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Updated! Timber Wolf Screen Shots Revealed


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#221 SpiralFace

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Posted 10 April 2014 - 04:05 PM

The legs do look a bit too much like the Cataphract legs.

Getting rid of the "Blocky" look would be a good move. Especially given that the clan mech's are known for being fairly sleek.

That being said though, I do think the legs are a tad too long as well. I'm hoping its the perspective, but to me it looks like they can use a slight adjustment withough disturbing too much on the model itself.

a quick mockup with reduced legs that I did while waiting for my gaming group to get together:

Posted Image

And a side by side

Posted Image

#222 verybad

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Posted 10 April 2014 - 04:05 PM

It's not like the modelers didn't have good artwork to go by, thiese screenshots would have made a much better April Fools post than the Urbie.

Srsly, put the thing back in the oven, it ain't done yet. That would get momma slapped by the docter after she gave birth.

#223 Zanathan

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Posted 10 April 2014 - 04:06 PM

I can't wait to blow up the bulbous extrusion of a cockpit off all the Timberwolves I encounter ...

#224 Bartholomew bartholomew

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Posted 10 April 2014 - 04:08 PM

View PostJin Ma, on 10 April 2014 - 03:29 PM, said:


lol thats the clan pack edition. the prime/normal one will have blocky legs like in this SC

if that is the only one to get good legs, then they are not even worth spending CBills on.

#225 verybad

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Posted 10 April 2014 - 04:09 PM

Laughing at anyone that bought a gold version of this mirrorbreaker and is now crying is gonna be good sport ;)

Edited by verybad, 10 April 2014 - 04:09 PM.


#226 Wikikomoto

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Posted 10 April 2014 - 04:09 PM

a little lanky, and i dont much like having one of the machineguns on the chin (why isnt it side cockpit like the other one?) but other than that, looks great.

#227 I R O N

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Posted 10 April 2014 - 04:10 PM

....Fire HIM...

#228 PACoFist

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Posted 10 April 2014 - 04:11 PM

View PostMystere, on 10 April 2014 - 03:26 PM, said:


It's not about foreshortening or perspective. It's that they are blocky/flat instead of rounded. Look at the legs of the concept art:

Posted Image



This looks a thousand times better than the screenshot. I can´t understand why they didn´t stick to this great concept art.
The screenshot version is way to blocky and proportions are off.

#229 Solahma

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Posted 10 April 2014 - 04:14 PM

View PostPACoFist, on 10 April 2014 - 04:11 PM, said:

proportions are off.

Look at it side-by-side with the screenshot. The legs are pretty close to the same proportion, nearly identical. The only difference is the angle of the shot. The bigger difference is the size of the arm weapons which might be throwing people off even further.

The rounded parts would have been much better though I agree.

Edited by Solahma, 10 April 2014 - 04:14 PM.


#230 BLOOD WOLF

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Posted 10 April 2014 - 04:14 PM

I know the actually in game models are nothing like the concept sometimes but......No excuse. Maybe it is the view, until they release more screens i cant really come to a conclusion.

#231 Hexenhammer

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Posted 10 April 2014 - 04:16 PM

Sexy but way too much leg.
Posted Image

Edited by Hexenhammer, 10 April 2014 - 04:18 PM.


#232 Gas Guzzler

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Posted 10 April 2014 - 04:16 PM

View PostIrontygr, on 10 April 2014 - 03:55 PM, said:

The legs are TOO BIG!, Torso TOO SMALL, Missile Racks are part of the torsos? wtf to that? So glad i only spent on the daishi.


They are supposed to be part of the torsos....

#233 Dukarriope

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Posted 10 April 2014 - 04:17 PM

Legs too blocky? Yes. Legs not distinctive double forks? yes.
Legs too long? No. Mech stands too tall? Yes.


Streamlining those legs and bending them more (sharper knee angle) would go a very long way. The Timber is recognized for its almost hunched looking low stance.
Denying something is wrong with the legs is being stiff. When I saw this in my Inbox (before even seeing this thread, I already felt something severely wrong, so its not the placebo influence of others. This is no issue of perspective either.

