Can someone tell me what happens if you put an LRM15 into the ON1-K's LT missile slot? How many tubes are shown on the launcher? 20? What if you put an LRM10 there?
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On1-K Lt Missile Tubes
Started by zagibu, Apr 07 2014 04:09 AM
7 replies to this topic
#1
Posted 07 April 2014 - 04:09 AM
#2
Posted 07 April 2014 - 04:18 AM
Like this?
Edited by Turist0AT, 07 April 2014 - 04:21 AM.
#3
Posted 07 April 2014 - 06:28 AM
Thanks a lot.
#4
Posted 07 April 2014 - 06:29 AM
any time bro.
#5
Posted 07 April 2014 - 08:16 AM
#6
Posted 07 April 2014 - 08:18 AM
You can't see how the mech looks in Smurfy. I'm working on an online viewer thingie, and the mech lacks missile racks for LRM10 and LRM15 in LT in the model files, so I was wondering whether it would take the LRM20 one or do some strange other thing if you equip one of those launchers.
#7
Posted 07 April 2014 - 09:01 AM
That's a really cool idea and would be great if you could port smurfy builds to it to see how they look, good luck on that project!
#8
Posted 07 April 2014 - 01:42 PM
Thanks. You can check out the WIP here, if you have a WebGL capable browser setup: http://node23.net/zagibu/mwoViewer
I added standard loadouts for each variant, but there is a bug with the laserboxes on the K variant, which should only be there when there are actually lasers mounted in those hardpoints.
BTW: You have to hit CTRL + F5 if you have ever been on this page before, to see the latest changes.
I added standard loadouts for each variant, but there is a bug with the laserboxes on the K variant, which should only be there when there are actually lasers mounted in those hardpoints.
BTW: You have to hit CTRL + F5 if you have ever been on this page before, to see the latest changes.
Edited by zagibu, 07 April 2014 - 01:48 PM.
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