isn't ideal, but it is viable.

Just trying to make the community a better place by offering solutions instead of complaints.

Edited by 12Bravo, 06 April 2014 - 07:49 AM.


#264 A banana in the tailpipe

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Posted 06 April 2014 - 07:48 AM

and Gamespy just closed down recently so don't plan on using them.

#265 Roadbeer

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Posted 06 April 2014 - 07:49 AM

View Post12Bravo, on 06 April 2014 - 07:48 AM, said:

That's what I am saying Roadbeer, you can have your team of 7 in the mwolobby.com and advertise that you need 17 more players to fill out a Public Private Match.

I know it isn't ideal, but it is viable.

But that option isn't free, someone has to carry PTime and down the road MC.
The only free option in the private match is 12v12,

#266 Chemie

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Posted 06 April 2014 - 07:49 AM

View PostRoadbeer, on 06 April 2014 - 07:13 AM, said:


The thing I found amusing about that tweet thread with BLOOD WOLF and Russ, Ok, so the only difference between the 12 player queue and the free private matches is that you get to PICK your opponent. Other than that, everything is the same.

But now, Free Private Matches MAY get rewards similar to the PUG and 12p queues, because why? They're not rolling the dice with the Match Maker?

But those people who are PAYING to play in a match get nothing.
I lol'd


I think they will add rewards for private "free" 12-man because they will eliminate the random 12-man queue completely.

#267 Wintersdark

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Posted 06 April 2014 - 07:53 AM

Private matches are a very cool addition to the game allowing new kinds of play, but quite frankly what they aren't is a good way for larger groups to play together.

We can't really blame Private Matches for this - that's just complaining that your square peg isn't fitting into a round hole.

With that said, we desperately need an unrestricted public queue. There's just no way around that. Just make the 12v12 queue unrestricted and call it a day.

#268 Roadbeer

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Posted 06 April 2014 - 07:55 AM

View PostChemie, on 06 April 2014 - 07:49 AM, said:


I think they will add rewards for private "free" 12-man because they will eliminate the random 12-man queue completely.

Yeah, they've said as much

So, let's translate that further:
Russ: "So, here's a cookie for the <1% who are competitive players and we'll give you rewards in private matches"
5-11 players: "Hey, what about us, we are, after all, paying REAL money to be able to play together, why do those guys get rewards and we don't"
Russ: "Because <1% is more important than 14%, they make videos for YouTube to advertise our game, you're just playing it and paying my salary... Duh"

#269 990Dreams

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Posted 06 April 2014 - 07:55 AM

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If they release server hosting software before they run out of time on their MechWarrior development license, then I am okay.

Edited by DavidHurricane, 06 April 2014 - 07:56 AM.


#270 Nick Makiaveli

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Posted 06 April 2014 - 07:56 AM

View PostRiptor, on 06 April 2014 - 01:33 AM, said:


Was wondering when PGIs newest stalwart defender of logic resistance came out.

You have no idea how wrong you are. Its not called "private" because its hidden from everyones eyeview... its called private because its a match set up by players and not by the matchmaker. You know.. just like in every other mmo shooter EVER?

But thanks for showing us all once more how clueless you are when it comes to online gaming.

Also why should MWO NOT have such a feature that almost everyone else in the industry sees as the basic of the basics? The game seems to be as perfect as it gets for your kind. So why do you want to deny other people features they are asking for? Does it somehow take away from YOUR enjoyment of the game when other people have an easier time finding like minded people to play with?

And dont come with the "it takes development time away".. ive seen modder teams even smaller then PGI being able to code bloody match browsers and lobby systems. Not to mention games that are over 10 years old have them. So its not exactly magic they have to figure out here.

You have absolutely no ground for your non-arguments besides "leave PGI alone GUYS!". You are just blindly and illogicaly defending a game company that doesnt give a **** about you in the first place. For them youre just a walking talking wallet like the rest of us. You are not helping the game, you are further destroying it.. and to that i say: Good job.



Another non argument.

Someone would be paying real money for those settings so giving PGI a steady income, unlike puggers and "free" privates. Furthermore if they would never PUG again then the PUGs logically would never be affected now would they?

Then theres the thing that money and XP points only take you so far in this game since everything (besides hero mechs) is available to everyone and has the same stats. What? You think extending the reach of your medium lasers a couple of metres is suddenly now making the guys invincible?

Also i still dont get how 12 people in private matches are somehow more expensive then 12 people in the matchmaker. The data being send back and forth is the same during the match. And if it was such a huge cost generator i wonder how trily f2p games like TF2 can still turn out a hefty profit... truly they must be using black magic here.



I have to say you are sort of right, but go off the rails on a few points.

Just because lobbies exist elsewhere, doesn't mean they can just whip one up. It has to be able to interface with MWO and actually match people up. Oh and not cause crashes, etc.

So yea it will cost time and money to develop. Doesn't matter if the cost would be "tiny" it's time and money spent to bring something to the game that may or may not make them more money.

We don't know their financial state (or at least I don't) so maybe they are on a shoe-string budget and are trying to focus on things that make them money to keep the doors open.

So while I disagree with many of their decisions, it's still POTENTIALLY possible that they have good reasons, or at least think they do. And some of their reason are truthful, even if we don't like them.

