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3/3/3/3 Will Be Easy To Abuse.

Balance

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#101 Roland

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Posted 06 April 2014 - 06:05 PM

View PostKhobai, on 06 April 2014 - 06:04 PM, said:


According to PGis stats 85% of players drop solo. And half the remaining 15% drop in groups of 2.

So only 7-8% of the player base would be affected.



I have one friend? who is it? I didnt think I had any....

So are you mentally handicapped as a result of a birth defect, or did you suffer some kind of head trauma?

#102 Khobai

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Posted 06 April 2014 - 06:14 PM

So how do you propose balancing premades vs pugs? Because nothing else has worked to date. People bash my solution of reducing group size to 2 but at least im coming up with solutions... leaving group size at 4 so premades continue to dominate isnt any kind of solution.

#103 Craig Steele

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Posted 06 April 2014 - 06:14 PM

View PostRoadbeer, on 06 April 2014 - 08:59 AM, said:



Subject matter and deduction.




While the theory is there, I suspect the practice is going to be very hard to execute.

It relies upon the solo droppers having ELO's in 'lighter' mechs being equivilant to the ELO's of the 'group' in the heavier mechs.

Thats going to be hard to maintain across multiple games.

Even if you assumed on day one all the planets align and ELO's are perfectly matched creating the scenario you have depicted, the solo's only need to miss a few synchs for a pool of games with a potentially different in outcome to the 'group', drifting ELO's one way or another.

Why, well because exactly as you identify, they will not have the 'firepower' of the non synched team to rely upon.

#104 FupDup

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Posted 06 April 2014 - 06:25 PM

View PostKhobai, on 06 April 2014 - 06:14 PM, said:

So how do you propose balancing premades vs pugs? Because nothing else has worked to date. People bash my solution of reducing group size to 2 but at least im coming up with solutions... leaving group size at 4 so premades continue to dominate isnt any kind of solution.

The solution Roland and many other support is as follows:

Pug queue: Only pugs can join it

Unrestricted queue: Premades of any size 2-12 are allowed, as well as any pugs who are brave enough to enter

#105 Roadbeer

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Posted 06 April 2014 - 06:29 PM

View PostCraig Steele, on 06 April 2014 - 06:14 PM, said:


While the theory is there, I suspect the practice is going to be very hard to execute.

It relies upon the solo droppers having ELO's in 'lighter' mechs being equivilant to the ELO's of the 'group' in the heavier mechs.

Thats going to be hard to maintain across multiple games.

Even if you assumed on day one all the planets align and ELO's are perfectly matched creating the scenario you have depicted, the solo's only need to miss a few synchs for a pool of games with a potentially different in outcome to the 'group', drifting ELO's one way or another.

Why, well because exactly as you identify, they will not have the 'firepower' of the non synched team to rely upon.

Oh good, the perpetually dense have entered the thread

#106 Roland

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Posted 06 April 2014 - 06:30 PM

View PostKhobai, on 06 April 2014 - 06:14 PM, said:

So how do you propose balancing premades vs pugs? Because nothing else has worked to date. People bash my solution of reducing group size to 2 but at least im coming up with solutions... leaving group size at 4 so premades continue to dominate isnt any kind of solution.

You don't need to balance premades against pugs. Organized groups will beat disorganized ones. Who cares?

In an unrestricted environment, groups end up playing against other groups. It's balanced just fine.

Premades are just a made up specter, conceived of by bad players who wanted something to blame their badness on. Their fears are based in a combination of idiocy and hubris.

On one hand, we have fools saying that there aren't any people playing in groups, and so we shouldn't care about them, but then we have those same fools complaining about how groups make them lose every single match ever.

If you lose most of your games, you know what that means? IT MEANS YOU ARE BAD. DEAL WITH IT AND STOP BLAMING OTHER FACTORS FOR YOUR BEING TRASH.

Even when putting, I still won more than half my matches. And most of the losses weren't because of some great organizational advantage held by the other team... It was because the matchmaker decided to try and balance out the elo by dropping in a bunch of mouthbreathers who couldn't even score their mechs tonnage in damage.

This is probably why I would love more than anything to see a solo queue... Just to see what those garbage boys complain about then, and what new demon they conceive of to blame their gross incompetence on.

#107 Khobai

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Posted 06 April 2014 - 06:32 PM

Quote

The solution Roland and many other support is as follows:


The problem with that idea is that it would take forever for matches to start in the group queue. Since youre splitting off 15% of the players and it has to find combinations of groups that add upto 12. Games would take FOREVER to start.

