Updated! Timber Wolf Screen Shots Revealed
#241
Posted 10 April 2014 - 04:50 PM
...and dem legs!
#242
Posted 10 April 2014 - 04:51 PM
I will appreciate the living s**t out of having Clan DHS and ER ML.
The real question is will there be enough IS left to fight off the Clan or do we all switch sides at once and sink the boat?
#243
Posted 10 April 2014 - 04:55 PM
I think the legs need to be smaller, besides that it looks good.
#244
Posted 10 April 2014 - 04:55 PM
Zanathan, on 10 April 2014 - 04:06 PM, said:
Cant wait till you get smoked cause think the hit boxes will be like Catapults. Even if they are, TW has the fire power to back itself up.
verybad, on 10 April 2014 - 04:09 PM, said:
Know guys that bought it. May go buy it to p!ss ya off. I think its envy, You cant hanz Lambo?
#245
Posted 10 April 2014 - 04:56 PM
#246
Posted 10 April 2014 - 04:56 PM
Dozle Zabi, on 10 April 2014 - 04:09 PM, said:
Like it or not, that is the actual, canon configuration for a MadCat Prime. I have never understood why they made the stats lopsided like that when their image showed a symetrical design, and always wished that was just some typo, but they never published any errata that fixed that into something that made sense with the picture they attached it to. Now we're getting a 'mech that matches the stats of the actual machine.
PACoFist, on 10 April 2014 - 04:11 PM, said:
This looks a thousand times better than the screenshot. I can´t understand why they didn´t stick to this great concept art.
The screenshot version is way to blocky and proportions are off.
The screenshot is at a different angle. We're looking at it from below instead of at cockpit height. However...
Hexenhammer, on 10 April 2014 - 04:16 PM, said:
...has anyone ever seen an actual timber wolf? They're almost all legs...
Edited by DirePhoenix, 10 April 2014 - 05:00 PM.
#247
Posted 10 April 2014 - 05:02 PM
#248
Posted 10 April 2014 - 05:07 PM
these legs are really not looking like the concept art, but everything else is really fine!
#249
Posted 10 April 2014 - 05:07 PM
#251
Posted 10 April 2014 - 05:11 PM
l
l
shape, which is very distinctive. Plus the blockiness complaints about the torso up are getting to me. Besides that the torso and so are mostly okay imo.
Edited by Dukarriope, 10 April 2014 - 05:13 PM.
#252
Posted 10 April 2014 - 05:14 PM
Mystere, on 10 April 2014 - 03:26 PM, said:
It's not about foreshortening or perspective. It's that they are blocky/flat instead of rounded. Look at the legs of the concept art:
They have stated several times before that "round" is very difficult to implement compared to "fake round" (i.e. many flat edges at different angles). The angle is the biggest issue, though. Take a look at the in-game model they used for the home page slide:
I wouldn't be opposed to a little tweaking here or there, but that is one SEXY mech!
My biggest complaint is that they made the ERLLs and MLs look exactly the same, but that is an issue across all mechs, not just this one.
Hammur, on 10 April 2014 - 05:02 PM, said:
Yes, please implement this so EVERY torso hit is on the cockpit.... I like the arm pods and the feet, but that is about it, sorry. (better than I could do, so don't take it personally)
#253
Posted 10 April 2014 - 05:18 PM
Cimarb, on 10 April 2014 - 05:11 PM, said:
That looks much better also by virtue of its legs not seeming over long and more bent. But also, youd think flipping TESSELLATION would be working by now. Theres no excuse for not having some more polygons to round a surface. This is 2014 for tripes sake. Dont point to IGPUs either, thats what a "low" setting is for, PGI.
#254
Posted 10 April 2014 - 05:20 PM
#255
Posted 10 April 2014 - 05:21 PM
#256
Posted 10 April 2014 - 05:21 PM
#257
Posted 10 April 2014 - 05:24 PM
Im guesing if the misile hard points are going to work like the ugly catapult ones
#258
Posted 10 April 2014 - 05:30 PM
Cimarb, on 10 April 2014 - 05:14 PM, said:
I wouldn't be opposed to a little tweaking here or there, but that is one SEXY mech!
My biggest complaint is that they made the ERLLs and MLs look exactly the same, but that is an issue across all mechs, not just this one.
Yes, please implement this so EVERY torso hit is on the cockpit.... I like the arm pods and the feet, but that is about it, sorry. (better than I could do, so don't take it personally)
the one on the front page is the same as this just cropped
#259
Posted 10 April 2014 - 05:31 PM
BLOOD WOLF, on 10 April 2014 - 05:21 PM, said:
If anything, methinks PGI just sucks at making glam-shots most of the time. They might as well get good ol' Lordred from the screenshot thread to do it.
other than that, the render looks kinda like this fan art (can't imbed pics cause I don't know how :/ ): deviantart.com/art/Mechwarrior-Timber-Wolf-267839102
Edited by Magic Murder Bag, 10 April 2014 - 05:34 PM.
#260
Posted 10 April 2014 - 05:34 PM
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