Monkeystador, on 07 April 2014 - 07:30 AM, said:
We all know that getting hit by 35 damage alphas in one zone while peaking over a hill is anoying. Snapshooting like this doesnt do good for MWO iMHo
So just imagine giving each weapon a slight offset from the crosshair center. It is like any other game where you know the gun will raise on fire thus you have to aim lower.
So a single weapon like a gauss for example, has its offset a little down and to the left. A skilled player knows how to compensate.
Simple so far?
Next add more guns to that group. Suddenly there is no more perfect convergence. While the effect is barely noticeable on close range, it would be noticeable on long range. Damage spread will occur. Most pronounce on smaller targets.
How that offset is determined is another matter.
Note: ppc counts as ballistic.
Not a bad idea..... accept one issue: Very easy to overcome. If its consistently offset, then it's easily a matter of taking my mech into the training grounds, finding where the off center point is, and placing a small dot on my monitor.
Now, if it isn't consistent... then you're talking cone of fire, which I would vote against. Taking long range shots would just be too frustrating.