#108 Craig Steele

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Posted 06 April 2014 - 06:33 PM

View PostRoadbeer, on 06 April 2014 - 06:29 PM, said:

Oh good, the perpetually dense have entered the thread


Well thats lovely isn't it?

If you wanted to have a private conversion with all your sycophants you could have just marked the thread as "Private, invite only".

If on the other hand you just cannot deal with the obvious flaw in your reasoning being pointed out, well that's pretty much the same story isn't it.

#109 Mycrus

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Posted 06 April 2014 - 06:34 PM

Quite possible.... We gamed the old weight class system by synch dropping "logically" created lances so the MM has no choice but to put your lances in one team....

Hax0rs FTW

#110 Roland

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Posted 06 April 2014 - 06:35 PM

View PostKhobai, on 06 April 2014 - 06:32 PM, said:


The problem with that idea is that it would take forever for matches to start in the group queue. Since youre splitting off 15% of the players and it has to find combinations of groups that add upto 12. Games would take FOREVER to start.

No dude, it wouldn't.
Because tons of solo players would voluntarily join that queue as well.

The number of players who are afraid of teams beating them is tiny. It's why most solo players still play in the real queue in call of duty rather than the mercenary queue.

#111 Roadbeer

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Posted 06 April 2014 - 06:37 PM

View PostCraig Steele, on 06 April 2014 - 06:33 PM, said:


Well thats lovely isn't it?

If you wanted to have a private conversion with all your sycophants you could have just marked the thread as "Private, invite only".

If on the other hand you just cannot deal with the obvious flaw in your reasoning being pointed out, well that's pretty much the same story isn't it.

Nah brah... you proved in the other thread repeatedly that you just don't comprehend how groups really work.

As we speak, I'm in a successful sync drop. Group of 4 and a group of 2. No weight restrictions, no Elo buckets. First try of the evening

Edited by Roadbeer, 06 April 2014 - 06:39 PM.


#112 Craig Steele

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Posted 06 April 2014 - 06:43 PM

View PostRoadbeer, on 06 April 2014 - 06:37 PM, said:

Nah brah... you proved in the other thread repeatedly that you just don't comprehend how groups really work.

As we speak, I'm in a successful sync drop. Group of 4 and a group of 2. No weight restrictions, no Elo buckets. First try of the evening


Nah Bra, that wasn't your OP though was it, nor my statement that it won't work.

You said it was easy to abuse, I said its doable, but not easy over time.

Appearances are that you and your 'fan boi's' repeatedly demonstrate an inability to read or comprhend anything outside of your narrow biased opinion.

Edited by Craig Steele, 06 April 2014 - 06:44 PM.


#113 Koniving

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Posted 06 April 2014 - 06:51 PM

For shits and giggles, who rememebrs the Community Warfare plan? No, not the first one that got totally thrown out the window. Or the second one. The third one in the Launch party. Anyone?

Dropships and logistics. Totally gonna be worthless in a 3/3/3/3 system.

To me, here's what dropships meant: A weight limit with a method for expanding that weight limit.

Keep in mind this isn't regular public matches but the merc versus merc or faction versus faction nonsense.
Lets say Team A Zhizhu Mercs hired by Liao and Team B, a faction-unit of Steiner are sent to take PlanetName.
No one owns PlanetName.
Each team has sent one dropship. Let's say a Dropship can carry 660 tons.
Team A Zhizhu Mercs brings 2 Raven 3-Ls backed up by a Raven 2X and Raven 4X (140 tons) for its Alpha lance. Bravo has 2 Centurions and 2 Trebuchets. (200 tons). Charlie lance has 2 Blackjacks and 2 Catapults. (220). That comes out to 560 tons, and the Raven 2X player puts an Atlas on reserve (meaning when he dies, he is deployed as the Atlas). (12 players with 1 reserve mech).
Team B, being typical Steiners, chooses to run 4 Atlases (400), 2 Banshees (190), and 1 Locust, 2 Commandos (70) and poof, they bring 9 players with no reserves.

Now that's some variety, strategy, etc.
Lets assume for prosperity that the Liao's surprise Atlas strategy works and Team B perishes.
Team A now garrisons with what is left and reinforcements are sent for to properly garrison and secure the planet. Lets say they managed to keep the Atlas, a Catapult, a Blackjack, and a Raven alive. That's 245 tons defending the planet. The reinforcements bring forth another 660 tons (for simplicity lets say it's the exact same assortment as Team A used before). Now there's 660+245 tons defending the planet from a future attack, x amount of supplies, and a supply line that comes once every whenever.