#271 12Bravo

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Posted 06 April 2014 - 07:57 AM

View PostRoadbeer, on 06 April 2014 - 07:49 AM, said:

But that option isn't free, someone has to carry PTime and down the road MC.
The only free option in the private match is 12v12,


That is why I said you get your 7 guys together and pull in 17 others for the free private match.

#272 Livewyr

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Posted 06 April 2014 - 07:57 AM

Using 3rd party is not ideal, but far better than none at all. (I'm not defending PGI's usage of it, but I think the overly negative reaction to it is silly. They probably did it to expedite it happening due to increased demand, while they work on getting actual in-game support for it.)

Given PGI's very slow rate of progress on in-game community development (for whatever reason...) I'm happy that they imported the option so it is at least available much sooner.

Here's to an eventual total in-house community experience.

Edited by Livewyr, 06 April 2014 - 07:58 AM.


#273 Roadbeer

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Posted 06 April 2014 - 08:02 AM

View Post12Bravo, on 06 April 2014 - 07:57 AM, said:

That is why I said you get your 7 guys together and pull in 17 others for the free private match.

Ok, thought that was a typo.

So, Now, you're suggesting that I add in a random element to my team, of players I don't know, and get them hooked up on my TS server (whether I want them to have that access or not), organize all 12 (because we know how quick that process is) and wait for the other 12 to do the same.

Might as well take my team over to the NGNG/Comstar servers and LFG up another 4 and press the button. without all the waiting for the other team.

In short, 12 player PUGqueue.

No thanks.

I'm not bashing on you 12Bravo, I'm just saying that the only lipstick on this pig is that MWOLobby exists at all.
Try as you might, there is no silver lining on this cloud that PGI has made

Edited by Roadbeer, 06 April 2014 - 08:05 AM.


#274 12Bravo

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Posted 06 April 2014 - 08:06 AM

As I said before, it is DEFINATELY not ideal, and in fact it would be a royal PITA. However it is the only way to do what you are talking about right now, and make rewards. I am not by any means saying it is the perfect solution (which would actually be for PGI to make a lobby that can integrate with the game and launch the people in your lobby room into a game) but we don't have that right now.

Trying to make lemons into (if somewhat bitter) lemonade, come on help me help you... ;)

Edited by 12Bravo, 06 April 2014 - 08:08 AM.


#275 Roadbeer

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Posted 06 April 2014 - 08:13 AM

Thing is, the simplest solution would be to just add rewards to the premium privates. I mean, c'mon, we're paying for it.

All things being equal, as I've said in another thread, with the 3/3/3/3 system, and the 3 Elo buckets it'll have (as opposed to Elo range), it's going to be much simpler to just game the PUGqueue and farm them. Because we always play together, I'm fairly certain we'll more than likely match in the same bucket, and just have a 4 player and 4 solos in the appropriate weight classes necessary to maximize our chance of syncing.

Thing is, I don't want to have to abuse PGIs failed solutions to prove a point. I don't want to be that "EVIL PREMADE BOOGEYMAN", but the more shit that PGI shovels my way, the more I want to do it just out of spite and the satisfying "I told you this was going to happen, Lulz"

#276 Pyrrho

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Posted 06 April 2014 - 08:20 AM

View PostWired, on 05 April 2014 - 10:20 PM, said:

Every time I see one of these threads...

Because it is all tumbling down.


HAHAHAHA

#277 -Natural Selection-

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Posted 06 April 2014 - 08:32 AM

This is all really a crock of shit. My group isn't really into the competitive aspect, but just want to drop together. Right now there might be 2 on, in 20 minutes there may be 8. Then back to 4 after a game or two. We don't want to just through hoops to just link up a play a couple matches when some may not have much time.


View PostRoadbeer, on 06 April 2014 - 08:13 AM, said:



Thing is, I don't want to have to abuse PGIs failed solutions to prove a point. I don't want to be that "EVIL PREMADE BOOGEYMAN", but the more shit that PGI shovels my way, the more I want to do it just out of spite and the satisfying "I told you this was going to happen, Lulz"


I really am getting that way myself. The more people ***** about us just wanting to play with friends with no motives of evil deeds the more I find myself making them want to suffer. I dedicated years to competing in other games, I am about to put that experience into retaliation. grrr

#278 Chemie

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Posted 06 April 2014 - 09:25 AM

edit: brain fart

Edited by Chemie, 06 April 2014 - 11:32 AM.


#279 Roland

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Posted 06 April 2014 - 10:04 AM

View Post12Bravo, on 06 April 2014 - 08:06 AM, said:

As I said before, it is DEFINATELY not ideal, and in fact it would be a royal PITA. However it is the only way to do what you are talking about right now, and make rewards. I am not by any means saying it is the perfect solution (which would actually be for PGI to make a lobby that can integrate with the game and launch the people in your lobby room into a game) but we don't have that right now.

Trying to make lemons into (if somewhat bitter) lemonade, come on help me help you... ;)

Or... we could just go play other games, where it wasn't a huge PITA to simply play with friends.

That's the really critical element to all of this. MWO isn't the only game in town. No one is OBLIGATED to play it. If you make it a PITA to play with your friends, then all the organized groups simply leave.

Which is EXACTLY what has happened over the past year.

#280 Novakaine

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Posted 06 April 2014 - 12:12 PM

Not to worry the lobby system will be shut down in 90 days from start time.
Lack of players or lack of interest you pick.
Refer to Nova's wild eyed theory.





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