Craig Steele, on 11 April 2014 - 06:53 PM, said:
No, I didn't say teamwork is OP in a team based game.
We all know teamwork has advantages.
We all know those advantages are a force multiplier. Just a simple example is focus fire. Lance leader nominates a target, everyone hits it. PUG's don't have that advantage.
If you want to use the football analogy lets use it properly. Put your team of players that have practiced together (team A) against an equally skilled team of players that have never met each other (team .
I guarantee you that the first pass team B makes is less likely to hit its target and it's 2nd and 10.
Now take that analogy across to MW:O and that missed down is a casuality, and the snowball starts rolling (cause there is no 2nd down for that guy who just died) and team A romps home.
If you're calling me out as "ridiculous thinking" I can say exactly the same. It befuddles me why some players want to play in an environment where they have advantages. Doesn't anyone enjoy a challenge anymore? Or is it only the PUG's who should have the mountain to climb?
You can argue it's supposed to be a team based game and it is, just not the teams of 5 - 11 that you want it to be. So why play it? Rightly or wrongly PGI have made this accommodation to teams of 4 or less. That is the game.
Your argument is basically join a team if you want to play, this game is not for you if you can't be bothered joining a team. Because 5 - 11 is what it should be and what we are going to force it to be with or without your support.
What I can't understand is why anyone would show up for a social game of football with 15 players when the other team has only 11 and then say HEY, you could have brought more players if you wanted, its just for fun. Wise heads might prevail and the game becomes 13 vs 13 but in this instance, the 15 side is screaming "noooooooooooooo, we want to play with our freinds".
Of course teamwork has advantages. That's why every team game (virtual or real) and I do mean EVERY, stresses the importance of teamwork.
Uhm no, now you're completely misrepresenting everything I've ever said. I have NEVER said "if you want to play the game, join a team" ever
I've said that we want to be allowed to do so just the same as everyone else who plays the game. period. nothing else
Oddly enough the ones who ARE saying "play my way or don't play" are the ones wanting group limits....
What I can't understand is why anyone would show up for a social game of football, play as complete individuals as opposed to using teamwork, and then blaming the other team because they DID use teamwork. See how that works?
You have people coming to a TEAM BASED game, wanting to run around like rambo because they have that "elite" 5.0 kdr in other shooters like BF and CoD and then complain that they can't do that in this particular game. You have people who drop as a solo player in a team based game and then complain that they have to use teamwork with the 11 other guys on their team in order to be successful on a regular basis.
You have players who come to a 12v12 PvP game that requires a myriad of builds and loadouts to support one another and then complain that their "elite" builds and skills didn't single-handedly win the game.
You have people who come to said game and refuse to work with their team and then complain when they lose to a team that DOES work together.
I'll give you the perfect example.
"Group limits are good because they'll stop or severly mitigate roflstomps"
When were group limits introduced? It's been about a year now? Just how many people have stopped complaining about roflstomps since group limits were put into place?
How have group limits enhanced the game?
How have group limits stopped new players from getting stomped?
How have group limits slowed the number of "I got roflstomped" threads?