Team A now consists of a planetary garrison of:
Atlas, Catapult, Blackjack, Raven. Being repaired. 245 tons.
4 Ravens. 2 Centurions. 2 Trebuchets. 2 Blackjacks. 2 Catapults. Atlas. Fresh reinforcements. 660 tons.
Well Steiner might be licking its wounds, but lets say another faction, Team C Kurita, has its eyes on the Zhizhu-Mercs occupied planet.
They send a dropship of 660 tons and are repelled. Zhizhu lost maybe 135 tons. Of them, the Catapult was salvageable and repaired but drained supplies in doing so. The other two, a pair of Ravens, were not salvageable and lost. Zhizhu now has 835 (or 660 + 175) tons left on the planet. Zhizhu's dropships are tapped out for now, so nothing more can come to reinforce this position. Supplies are drained.

Team A after that fight has lost 2 Ravens. The Catapult was defeated but salvaged and is repaired.
The total mechs now for Team A's garrison are:
3 Ravens (35 *3) , 2 Centurions, 2 Trebuchets (200), 3 Catapults (65 * 3), 3 Blackjacks (45 * 3), 2 Atlases (200) = 835 tons.

A supply shipment is received. Repairs and ammo is available.
All mechs are fully repaired and reloaded before the next assault comes. Some supplies remain.
Team A has established turret defenses.


Steiner has another force (Team D Steiner) in the area that is backed up with two dropships (Teams D and E Steiner). Though it's actually 24 players, both are part of the same group and used their shared wealth to have a dropship each for their unit and intentionally chose to attack at the same time.
The game only permits one attacking team of 24 players at a time; the second dropship of 12 players is forced to wait but will be able to engage before Team A can recover.

Again, before this fight the Zhizhu Mercs (Team A) have established base defenses to protect their Garrison.

Steiner's Team D is a balanced assortment of 12 players with 14 mechs, so 12 initially and 2 reserve that they field immediately when the player(s) can take control of them. Team E is really Team B and quite angry at their defeat and are eager to jump in but have to wait.

Team A (Zhizhu Mercs) has 12 players, 15 mechs in full health + turret defenses.
The first battle with Team D is 14 fresh mechs, and the second battle with Team E is not yet known.

Liao has diverted 3 friendly dropships to PlanetName, 2 of them only partially full and 1 loaded to the brim. These are queued to arrive but will not make it for before PlanetName might fall.

Team A (Zhizhu) manages to defeat team D but has lost 3 Ravens (105) all 3 Blackjacks (135), 1 Atlas (100), and all Trebuchets and Centurions (200), thus reducing Zhizhu's garrison by 540 tons and reducing them by 3 turrets.

Team A Zhizhu now has:
835 - 105 (Ravens), 135 (Blackjacks), 100 (Atlas), 200 (Trebs and Centurions) = 540 tons lost = 295 tons remaining.
Zhizhu now has 3 Catapults and 1 Atlas = 295 tons and some turret defenses. That's 4 mechs left. The Garrison's gates are intact, however the South Gate is damaged. Turrets have power and are under Zhizhu control.

Steiner's Team E lands immediately after Team D, giving Team A (Zhizhu) no time to repair. All mechs are fielded exactly as is.

Zhizhu's earlier 835 ton force is now 295. That's an Atlas missing a side torso (100), 3 Catapults (65 *3). Of the Catapults 1 ran out of ammo but has 2 PPCs and 2 lasers, 1 is low on ammo but has backup weapons, and 1 is completely ammunition dependent and about halfway drained. The Catapults are moderately damaged. One has a busted leg. Another is missing an arm but is out of ammo anyway.
Since another fight is coming before repairs can be done, the Atlas pilot is considering paying for a rushed repair and rearm job at the risk of broken equipment and extra expense.

Team E (aka Team B ) which lost a lot of mechs in the earlier fight went pretty dang broke and are now sporting an army of 24 Commandos (600), and 2 Spiders. Why? Because vengeance. That's 12 players, 10 of them with 2 commandos each, and 2 players with 2 commandos and a spider each.

Team A, 4 damaged mechs + Walled Garrison with gates intact and turrets down by 3 (leaving x amount remaining). This leaves 3 combat capable players as 2 of the Catapults belong to the same player.
Team E just landed 26 mechs, and has a German-style blitzkrieg in mind against the South Gate. Since Team A hasn't got the man power needed to properly defend secondary objectives, the power station may also be ripe for attacking too.

