Challange
Started by Bobzilla, Apr 10 2014 10:22 AM
43 replies to this topic
#1
Posted 10 April 2014 - 10:22 AM
Can anyone go on smurfy and make an all energy build on any mech which has a sustained DPS of 5?
I think there is a cap for energy weapons, seems like a design flaw which would favor ballistics and really hurt energy hp only mechs.
Raise the heat on ballistics if this is the case.
I think there is a cap for energy weapons, seems like a design flaw which would favor ballistics and really hurt energy hp only mechs.
Raise the heat on ballistics if this is the case.
#2
Posted 10 April 2014 - 10:24 AM
Better idea: adjust our heat sink values to cope with a real-time environment, just like cooldown times and ammo have been for other weapons.
Also, a nice way to boost energy DPS would be to make it so beam duration doesn't count against your cooldown time -- i.e. a Large Laser should not reload slower than an AC/20 (but it current DOES by 0.25 seconds).
Also, a nice way to boost energy DPS would be to make it so beam duration doesn't count against your cooldown time -- i.e. a Large Laser should not reload slower than an AC/20 (but it current DOES by 0.25 seconds).
Edited by FupDup, 10 April 2014 - 10:27 AM.
#5
Posted 10 April 2014 - 10:32 AM
Bobzilla, on 10 April 2014 - 10:22 AM, said:
Can anyone go on smurfy and make an all energy build on any mech which has a sustained DPS of 5?
I think there is a cap for energy weapons, seems like a design flaw which would favor ballistics and really hurt energy hp only mechs.
Raise the heat on ballistics if this is the case.
I think there is a cap for energy weapons, seems like a design flaw which would favor ballistics and really hurt energy hp only mechs.
Raise the heat on ballistics if this is the case.
Here's my reverse challenge.
Can you go to smurfy's and design a ballistic mech that has an Alpha of 10 points or more at a limit of 10 tons of weapons + Ammo?
Not everything is based strictly on DPS.
#8
Posted 10 April 2014 - 10:37 AM
Roadbeer, on 10 April 2014 - 10:27 AM, said:
Revised edition.
Added Endo, AMS and a couple more DHS.
Thinking about it, if "Range" modules become more useful in the higher tiers, this might actually become something.
Edited by Roadbeer, 10 April 2014 - 10:41 AM.
#9
#11
Posted 10 April 2014 - 10:49 AM
That is just... wrong!
#15
Posted 10 April 2014 - 11:06 AM
Joseph Mallan, on 10 April 2014 - 10:57 AM, said:
I have never subscribed to DPS for this game. If my weapon isn't hitting you every second DPS is figures are wrong.
Yeah, DPS isn't really the most informative stat. Especially since it does not take into account things like cool downs giving you time to twist and defend, damage spread, or how easy it is to defend against said DPS.
#17
Posted 10 April 2014 - 11:11 AM
Whole new meaning to FIREpower!
Yeah, DPS isn't really the most informative stat. Especially since it does not take into account things like cool downs giving you time to twist and defend, damage spread, or how easy it is to defend against said DPS.
Not only that but if I fire an AC20 3 times and only hit once What is the DpS of that? 5 or 1.66?
Rouken, on 10 April 2014 - 11:06 AM, said:
Yeah, DPS isn't really the most informative stat. Especially since it does not take into account things like cool downs giving you time to twist and defend, damage spread, or how easy it is to defend against said DPS.
Not only that but if I fire an AC20 3 times and only hit once What is the DpS of that? 5 or 1.66?
#20
Posted 10 April 2014 - 11:36 AM
This one can shoot pretty much indefinately without overheating
PRETTY BABY
The baby is good for SOMETHIN, who would have thought.
PRETTY BABY
The baby is good for SOMETHIN, who would have thought.
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