Kaldor, on 03 April 2014 - 05:55 PM, said:
Absolute crazy talk!
BTW: never tell Roadbeer he might know more than the devs....
LOL, no way.
I strongly suspect that its not correct for MW:O. Theres a big difference between the MMO RPG Guild mentality and the MW:O game play. In my experience, people have greater affiliation with their toon in a MMORPG and thats where the revenue drives from, new clothes or whatever. I see an awful lot of camo green in MW:O. But sure, I can agree about tenure being a revenue multiplier too.
But no matter what I think, I don't have any numbers specific for PGI so my thoughts, like Roadbeers, is personal opinion based on anecdotal experience.
All I do is look at what PGI have said, which is that they perceive the game needs to accommodate the majority demographic they have identified. They have also said they are going to empower team play with more choices and options so I still don't get what all the angst is about.
The only real change I can see is that PGI are removing the ability of Pre Made teams to wail on PUG's over and over. I don't see that as a bad thing but then I've never been in the boat of wailing on PUG's for laughs.
So why are people upset with the change.
Don't like 3/3/3/3, set the game mode yourself and play with your friends / Guild
Want to play Clan vs IS pure canon, set the game mode and set the lobbies with your friends / Guild
Want to play with comms against a real opponent, post on forums that you're looking for a match or check the external server sites for opposition.
I mean honestly, as Da Zur said in the OP, theres a lot more to enjoy from the game with teams / Guilds so why do they seem so insistent on wailing on PUG's as well. Play the game you prefer with the tools PGI provided against an equally enabled opponent.
Why are people upset that Pre Made Teams / Guilds will have more empowerment to play the game their way than PUG's locked into a drop structure playing with only in game sounds.
The only realistic answer I can come up in my mind is that the vocal ones not only want all the options, they also want food to blow away with all their advantages (read, numpty PUG's fighting with one arm tied behind their back).
If thats so, I'm not shedding a tear.
From PGI's view point, if 84% of their player base is dropping solo then they absolutely should accommodate that market. After all, some of those solo players are the "team" players of the future.