Can Zhizhu's 4 remaining garrisoned mechs and turrets deal with Team E? Find out next time when...

......what? PGI cancelled it with 3/3/3/3? Damn it! But dropships! Logistics! C'mon! The hell is wrong with you!?

-------------

Personally I picture lower weights per dropship for obvious reasons. But if you stack 2 dropships and head over to attack here, you'd have more weight at the insane cost it took to get another dropship (at 220 million cbills at last suggestion from Brian, it's definitely not going to be overdone). Takes time to make strikes, repairs and rearm.

Two teams go to a neutral planet, you only have what your dropship(s) could provide.

You invade a garrisoned planet and you are up against what the garrisoning team has chosen to leave on that planet. Now most likely a garrison might consist of a few mechs and defenses (if established at all), and an invading force of one dropship with maybe 440 tons available to it or some other reasonably balance-able number.

I'm figuring many garrisons might just be jump points. But some might contain mining operations. Some might be supply depots. But hey, this is what I pictured when I heard the phrases such as Brian's "economy-based mech pricing", Paul's "Repair and Rearm isn't off the table. It's on the backburner," and Brian's "planets have value."

If 3/3/3/3 is just for random public matches, mkay, sure, whatever. But for Community Warfare, don't take away my dropships and logistics.

Edited by Koniving, 06 April 2014 - 07:38 PM.


#114 Deathlike

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Posted 06 April 2014 - 06:55 PM

View PostKoniving, on 06 April 2014 - 06:51 PM, said:

......what? PGI cancelled it with 3/3/3/3? Damn it! But dropships! Logistics! C'mon! The hell is wrong with you!?


As far as I'm concerned, the war has been rescheduled.

At least your dropship will always contain 3 * 35 + 3 * 55 + 3 * 75 + 3 * 100 tons (795 tons) worth of mechs.

No more space needed™!

#115 Koniving

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Posted 06 April 2014 - 06:58 PM

View PostDeathlike, on 06 April 2014 - 06:55 PM, said:

As far as I'm concerned, the war has been rescheduled.

At least your dropship will always contain 3 * 35 + 3 * 55 + 3 * 75 + 3 * 100 tons (795 tons) worth of mechs.

No more space needed™!


*Bashes head against wall.* ;) Much disappoint, PGI, much disappoint.

#116 Roland

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Posted 06 April 2014 - 06:59 PM

Yeah koniving, that is basically how we used to run things in the old mechwarrior 4 planetary leagues.

#117 Deathlike

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Posted 06 April 2014 - 07:02 PM

View PostRoland, on 06 April 2014 - 06:59 PM, said:

Yeah koniving, that is basically how we used to run things in the old mechwarrior 4 planetary leagues.


Enforced tonnage limits in teams? WHAT MADNESS!

Never had problems with that... except PGI.

#118 Lindonius

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Posted 06 April 2014 - 07:04 PM

View PostKoniving, on 06 April 2014 - 06:51 PM, said:

For shits and giggles, who rememebrs the Community Warfare plan? No, not the first one that got totally thrown out the window. Or the second one. The third one in the Launch party. Anyone?

Dropships and logistics. Totally gonna be worthless in a 3/3/3/3 system.

To me, here's what dropships meant: A weight limit with a method for expanding that weight limit.

Keep in mind this isn't regular public matches but the merc versus merc or faction versus faction nonsense.
Lets say Team A Zhizhu Mercs hired by Liao and Team B, a faction-unit of Steiner are sent to take PlanetName.
No one owns PlanetName.
Each team has sent one dropship. Let's say a Dropship can carry 660 tons.
Team A Zhizhu Mercs brings 2 Raven 3-Ls backed up by a Raven 2X and Raven 4X (140 tons) for its Alpha lance. Bravo has 2 Centurions and 2 Trebuchets. (200 tons). Charlie lance has 2 Blackjacks and 2 Catapults. (220). That comes out to 560 tons, and the Raven 2X player puts an Atlas on reserve (meaning when he dies, he is deployed as the Atlas). (12 players with 1 reserve mech).
Team B, being typical Steiners, chooses to run 4 Atlases (400), 2 Banshees (190), and 1 Locust, 2 Commandos (70) and poof, they bring 9 players with no reserves.

Now that's some variety, strategy, etc.
Lets assume for prosperity that the Liao's surprise Atlas strategy works and Team B perishes.
Team A now garrisons with what is left and reinforcements are sent for to properly garrison and secure the planet. Lets say they managed to keep the Atlas, a Catapult, a Blackjack, and a Raven alive. That's 245 tons defending the planet. The reinforcements bring forth another 660 tons (for simplicity lets say it's the exact same assortment as Team A used before). Now there's 660+245 tons defending the planet from a future attack, x amount of supplies, and a supply line that comes once every whenever.

