101011, on 08 April 2014 - 04:35 PM, said:
News flash: I'm not arguing that shells should be able to shoot forever, I'm arguing that there is a reason for them to do damage past optimal range.
Actually, you were arguing that ballistics should be able to shoot farther than a missle.
101011, on 08 April 2014 - 04:35 PM, said:
There is the modern equivalent of an AC/20: please note the effective firing range of 4 km. Effective range of an AC/20 in MWO? Yeah, it's 270 meters.
Guns in a video game aren't accurate? No way.
P.s. You do realize that's only b/c they are exploiting the curvature of the earth right? If they shot that horizontal it would go like........700 meters or so. Oh wait... that' kinda like the AC20.
101011, on 08 April 2014 - 04:35 PM, said:
You're saying that there should be bullet drop in-game (there is already, by the way), which is completely irrelevant to my argument.
1) None of mine seem too, but honestly I don't pay that much attention.
2) It's actually very relevant to your
original point, b/c since bullet drop will have an effect on how far a bullet is able to travel.... thus affecting it's range.... which is what you were talking about
101011, on 08 April 2014 - 04:35 PM, said:
You do change the topic quite a bit, but I'm following as shown
101011, on 08 April 2014 - 04:35 PM, said:
I'll also point out that shell damage (which is what we were talking about)
Again, shell damage has nothing to do with a bullets range - so it's actually not what you were talking about
101011, on 08 April 2014 - 04:35 PM, said:
is absolutely and irrefutably tied to projectile velocity, which is a factor of energy put into said projectile.
Neither of which have anything to do with how far the projectile traveled......which was your original point
101011, on 08 April 2014 - 04:35 PM, said:
Well, since shells in this game deal damage purely through kinetic energy, air resistance/gravity will reduce the energy of the shell over time, therefore a shell that has traveled 540 meters will, instead of just bouncing off without even scratching the paint, simply have less of an impact.
Gravity does not have any effect on a projectiles forward kinetic energy.
101011, on 08 April 2014 - 04:35 PM, said:
You'll notice that the flashlight not only loses focus, but it won't even go ten miles.
A flashlight is not a laser, but it's light actually does go ten miles (assuming a clear path).......there just isn't enough that makes it back for you to notice.
101011, on 08 April 2014 - 04:35 PM, said:
Wanna guess what lasers are? Think of them as super flashlights that use radiation to radiate light.
I don't think you know what radiation means. It's not something that is "used".
It's simply a word used to describe energy being transferred without going through a medium.
That's like saying the sun "uses" radiation to heat up the earth.
Spoiler: The sun radiates energy. -> Meaning the energy given off by the sun does not require a third party (a medium) to arrive at the earth.
101011, on 08 April 2014 - 04:35 PM, said:
They'll go further than a flashlight, but they still lose cohesion.
Any laser like the ones we're seeing in this game would hold their monowavelength WAY longer than it would take a bullet to be pulled to the ground by gravity. Which was one of my points.
So to summarize: Way to change the subject.
Edited by Ordellus, 08 April 2014 - 08:40 PM.