Challange
#21
Posted 10 April 2014 - 11:45 AM
#23
Posted 10 April 2014 - 12:03 PM
Sandpit, on 10 April 2014 - 11:53 AM, said:
Since you've got extra tonnage to spare, swap that ML in the arm for a MPL to avoid heat penalty on an alpha strike. It's cool enough to handle the minor heat increase. Also, the extra mobility in the arm make the MPL more useful than a ML vs any lights that get up in your face.
#24
Posted 10 April 2014 - 12:18 PM
Bhael Fire, on 10 April 2014 - 12:03 PM, said:
Since you've got extra tonnage to spare, swap that ML in the arm for a MPL to avoid heat penalty on an alpha strike. It's cool enough to handle the minor heat increase. Also, the extra mobility in the arm make the MPL more useful than a ML vs any lights that get up in your face.
Eh, I could have done a few different builds, I just put that one together quickly to accept the challenge
#25
Posted 10 April 2014 - 01:06 PM
#26
Posted 10 April 2014 - 01:31 PM
No DPS isn't everything, but if someone can't see that sustained DPS alone has such a huge gap, there has to be something wrong.
Also you guys came up with some clever builds, nice job!
Edited by Bobzilla, 10 April 2014 - 01:36 PM.
#27
Posted 10 April 2014 - 01:56 PM
P.S. of course it would be based on a heat neutral map being selected.
#28
Posted 10 April 2014 - 02:32 PM
Edited by Bobzilla, 10 April 2014 - 02:34 PM.
#29
Posted 10 April 2014 - 02:34 PM
Bobzilla, on 10 April 2014 - 01:31 PM, said:
No DPS isn't everything, but if someone can't see that sustained DPS alone has such a huge gap, there has to be something wrong.
Also you guys came up with some clever builds, nice job!
Me energy boats would beg to differ
#30
Posted 10 April 2014 - 02:55 PM
Bobzilla, on 10 April 2014 - 10:22 AM, said:
I think there is a cap for energy weapons, seems like a design flaw which would favor ballistics and really hurt energy hp only mechs.
Raise the heat on ballistics if this is the case.
So 2-3, if not more have ran you thru....................
Shut down, Lock thread.
#31
Posted 10 April 2014 - 03:33 PM
Joseph Mallan, on 10 April 2014 - 10:28 AM, said:
Roadbeer, on 10 April 2014 - 10:27 AM, said:
BLR-1G
And has 7.5tons free with a SDPS of 5.67.
Same build with all Med Lasers is 4.99
5.45 with Small Pulse Lasers.
5.27 with 2 Large Lasers and 4 Small Lasers.
5.71 with 2 LL, 3 SL and a Flamer.
6.69 with LL, 3ML, 3 Flamer.
7.42 with LL, 2ML, 4 Flamer.
8.42 with LL, 2ML, 4 Flamers and a Machine Gun. (while this last isn't all energy, close enough
BLR-1G
I wonder if I can do better...
Edited by Ovion, 10 April 2014 - 03:34 PM.
#32
Posted 10 April 2014 - 03:52 PM
Doesn't even need all the tonnage! Win Button!
Edit; Because Tonnage.
Edit 2; Because DPS
Edited by Amsro, 10 April 2014 - 04:00 PM.
#33
Posted 10 April 2014 - 03:56 PM
BOAR'S HEAD6.72 1LL, 2ML, 3 Flamers.
Banshee:
BNC-3M 8.04, 5 Flamers, 2ML, LL.
Amsro, on 10 April 2014 - 03:52 PM, said:
I made it up to 8.04 with almost 10 tons free!
Edited by Ovion, 10 April 2014 - 03:58 PM.
#35
Posted 10 April 2014 - 04:40 PM
But, within the Challenge set, 8.04 is the best so far.
One day I'd love to try out one of these silly builds, and I'll have to see what I can make work with the ones on my 'wishlist', and see if it's actually any good.
(I have no interest in Battlemasters, Banshees or the Boards Head, and of course the mech would need to be at least Elited to work.)
#37
Posted 10 April 2014 - 09:04 PM
Ovion, on 10 April 2014 - 04:40 PM, said:
The second edit you missed.
Amsro, on 10 April 2014 - 03:52 PM, said:
8.54
If I had a banshee I would try it. Hmmm Battlemaster 1G. Breaks the rules with 2 MG, but I might try it for for a few matches. 8.95.
Edited by Amsro, 10 April 2014 - 09:15 PM.
#38
Posted 10 April 2014 - 09:34 PM
#39
Posted 10 April 2014 - 09:47 PM
I really don't see very many discrepancies between weapon systems....at all.
The real problem in this game is the MATCHMAKER.
#40
Posted 10 April 2014 - 10:03 PM
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