Team A now consists of a planetary garrison of:
Atlas, Catapult, Blackjack, Raven. Being repaired. 245 tons.
4 Ravens. 2 Centurions. 2 Trebuchets. 2 Blackjacks. 2 Catapults. Atlas. Fresh reinforcements. 660 tons.
Well Steiner might be licking its wounds, but lets say another faction, Team C Kurita, has its eyes on the Zhizhu-Mercs occupied planet.
They send a dropship of 660 tons and are repelled. Zhizhu lost maybe 135 tons. Of them, the Catapult was salvageable and repaired but drained supplies in doing so. The other two, a pair of Ravens, were not salvageable and lost. Zhizhu now has 835 (or 660 + 175) tons left on the planet. Zhizhu's dropships are tapped out for now, so nothing more can come to reinforce this position. Supplies are drained.

Team A after that fight has lost 2 Ravens. The Catapult was defeated but salvaged and is repaired.
The total mechs now for Team A's garrison are:
3 Ravens (35 *3) , 2 Centurions, 2 Trebuchets (200), 3 Catapults (65 * 3), 3 Blackjacks (45 * 3), 2 Atlases (200) = 835 tons.

A supply shipment is received. Repairs and ammo is available.
All mechs are fully repaired and reloaded before the next assault comes. Some supplies remain.
Team A has established turret defenses.



Steiner has another force (Team D Steiner) in the area that is backed up with two dropships (Teams D and E Steiner). By now Zhizhu Mercs have established base defenses.
Steiner's Team D is a balanced assortment of 12 players with 14 mechs. Team E is really Team A and quite angry at their defeat.
Zhizhu manages to defeat team D but has lost 3 Ravens (105) all 3 Blackjacks (135), 1 Atlas (100), and all Trebuchets and Centurions (200), thus reducing Zhizhu's garrison by 540 tons and reducing them by 3 turrets.

Team A Zhizhu now has:
835 - 105 (Ravens), 135 (Blackjacks), 100 (Atlas), 200 (Trebs and Centurions) = 540 tons lost = 295 tons remaining.
Zhizhu now has 3 Catapults and 1 Atlas = 295 tons and some turret defenses.

Steiner's Team E lands immediately after Team D, giving Team A (Zhizhu) no time to repair. All mechs are fielded exactly as is.

Zhizhu's earlier 835 ton force is now 295. That's an Atlas missing a side torso (100), 3 Catapults (65 *3). Of the Catapults 1 ran out of ammo but has 2 PPCs and 2 lasers, 1 is low on ammo but has backup weapons, and 1 is completely ammunition dependent and about halfway drained. The Catapults are moderately damaged. One has a busted leg. Another is missing an arm but is out of ammo anyway.
Since another fight is coming before repairs can be done, the Atlas pilot is considering paying for a rushed repair and rearm job at the risk of broken equipment and extra expense.

Team E (aka Team A) which lost a lot of mechs in the earlier fight (as Team A) went pretty dang broke and are now sporting an army of 24 Commandos (600), and 2 Spiders. Why? Because vengeance. That's 12 players, 10 of them with 2 commandos each, and 2 players with 2 commandos and a spider each.

Can Zhizhu's 4 remaining garrisoned mechs and turrets deal with Team E? Find out next time when...

......what? PGI cancelled it with 3/3/3/3? Damn it! But dropships! Logistics! C'mon! The hell is wrong with you!?


I read this fantastic description of what this game could have and should have been. The game we all wanted it to be.

And died a little inside.

Edit:

Only Sad Cat can convey my reaction to Koniving's utopian MWO dream....

Posted Image

Edited by Lindonius, 06 April 2014 - 07:59 PM.


#119 Texas Merc

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Posted 06 April 2014 - 07:21 PM

I know one dam thing

I can convince my friends to blow money on this shitTy game faster then PGI can shill out more Hero mechs

Edit Oh yeah but if we cant play it together what is the ****** point?!

Edited by Texas Merc, 06 April 2014 - 07:21 PM.


#120 Koniving

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Posted 06 April 2014 - 07:36 PM

View PostLindonius, on 06 April 2014 - 07:04 PM, said:

Only Sad Cat can convey my reaction to Koniving's utopian MWO dream....

Posted Image


If you want to update the quote, I tacked on a bit more. ;)





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