Well, there should be a range total of what someone can achieve in each game.
Certain things should be presented as ranges rather than fixed amounts. Take Kill for example, you show a flat 4300 and 2100, is that per kill? Thing is, not everyone is going to get a lot of kills, players will see that when playing. A person who can get a lot of kills will get more money in Assault/Skirmish while someone who gets less will get more money in Conquest due to the Resource Bonus.
I had that myself. When I started, I made more money in Conquest than Assault because, being new, I did not score a lot of kills but there are ways of winning Conquest even when outnumbered so I got more money there. Now, I think my CB rewards are more even out since lately I get more kills due to skill improvement when shooting.
I find certain different values strange, matter of fact I find all except Resource strange, all but that one should be the same. Then for Assault, add in a bonus for either Destroying Enemy Team or Taking their Base, for Skirmish add in a bonus for Destroying Enemy Team. That should be the only CB rewards different between the match types. Might encourage more team play in non-Conquest matches instead of the, "I am out for myself," mentality sometimes seen.
Resource reward for losing Conquest should be half the winning one.
Jman5, on 10 April 2014 - 10:44 AM, said:
Don’t stick around after you die if you’re trying to maximize your cbills.
Why not, you make it sound like a player loses money for spectating. If true, it needs to be fixed, people should not be punished for spectating, possibly assisting in chat.