CapperDeluxe, on 09 April 2014 - 09:46 AM, said:
Maybe I'm not using the term properly, or some other misunderstanding on your end. But here's how I'm perceiving it:
- A DPS weapon is one that strictly relies on its damage over time, and thus needs constant LOS on target to do its damage.
DPS is just damage per second.
If you have X seconds of uninterrupted firing, how much damage you will deal is just a simple DMG x Seconds.
If you can't outright kill your opponent in a single shot, and the two of you are out of cover in a brawl - the DPS of your weapon becomes relevant regardless of the weapon.
How much damage can your build do in the X amount of seconds the two of you are doing the Tango.
I think perhaps more accurately (and get ready for muddy waters

) a laser functions similar to "DoT" mechanics from other MMOs.
DoT being "Damage over Time", but specifically that the power/weapon needs a specified amount of time applied on the target to deal it's damage.
So for say the large laser, you actually need to keep the beam on the target for one full second to deal 9 damage.
It's not a 9 DPS weapon though - it doesn't do 9 DPS per second, it can do 9 DPS in any single second (which is it's burst, or in this game "alpha/firepower" score).
The DPS is restricted by cycle time, the LLAS' cycle time is 3.25s.
So 9 damage
1s beam
3.25s
Recast at 4.25s total
9 / 4.25 = 2.12 damage per second.
http://mwo.smurfy-net.de/#weapon_beam
That's assuming your build is heat neutral.
CapperDeluxe, on 09 April 2014 - 09:46 AM, said:
- The opposite of this weapon would be a weapon that doesn't fire very often but does more damage in one shot, so you don't need constant LOS on target. You can shoot, move around/hide, then when its ready fire once more.
Technically yes, that's a more burst focused weapon like an AC 20.
What if you don't have cover?
You and your opponent are shooting each other repeatedly in the face because it's Yippie Ki Yay MFer time.
Now you need to know how many shots it will take of you AC 20 to kill your target if you never miss, and they have 100 points of armor left (imaginary scenario).
20 damage
4s recycle
Instant
20/4 = 5 DPS
100 life / 5 DPS = 20s, or 5 firing cycles.
http://mwo.smurfy-ne...eapon_ballistic
CapperDeluxe, on 09 April 2014 - 09:46 AM, said:
So a DPS weapon and its opposite can both technically do the same damage over time assuming a constant LOS, but they are completely different since a non-DPS weapon allows time between shots. Typically DPS weapons are superior at brawling, where non-DPS make better snipers.
If you swap the terms DPS with DoT in your statement, we are basically saying the same thing.
Except DoT is typically used to describe weapons like lasers and DPS is typically used to calculate how much damage any given weapon or effect can do over the course of a single second but is also concerned with deal that damage consistently. So DPS will fluctuate with how often you fire your weapon and hit your target.
That's why smurfy's gives a list of DPS, both maximum and sustained, for your build's total capable weapons brought to bear on a target.
CapperDeluxe, on 09 April 2014 - 09:46 AM, said:
With that clarification out of the way, I say again that a laser is not a DPS weapon in the same way that an AC2 or Machine Gun is because you have quite a bit of time between shots to break LOS and still keep the max damage over time. The duration of a laser pulse/beam is not part of this equation.
You have no time in between shots of machine gun fire to break LoS, it deals 0.1 per bullet and can fire 10 of those over 1s.
If you want to do 5 damage you need to keep it on target for a full 5s.
AC2s are very similar, because of the 0.52s recycle.
AC 10 and AC 20 are better examples, as 5s for an AC 20 round is enough to duck behind cover - however.
If you deal 20 damage per AC 20 round fired, and you only fire 3 AC 20 rounds of the course of 3 minutes (180s)
You dealt 20 / 180 = 0.11 DPS in that situation.
Edited by Ultimatum X, 09 April 2014 - 01:00 PM.