

Avoid The Allure Of An Atlas
#36
Posted 04 April 2014 - 07:51 AM
#37
Posted 04 April 2014 - 08:12 AM
by the by, that would be the best mech for that (obviously not Atlus)
#38
Posted 04 April 2014 - 11:04 AM
BaronBastardKiller, on 03 April 2014 - 06:08 PM, said:
Make your way to similar lances. You can also try communicating (it rarely works but sometimes it helps).
#39
Posted 04 April 2014 - 11:05 AM
AntharPrime, on 03 April 2014 - 12:27 PM, said:
Wow...totally misread that, and now THIS won't get out of my brain.
"Shake that Atlas, WATCH yourself, Shake that Atlas, SHOWMEWATCHYERWORKINWITH!"
Edited by Ghost Badger, 04 April 2014 - 11:06 AM.
#40
Posted 04 April 2014 - 11:08 AM
Baal Zebul, on 04 April 2014 - 08:12 AM, said:
by the by, that would be the best mech for that (obviously not Atlus)
Even if you don't go with a light mech, if you decide to scout consider a Griffin.



Probably the best view in the game.

#41
Posted 04 April 2014 - 11:10 AM
#42
Posted 04 April 2014 - 11:11 AM
I wanna destroy a common image that new players get (not yourself but many people). You don't have to be a light mech to be a scout.
In fact some light mechs were built to brawl (when you consider stock). Some were built to spot. Some to hit and run.
The Shadowhawk, by original design aside from the 5M, had the armor of the medium-armored 35 ton light mechs (Raven 2X) and was built to scout, spot, and provide ranged fire support for heavy lances.
It's a shame no one uses it this way.

Quote
From Shadowhawk.
Edited by Koniving, 04 April 2014 - 11:14 AM.
#43
Posted 04 April 2014 - 11:20 AM
#45
Posted 05 April 2014 - 08:14 PM
Ghost Badger, on 04 April 2014 - 11:05 AM, said:
Wow...totally misread that, and now THIS won't get out of my brain.
"Shake that Atlas, WATCH yourself, Shake that Atlas, SHOWMEWATCHYERWORKINWITH!"
Because you put the image in my head, I decided to clarify it for you.
Best I could find skipping the one of the guy in his underwear who got caught by his wife.
Now Doctor Merchant precribes you to go into a match and over General Chat demand the enemy team clean your eyes with Lasers.
Koniving, on 04 April 2014 - 11:08 AM, said:
Even if you don't go with a light mech, if you decide to scout consider a Griffin.
Probably the best view in the game.