Plus, one can see that this is not a wide angle "photo", a belief being used to dispel the notion of bad height proportion. PGI is historically terrible with camera work (quality of a 12 year olds "cool" montage), but thats not all at fault. The model is clearly screwy.

And yes, the concept art is better.
If this is going to be a final, never ever changed game model, I know I might well end up reconsidering my intention to have it as my main mech. Mechwarrior almost equates to Timber Wolf (or Mad Dog) for me.
I can only hope now that they don't mess up the running animation too. The Wolf doesn't just stride, it RUNS.
I pay much attention to animation and so far most of them have been good. Shoot me for this if you have to but I consider MechAssault2's TimberWolf animation ideal. The waist turn table ought to turn from side to side as it runs.

Edited by Dukarriope, 10 April 2014 - 04:38 PM.


#234 Sug

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Posted 10 April 2014 - 04:27 PM

View PostKGB GRU, on 10 April 2014 - 02:32 PM, said:

Wow. I have to be honest my first reaction was not a good wow. Very long thick legs with a skinny cockpit. Im sure you guys are tight on time but please tune the model as this is one of the most iconic mechs you can showcase. Overall the mechs so far have come out great, the Madcat should not be the one to start the poor model trend. Just my opinion >.>


View PostKGB GRU, on 10 April 2014 - 02:32 PM, said:

Im sure you guys are tight on time but please tune the model as this is one of the most iconic mechs you can showcase.


View PostKGB GRU, on 10 April 2014 - 02:32 PM, said:

Im sure you guys are tight on time


View PostKGB GRU, on 10 April 2014 - 02:32 PM, said:

tight on time


View PostKGB GRU, on 10 April 2014 - 02:32 PM, said:

time


............


View PostRonious, on 10 April 2014 - 03:11 PM, said:

It's funny how a ball gets rolling. LEGS! You won't be worried about how ugly it's legs are when it's running you down at 80+kph.


I think some of the concern is that, aesthetics aside, giant legs are a giant target. Ask the Quickdraw how it's doing.

#235 StalaggtIKE

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Posted 10 April 2014 - 04:28 PM

Other than the leg issue, it has a pug nose. It looks like it has already taken a few AC20 rounds to the cockpit, smashing it in. Extend it out a bit more! ;)

#236 bloodybones jones

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Posted 10 April 2014 - 04:30 PM

shape and proportions seem a little off from the concept art. would like to see a remodel.

#237 Badgerpants

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Posted 10 April 2014 - 04:32 PM

It does look leggy but I think it's just the angle.

As to the speed of 86 Kph, it's correct, here's the math

375 (engine rating) / 75 (Tonnage) =5 (tabletop walking speed in hexes)

5*1.5 = 7.5 Rounded up to the next whole number 8 (tabletop running speed in hexes)

8*30 Meters(Size of hexes in table top)=240(Meters per round)

240 (Meters per round)* 6 (rounds in a minute)= 1440 (Meters per minute)

1440 (meter per minute) * 60 (minutes in an hour) = 86400 (Meters per hour)

86400 / 1000 = 86.4 Kph

Works when the Engine rating is a multiple of the tonnage, Try it

Edited by Badgerpants, 10 April 2014 - 04:33 PM.


#238 Cobra Henchman 3

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Posted 10 April 2014 - 04:32 PM

heh my first thought is that the legs are too big. Nice to see it's not just me. I have no praise for that thing.

#239 Suko

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Posted 10 April 2014 - 04:40 PM

These people saying this looks "beautiful" are confusing the hell out of me. Then again, some guys dig BBW, too, so who am I to judge someone's idea of beauty.

To quote Arnold, "You're one ugly mother f***er".

Posted Image

Edited by ShadowVFX, 10 April 2014 - 04:41 PM.


#240 SiliconAngel

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Posted 10 April 2014 - 04:49 PM

The art is great as always. I love MWOs vision of how the mechs should look.





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