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Rusty Jenner (Updated With Overloaded Pics!)

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#1 Valcrow

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Posted 10 April 2014 - 01:50 AM

So I had a couple of leftover Jenners from the Sarah Jenner project, and i stumbled upon some painting techquies for rust, so I had to give it a go!

The lighting is kinda crappy to see the details but it works well, and wanted to share!

(old images removed)

I wanted to capture the grundgy look of the concept art... It doesn't show that well in this picture, but its pretty darn grundgy. Hopefully some decent photographs soon...

I want to get the dragon and number decals on there too, but I have no clue where to begin with that kinda stuff besides just trying to paint it by hand, what do you experienced modellers do? decal paper? stencils? suggestions?

New images! 2014 april 12



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#2 Bishop Steiner

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Posted 10 April 2014 - 06:10 AM

http://www.fightingp...hagraphics.com/

They are what I usually use, but not gonna promise scale will work for you.

#3 Bishop Steiner

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Posted 10 April 2014 - 06:17 AM

btw...looks awesome.

#4 Waylandx

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Posted 10 April 2014 - 10:45 AM

WoW! Awsome!

#5 Iqfish

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Posted 10 April 2014 - 12:31 PM

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#6 Heffay

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Posted 10 April 2014 - 12:35 PM

I at first thought this might be a Battletech version of the ol' rusty trombone, so I clicked on the thread very tentatively.

Fortunately, it was not what I first imagined. Whew! Looks great!

#7 Grendel408

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Posted 11 April 2014 - 04:50 PM

Awesome work Valcrow... I'd recommend not shooting a photo with the extensive white background as it washes out the pic like an old photo with too much exposure time. I can bet the detail will jump out with a better background! :)

#8 Valcrow

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Posted 12 April 2014 - 12:45 AM

Yeah, you're right Grendel, The white background was just my airbrush backstop, but I was happy I was done so I had to snap a picture... with my phone no less, which had a dirty lens which made everything even worse. But I'm back with a dark background and proper camera!

@bishop
Those decals are pretty neat, but I don't think the scale would work... I just went ahead and did it the old fashioned way.. with a paintbrush.

And now... proper pictures! (updated main post.. also here:)

Spoiler


#9 Grendel408

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Posted 12 April 2014 - 09:16 AM

Outstanding pics Valcrow! :rolleyes:

#10 Jin Ma

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Posted 12 April 2014 - 11:12 AM

now if only they could get russ effects like that down in the game. right now their sad excuse for rust is a just low resolution blur

#11 NautilusCommand

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Posted 12 April 2014 - 11:25 AM

So are there any other 'Mechs you're going to get printed in the near future? I'd like to see a few new ones.
Also great work! +1.

#12 Waylandx

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Posted 12 April 2014 - 11:48 AM

Holy Cow the updated pics are AWSOME!!

#13 Odanan

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Posted 12 April 2014 - 12:20 PM

This is the most exciting mechporn I saw in years!

#14 Iqfish

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Posted 12 April 2014 - 12:30 PM

Wow these new pictures are almost NSFW..

BTW, what camera/lens did you use for the macro images? They look flawless

#15 Valcrow

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Posted 12 April 2014 - 07:06 PM

Thanks for the comments!

View PostNautilusCommand, on 12 April 2014 - 11:25 AM, said:

So are there any other 'Mechs you're going to get printed in the near future? I'd like to see a few new ones.
Also great work! +1.


I'll probably wait until the clan mechs are released and see if there's one there that will be exciting to do. But nothing really planned, I just kinda make whatever inspires me at the time that I want to make something.

I usually decide to make something when I can learn something new, and I can provide a service of some kind at the same time. In this case, I got to try the rust painting techniques, and I'm gonna send it to Ultimaker, the folks who make my 3D printer to use as a prop at Maker faire.

View PostIqfish, on 12 April 2014 - 12:30 PM, said:

Wow these new pictures are almost NSFW..

BTW, what camera/lens did you use for the macro images? They look flawless


Thanks! I'm using a 5D with a 135L (for the first few) and a 100 f2.8 macro for the closeups.

It's actually pretty grainy at 100%, I shot it handheld (didn't want to setup the tripod or additional lights) which meant I had to have my shutter close to 1/100, which pushed my ISO up to 2000.

I think the saving grace was that I have a ring light on an arm as a work light, and it's actually a pretty decent lightsource.

#16 Nathan Foxbane

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Posted 12 April 2014 - 09:47 PM

Good lord! The only way that could be more detailed is if you used a microscope and a single sable hair for a brush.

#17 NautilusCommand

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Posted 12 April 2014 - 10:35 PM

View PostValcrow, on 12 April 2014 - 07:06 PM, said:

Thanks for the comments!



I'll probably wait until the clan mechs are released and see if there's one there that will be exciting to do. But nothing really planned, I just kinda make whatever inspires me at the time that I want to make something.

I usually decide to make something when I can learn something new, and I can provide a service of some kind at the same time. In this case, I got to try the rust painting techniques, and I'm gonna send it to Ultimaker, the folks who make my 3D printer to use as a prop at Maker faire.



Thanks! I'm using a 5D with a 135L (for the first few) and a 100 f2.8 macro for the closeups.

It's actually pretty grainy at 100%, I shot it handheld (didn't want to setup the tripod or additional lights) which meant I had to have my shutter close to 1/100, which pushed my ISO up to 2000.

I think the saving grace was that I have a ring light on an arm as a work light, and it's actually a pretty decent lightsource.

I was thinking more like a Cicada :)

#18 LiGhtningFF13

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Posted 12 April 2014 - 11:45 PM

... nicely done!

#19 Hex Pallett

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Posted 13 April 2014 - 03:07 AM

Frankly not the best painting I've see but still *droll intensifies*

#20 9erRed

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Posted 13 April 2014 - 03:44 AM

Greetings all,

Reference the "rust" effect, looks like you used the hairspray technique for the picked out rust. Great Mech porn.

I actually think the print nozzle line adds some to the miniature, gives it an actual industrial look. I'm so tired of the pristine smooth looks of most "advanced" futuristic machine designs. The 3D printers with Xfine nozzles, without getting into the 1/4 million $ pieces of equipment, appear to work just great at this scale. And the model prints out really looking like it came off an assembly line, and designed for combat. As long as there are some fine details still showing, the possible addition of some "photo etched" details (were they might fit), scaled and damaged decals, and maybe even some "crystalclear" for lenses, This one looks great.

If your doing another one I would definitely look at adding some of the "warning signs and stripes" decals from that referenced decal site link. Stripes around the Jump Jet ports, warnings on legs an weapons areas.
http://www.fightingp...cs.com/misc.htm
Military vehicles have warnings and decals all over them, most end up covered in mud, but they are there.
- I've used some of the #2 ,#3 Danger/Warning signs decals and they add exactly what was needed for that "wow" look.

The company your sending it to should be quite happy to display it as "what could be" from there printer.

9erRed

Edited by 9erRed, 13 April 2014 - 03:56 AM.






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