Jump to content

On1-K Lt Missile Tubes


7 replies to this topic

#1 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 07 April 2014 - 04:09 AM

Can someone tell me what happens if you put an LRM15 into the ON1-K's LT missile slot? How many tubes are shown on the launcher? 20? What if you put an LRM10 there?

#2 Turist0AT

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,311 posts

Posted 07 April 2014 - 04:18 AM

Like this?

Posted Image


Posted Image

Edited by Turist0AT, 07 April 2014 - 04:21 AM.


#3 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 07 April 2014 - 06:28 AM

Thanks a lot.

#4 Turist0AT

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,311 posts

Posted 07 April 2014 - 06:29 AM

any time bro.

#5 Cabusha

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 533 posts
  • LocationAK

Posted 07 April 2014 - 08:16 AM

FYI, you can use Smurfy to look up tube configurations.
http://mwo.smurfy-net.de

#6 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 07 April 2014 - 08:18 AM

You can't see how the mech looks in Smurfy. I'm working on an online viewer thingie, and the mech lacks missile racks for LRM10 and LRM15 in LT in the model files, so I was wondering whether it would take the LRM20 one or do some strange other thing if you equip one of those launchers.

#7 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 07 April 2014 - 09:01 AM

That's a really cool idea and would be great if you could port smurfy builds to it to see how they look, good luck on that project!

#8 zagibu

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,253 posts

Posted 07 April 2014 - 01:42 PM

Thanks. You can check out the WIP here, if you have a WebGL capable browser setup: http://node23.net/zagibu/mwoViewer

I added standard loadouts for each variant, but there is a bug with the laserboxes on the K variant, which should only be there when there are actually lasers mounted in those hardpoints.

BTW: You have to hit CTRL + F5 if you have ever been on this page before, to see the latest changes.

Edited by zagibu, 07 April 2014 - 01:48 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users