Legs too blocky? Yes. Legs not distinctive double forks? yes.
Legs too long? No. Mech stands too tall? Yes.
Streamlining those legs and bending them more (sharper knee angle) would go a very long way. The Timber is recognized for its almost hunched looking low stance.
Denying something is wrong with the legs is being stiff. When I saw this in my Inbox (before even seeing this thread, I already felt something severely wrong, so its not the placebo influence of others. This is no issue of perspective either.
Plus, one can see that this is not a wide angle "photo", a belief being used to dispel the notion of bad height proportion. PGI is historically terrible with camera work (quality of a 12 year olds "cool" montage), but thats not all at fault. The model is clearly screwy.
And yes, the concept art is better.
If this is going to be a final, never ever changed game model, I know I might well end up reconsidering my intention to have it as my main mech. Mechwarrior almost equates to Timber Wolf (or Mad Dog) for me.
I can only hope now that they don't mess up the running animation too. The Wolf doesn't just stride, it
RUNS.
I pay much attention to animation and so far most of them have been good. Shoot me for this if you have to but I consider MechAssault2's TimberWolf animation ideal. The waist turn table ought to turn from side to side as it runs.
Edited by Dukarriope, 10 April 2014 - 04:38 PM.