Jump to content

A Simple Way To Remove Pin Point Alpha From Ballistics

Weapons

101 replies to this topic

#101 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 April 2014 - 11:01 AM

View PostcSand, on 09 April 2014 - 03:15 PM, said:

Stop thinking DPS in this game

it's a meaningless value in anything other than MMO's where you stand your character next to an enemy and watch various numbers float up and bars decrease/increase

Thank you.

#102 Dracol

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 2,539 posts
  • LocationSW Florida

Posted 10 April 2014 - 03:43 PM

View PostMonkeystador, on 07 April 2014 - 07:30 AM, said:

We all know that getting hit by 35 damage alphas in one zone while peaking over a hill is anoying. Snapshooting like this doesnt do good for MWO iMHo
So just imagine giving each weapon a slight offset from the crosshair center. It is like any other game where you know the gun will raise on fire thus you have to aim lower.
So a single weapon like a gauss for example, has its offset a little down and to the left. A skilled player knows how to compensate.
Simple so far?
Next add more guns to that group. Suddenly there is no more perfect convergence. While the effect is barely noticeable on close range, it would be noticeable on long range. Damage spread will occur. Most pronounce on smaller targets.

How that offset is determined is another matter.

Note: ppc counts as ballistic.

Not a bad idea..... accept one issue: Very easy to overcome. If its consistently offset, then it's easily a matter of taking my mech into the training grounds, finding where the off center point is, and placing a small dot on my monitor.

Now, if it isn't consistent... then you're talking cone of fire, which I would vote against. Taking long range shots would just be too frustrating.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users