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Updated! Timber Wolf Screen Shots Revealed


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#261 BLOOD WOLF

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Posted 10 April 2014 - 05:36 PM

http://fantasyblade....14718718-should have been this.

look's nice enough, maybe i'm being to nit-picky

#262 Dukarriope

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Posted 10 April 2014 - 05:38 PM

View PostDirePhoenix, on 10 April 2014 - 05:34 PM, said:

Russ just posted some new pics:

Posted Image

Posted Image
Someone at PGI finally figured out how to turn on graphics? Wow.The first shot is good because its stance finally seems more hunched. The second still has long leg syndrome.

#263 KelethDragon

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Posted 10 April 2014 - 05:39 PM

View PostDukarriope, on 10 April 2014 - 05:38 PM, said:

Someone at PGI finally figured out how to turn on graphics? Wow.The first shot is good because its stance finally seems more hunched. The second still has long leg syndrome.


It's almost like you don't know how walk cycles work.

#264 DirePhoenix

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Posted 10 April 2014 - 05:42 PM

View PostDukarriope, on 10 April 2014 - 05:38 PM, said:

Someone at PGI finally figured out how to turn on graphics? Wow.The first shot is good because its stance finally seems more hunched. The second still has long leg syndrome.

If it moves like most digitigrade animals/non-flying land birds, it probably lowers its profile slightly when moving at fast speeds and stands a little more erect at slow speeds.

#265 Ryoken

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Posted 10 April 2014 - 05:48 PM

Well it might be perspective but the first three pics showed by the PGI post:
legs to long
nose to stubby
LRM launchers to wide
why doesnt their 3D modeller take a look at the concept art?

The pics from Russ do look a bit more decent as they are no longer shot from below and the legs do not appear to be that extremely long. Still stubby nose and to wide LRM launchers do not fit to the in my opinion more beautifull concept Artwork.

AND PGI PLEASE - Let us finally change camo patterns on founders/hero/phoenix and Clan Prime mechs!
(we allready had confirmation in the German forums that Clan Prime mechs buyers get srewed by PGI by not beeing able to select a camo pattern...)

Edited by Ryoken, 10 April 2014 - 05:51 PM.


#266 Kadix

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Posted 10 April 2014 - 05:50 PM

I hope you don't brutalize my Summoner that badly.

#267 El Bandito

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Posted 10 April 2014 - 05:50 PM

Not gonna lie. It looks uglier than any Timberwolf I have seen in the whole BT universe. It has none of the sleekness and grace of the original concept.

You had one job, PGI.

Edited by El Bandito, 10 April 2014 - 05:56 PM.


#268 KursedVixen

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Posted 10 April 2014 - 05:53 PM

The legs seema littel longer than I remember.

#269 fleshwoundNPG

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Posted 10 April 2014 - 05:54 PM

View PostBLOOD WOLF, on 10 April 2014 - 05:20 PM, said:

Posted Image


Had this have been the initial pic posted, half of these posts would've never happened.

Edited by fleshwoundNPG, 10 April 2014 - 05:55 PM.


#270 Mechsniper

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Posted 10 April 2014 - 05:56 PM

Scale the legs please. They are terribad long and too thick. IS lights will leg this mech into obscurity.

#271 Viges

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Posted 10 April 2014 - 05:56 PM

Now thats how real men advertise their game!


C'mon PGI, you deserve it ;)

#272 Hawk819

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Posted 10 April 2014 - 05:59 PM

I only need to say one word: SWEET!

#273 KelethDragon

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Posted 10 April 2014 - 06:01 PM

View PostfleshwoundNPG, on 10 April 2014 - 05:54 PM, said:


Had this have been the initial pic posted, half of these posts would've never happened.


If people could understand things like line of sight, perspective, visuals half of those posts would never have happened either!

Heck, if people weren't so judgemental, angry, ignorant, quick to anger, calling for flogging and public beatings and job terminations and realized things in the real world like "How to look at an object" we wouldn't have the other half of the posts either!

#274 Cimarb

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Posted 10 April 2014 - 06:03 PM

View PostDukarriope, on 10 April 2014 - 05:18 PM, said:

That looks much better also by virtue of its legs not seeming over long and more bent. But also, youd think flipping TESSELLATION would be working by now. Theres no excuse for not having some more polygons to round a surface. This is 2014 for tripes sake. Dont point to IGPUs either, thats what a "low" setting is for, PGI.

It's not that they CAN'T have more polygons, it's that every increase in polygons makes the game perform worse. You have to draw a line somewhere.

View PostDocBach, on 10 April 2014 - 05:21 PM, said:

the fluff with Phelan sending a message is bad, he got blown up like as soon as he saw the Mad Cat

Huh?... Phelan sent a message before he was captured. That was the first warning the IS got.

View PostRyoken, on 10 April 2014 - 05:48 PM, said:

AND PGI PLEASE - Let us finally change camo patterns on founders/hero/phoenix and Clan Prime mechs!
(we allready had confirmation in the German forums that Clan Prime mechs buyers get srewed by PGI by not beeing able to select a camo pattern...)

I completely agree. I want to be able to change my Firebrand to something non-Satanic so I can actually use it... Wouldn't have even bought it if I knew you could still see the symbols because of the sheen on them...

#275 fleshwoundNPG

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Posted 10 April 2014 - 06:03 PM



14 pages in...

#276 TurkeyMcCoolRay

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Posted 10 April 2014 - 06:07 PM

So much butt devastation.

#277 WVAnonymous

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Posted 10 April 2014 - 06:16 PM

View PostSug, on 10 April 2014 - 05:08 PM, said:


It won't die from losing a side torso.


Good catch. IS habits die hard.

#278 TheMadTypist

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Posted 10 April 2014 - 06:18 PM

It looks much nicer in the screenshots where it's in motion, they should really use those for promo purposes instead.

That said, it's awfully angular, isn't it? Not that much moreso than the concept art, but it seems somehow stockier as well which increases that impression. The initial screenshots especially, it almost looks like it's made of lego or something, especially at the joints where the arms meet the torso. In some cases the reduction of curves for 'mechs they've implemented have helped them look more like actual war machines, but I'm not sure that's what's happened here.

Still, this is one of the three I'm planning on picking up a-la-carte around the 16th or 17th once I know more about this upcoming 'pack'. Don't want to make a hasty decision and miss out on a potential Mad Dog or something.

#279 KAEGANme23

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Posted 10 April 2014 - 06:22 PM

those legs are hideous, way too big

View PostDrathorin, on 10 April 2014 - 05:39 PM, said:


It's almost like you don't know how walk cycles work.

its almost like youve never played any of the other mechwarriors... where the legs wernt disgustingly massive

#280 Jin Ma

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Posted 10 April 2014 - 06:24 PM

View PostDirePhoenix, on 10 April 2014 - 05:34 PM, said:

Russ just posted some new pics:

Posted Image

Posted Image


******* glorious





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