Not only the best view (I haven't seen them all but so far), one of two Mechs with the best torso twist (other being the Locust) and average up and down range of movement. All variants can pack up to 7 JJs, only 2 Spiders get more and tied with 2 Wolverines and 1 Quickdraw. Can fit an engine for decent speed, at least 81 kph will do before tweak though depending on weapons preferred you might need an XL. Overall very flexible in several areas, makes up for what some said was the weakness of its hardpoints.
#46
Posted 06 April 2014 - 11:27 PM
If your team actually follows up (and communicates this), by all means, roll in. If you do, you will bring enough firepower in your wake to down pretty much anything. If you don't, the whole team stands around waiting for you.
What I'm trying to say is: If your team adjusts to the "follow the fracking atlas"-strategy, please don't ninja.
See you in the field
foyrkopp
#47
Posted 07 April 2014 - 12:21 AM
A mentality of 'how must I pilot to best ensure my team win the round' is vital.
If your focus is primarily kills or damage, a mech 30-40 tons lighter can do a better job of that.
If you die with your arms still attached - or after 6 of your teammates are already dead - you may not have played as well as you could have that round.
#48
Posted 07 April 2014 - 12:28 AM
#49
Posted 07 April 2014 - 12:38 AM
He has alot of issues with the current way the game is played. Very low mounted arms, few hardpoints for the weight, people got alot better at hitting where it hurts, even if you are torsotwist like a maniac.
The atlas has just slighty more armor than the Highlander, but is nowhere near as mobile. The armor advantage is literally gone if you get hit a single time. With the insane amount of pinpoint firepower that is thrown around atm an atlas will go down in seconds if he is trying to "tank". (Well, been this way ever since the hitreg remotely works, even if many simply don't want to understand this).
Jumpjetting mechs like the HGN can survive alot more fire spreading it to their legs.
If you are going in first as an atlas, and the enemy team notices you, be prepared to die in under 10 seconds, no matter how hard you torsotwist. No mech can withstand the punishment of focused fire pinpoint damage when he walks around a corner and half of the enemy team is targeting him. Fast mechs can dodge damage, assaults can't.
If you want an atlas to "lead the charge" and you are playing above average elo, don't be suprised if he ends the game with 62 damage. Because he will go down withouth being able to shoot more than 2 or 3 times.
Just played a game on caustic valley like a week ago. Premade of 4 DDCs "tried" to roll in guns blazing. They were focused down within like 15 seconds.
Any mech walking into the field of fire of 3 or more mechs is toast in a few seconds. Infact, light mechs probably are way better "tanks" than assault mechs, because guys are actually missing them.
So many guys expect the atlas to tank damage when it simply can't. The Atlas can still be a fearsome mech on the battlefield, but only if it is played to it's strenghts. Walking into half of the enemy team first, getting killed in 5 seconds is not one of his strengths.
#50
Posted 07 April 2014 - 12:59 AM
1 - hit-boxes.
2 - speed.
3 - "Movement Archetypes"
4 - poor weapon hard-points.
In short, I don't like the Atlas. Just my opinion. You can say it needs 'team support' but that's not going to happen often, and in reality a team that can move fast together is probably better off than one slowed down by a trundling slab of 'eats ten seconds of fire'. Atlases should be fearsome, and instead they scream 'easy high value target' more than any other 'Mech right now. If you want to run ECM the cicada's a far better choice for a 'Mech.
Edited by Osric Lancaster, 07 April 2014 - 01:05 AM.
#51
Posted 07 April 2014 - 01:40 AM
Remember that you are a slow walking magnet bullet. Plan your movements. Join the other assault/slow mechs in your team. Follow them, even if they do a wrong movement. Either you will die with your group or alone xD Use cover. Get in when you have to. 95% of the time you wont have the chance to disenganche from the brawl.
Oh sometimes, a kite few, you will find medium/heavies that covers you. Thank them, they are very very few

#52
Posted 07 April 2014 - 01:41 AM
Osric Lancaster, on 07 April 2014 - 12:59 AM, said:
1 - hit-boxes.
2 - speed.
3 - "Movement Archetypes"
4 - poor weapon hard-points.
In short, I don't like the Atlas. Just my opinion. You can say it needs 'team support' but that's not going to happen often, and in reality a team that can move fast together is probably better off than one slowed down by a trundling slab of 'eats ten seconds of fire'. Atlases should be fearsome, and instead they scream 'easy high value target' more than any other 'Mech right now. If you want to run ECM the cicada's a far better choice for a 'Mech.
Yo mama may vary
#53
Posted 07 April 2014 - 02:42 AM
Edited by Mechwarrior Mousse, 07 April 2014 - 02:45 AM.
#54
Posted 07 April 2014 - 06:29 AM
foyrkopp, on 06 April 2014 - 11:27 PM, said:
If your team actually follows up (and communicates this), by all means, roll in. If you do, you will bring enough firepower in your wake to down pretty much anything. If you don't, the whole team stands around waiting for you.
What I'm trying to say is: If your team adjusts to the "follow the fracking atlas"-strategy, please don't ninja.
See you in the field
foyrkopp
I try to adjust this idea when I run with my guys. We change it to "Fracking Atlas, follow the Stalker." The Stalkers hitboxes are Superior for a straight-on charge...and if we have to lose something in the first moments of engagement, we'd rather it NOT be the Armored ECM Box. Just a thought...we've found that having your DDC follow a stalker in, or even be TWO mechs behind the stalker leading the push, is FAR more effective.
Edited by Ghost Badger, 07 April 2014 - 07:44 AM.
#55
Posted 07 April 2014 - 09:56 AM
Mycrus, on 07 April 2014 - 01:41 AM, said:
I thought you had a strict 1 good reply per dezgra policy?
Of course if that were true you wouldn't be able to manage all that empty posting. So much dezgra, so little time, right?
Now. . . have I said anything untrue?
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