DaZur, on 02 April 2014 - 08:37 PM, said:
We are at an important precipit with MW:O, community warfare and the recently announced drop module. PGI has made some, what many consider unqualified decisions regarding the direction to take these pillar aspects based on metrics that seem to indicate the lions share of this community is content with solo drops.
Groups used to be the majority, a long time ago. PUGs complained about the new player experience and, I'm agreeing here, PGI addressed this. The problem is not that it was addressed but rather, as with the majority of PGI decisions, how they went about addressing it. The course they took culled the desire for many of the original team players and they left. (I see a few in Titanfall now).
The result is PGI killed team play and thus came the ascendancy of the PUG player. They are now the majority and PGI has shown they will bow to every whim of the PUG. I weep for the days when people could play with their friends in a team based game such as MWO.
Tw1stedMonkey, on 02 April 2014 - 09:15 PM, said:
I will not join a team just to "feel" competitive, I have been on the receiving end of too many stomps across a wide range of gaming thanks to groups of people who have nothing better to do with their lives than ruin online experiences for others. I have a moral obligation to speak for and support the enjoyment of all players regardless of skill/group lines. Solo and lone wolves players should absolutely be able to feel competitive without being forced into spending time and energy finding a group every time they play the game or be at a significant disadvantage.
Sorry to hear that your online gaming history has been so miserable for you.
I note that you are staunchly a solo player. It's curious to note that what you support, "
Solo and lone wolves players should absolutely be able to feel competitive", falls directly into what your preferred mode of play is. That is to say it would not be an unusual deduction to say that you are arguing more for your benefit rather than the altruism of others.
By saying "
without being forced into spending time and energy finding a group every time they play the game or be at a significant disadvantage." are you inferring that teamwork is something that should only be allowed if the advantage it confers can be completely nullified? If so, not only do I and many game designers disagree with you, it is the complete antithesis of a team based game. In short, this should simply not be the game for you.
I say should because PGI seems to be completely backpedaling and redesigning MWO from a team based game into a loose group of PUGs shooting game that is essentially Counter-strike with Mechs.
Tw1stedMonkey, on 02 April 2014 - 10:12 PM, said:
It could be a lot more but humans suck and any time you give a potential advantage to a group of players (4 mans) they will do everything they can to lord it over other people and thusly ruin their chance at a fair gameplay experience. I am all for depth and teamwork etc. but the main market to target is the plug and play crowd and their gameplay experience should come first. If they can find a workable solution in which teamwork cannot be exploited to dominate and stomp PUGS then I will support it fully.
While there are bad actors in any group, generalizations such as "
It could be a lot more but humans suck and any time you give a potential advantage to a group of players (4 mans) they will do everything they can to lord it over other people" are pure projections. In short, it happened to you by bad actors in the past and given the opportunity, you would do it to others. As such, you expect everyone else to act as you would. It's simply not true.
When you say things such as "
but the main market to target is the plug and play crowd and their gameplay experience should come first." you demonstrate that you are not interested in this game but rather
the game you want. I'll admit that the earlier games were closer to the game I wanted, thus why I don't really play anymore and why I stopped giving PGI any cash at all. This is an attempt to smokescreen what you want under the guise of "
the main market" since you happen to be part of that segment. At least be honest about it.
"
If they can find a workable solution in which teamwork cannot be exploited to dominate and stomp PUGS then I will support it fully." The point of teamwork
IS to exploit it. That is why team based games exist. The point is to get a team to co-ordinate and by doing so be greater than the some of their parts and be better than the opposition. Your point is essentially, "Teamwork is too powerful! Nerf Teamwork!" Many have cried this as a hyperbolic joke but congratulations, you just proven Poe's law!
Craig Steele, on 03 April 2014 - 04:57 AM, said:
So if we assume MW:O has 1m players (at one stage they talked about 1.6m from memory) and that 70% are pure solo PUG's, your solution to those 700k people is "Make an effort guys"?
Have I read that right?
Not that he wasn't saying that but, why not? When groups where the majority of players they told PUGs that getting on voice would improve their chances! Groups were told that PUGs shouldn't have to "do anything extra to play the game or download 3rd party products!" In short the majority informed the minority and were effectively told to "get bent!". So now groups are the minority and preaching the same message, the majority should listen, right? I'm not holding my breath either.
It doesn't change the fact that comms and teamwork will make you better than without them. It is a simple truth but some don't want to hear it. Some don't want it to be true but it still is. Shutting your eyes doesn't stop the sun shining.