Updated! Timber Wolf Screen Shots Revealed
#721
Posted 13 April 2014 - 08:38 AM
#722
Posted 13 April 2014 - 09:14 AM
Elric von Rabenfels, on 13 April 2014 - 03:31 AM, said:
It really bugs me that the one in the sceenshots doesn't have them MG's where they are supposed to be.
The prime variant is SUPPOSED to have one mg in the CT and one in the side torso. They have the correct layout here.
#724
Posted 13 April 2014 - 10:48 AM
- Legs are too bulky and don't feature the typical timber wolf design
- The arms should be shaped like Orion's
#725
Posted 13 April 2014 - 10:51 AM
Magos Titanicus, on 13 April 2014 - 01:44 AM, said:
i'd love to maraud around with that one, PGI your version looks a little ******** sadly
As I said befor, I love this look, but it just does not fit in with the rest of MWO.
ViridianKnight, on 13 April 2014 - 01:40 AM, said:
like it much more that way to !!
great looking mech, but from the pictures i would say
_ legs too long
_ torso not long enugh, it looks a littel bit like it's compacted to much , more lika a ball then an egg
this effect is increased by the long (and quite big) legs, or from the angel of photgraph
why dont u give us a plain front and side view, vith the horizon im the center of the picture ;?!!?!?
https://static.mwome...rwolf_paint.jpg
for comparrison
otherwise great!
And just how is that one NOT "leggy"?
Edited by Nathan K, 13 April 2014 - 10:52 AM.
#726
Posted 13 April 2014 - 11:04 AM
#727
Posted 13 April 2014 - 11:16 AM
Nathan K, on 13 April 2014 - 10:51 AM, said:
I disagree. I copied the image from Navid and modified it by shifting the legs outside and replacing the Cataphract arms against Orion arms. Sure, it doesn't look perfect because this is a 15 min Photoshop work. However, It fits in quite good with the rest of MWO.
If the shoulders to arms bridge would be a little smaller and the torso slightly larger, it would be perfect.
Edited by xe N on, 13 April 2014 - 11:31 AM.
#728
Posted 13 April 2014 - 12:25 PM
#729
Posted 13 April 2014 - 12:33 PM
Krigg, on 12 April 2014 - 07:53 PM, said:
Actually this might be the only improvement that I'd like to see on it. Makes it's legs a bit less fat, although I do understand that they have strived for more realism. And for the most parts it looks good (in the pictures with sensible perspective, whatta hell was that first pic?) ... nasty looking mech. If I wasn't IS, I might even say iconic
And look at the arms, looks like much of the arm pod is changeable, perhaps all of that will change with different loadouts. Actual modularity in mechs, bravo!
I do not understand some people wanting those tiny thin legs, that book cover... seriously, that ugly duckling.
#730
Posted 13 April 2014 - 12:44 PM
Also recommend releasing Timber Wolf in the first wave of c-bill Clan mechs to win back people PGI have alienated with their unfulfilled promises.
Edited by Master OrHan, 13 April 2014 - 02:23 PM.
#731
Posted 13 April 2014 - 02:27 PM
xe N on, on 13 April 2014 - 11:16 AM, said:
I disagree. I copied the image from Navid and modified it by shifting the legs outside and replacing the Cataphract arms against Orion arms. Sure, it doesn't look perfect because this is a 15 min Photoshop work. However, It fits in quite good with the rest of MWO.
If the shoulders to arms bridge would be a little smaller and the torso slightly larger, it would be perfect.
10% for the first one, 25% for the second one. (Arms could be about 10% thicker, ball joints about 10% smaller.)
Edited by Nathan K, 13 April 2014 - 06:04 PM.
#732
Posted 13 April 2014 - 02:34 PM
RedDragon, on 12 April 2014 - 01:47 AM, said:
Who the hell would mount the missiles that go up after being fired, especially so in MWO, underneath the PPC barrels?
The way arm mounted hardpoints work in MWO, unless the arms are lacking lower arm actuators, they pretty much have to go on the lower arm no matter if the hardpoint is ballistic, energy, or even missile. You can't have arm mounted weapons that are aimed separately from where you are aiming your arms. They're not going to create an entirely new set of animation points to mount turrets onto the shoulders that move in the same direction that the hands are pointing either, so the weapon will have to be located on the lower arm.
#733
Posted 13 April 2014 - 02:45 PM
Elric von Rabenfels, on 13 April 2014 - 03:31 AM, said:
It really bugs me that the one in the sceenshots doesn't have them MG's where they are supposed to be.
The MGs are actually where they're supposed to be according to the stats in the BattleTech game. The images in the TRO's have always been off, showing a symmetrical design when it wasn't symmetrical. I've thought it was always off too, but in 20 years they never made an errata for the TRO's that corrected the stats to match the image they attached to it.
#734
Posted 13 April 2014 - 03:49 PM
SgtMagor, on 13 April 2014 - 12:25 PM, said:
Imho i also think this *version* of the madcat it's gorgeous.
Also it's worth to notice even some ppl complained back in the day about the Stalker Legs but today almost no one cares.
P.S: Also everyone personal choice will always make ppl discuss about the looks. I do love the Vulture from MW4 (a.k.a MK II) and i do hope that PGI choose to release it with hexa arms like the Madcat instead barreled ones like an Orion..
but until that day comes i keep corssing fingers and praying
#735
Posted 13 April 2014 - 04:12 PM
It was easily done in living legends... ...ah the glory days...
And just for the sake of it.. ...the maps!!!
Edited by White Bear 84, 13 April 2014 - 04:15 PM.
#736
Posted 13 April 2014 - 05:56 PM
Gas Guzzler, on 13 April 2014 - 09:14 AM, said:
The prime variant is SUPPOSED to have one mg in the CT and one in the side torso. They have the correct layout here.
Based on the similarity to the non-prime concept art, I would assume the in game pics are not the Prime version, but instead the non-prime.
#737
Posted 13 April 2014 - 06:04 PM
#738
Posted 13 April 2014 - 06:21 PM
DirePhoenix, on 13 April 2014 - 02:45 PM, said:
Oh dear, I suppose I don't have to feel too ashamed of getting it wrong, then. Not a BT buff at all. I spend too much time researching medieval history, can't delve that deep into BT as well...
I'd -prefer- it to have a symmetrical design, but if BT says no, then, well, no.
Thanks for clearing this up.
#739
Posted 13 April 2014 - 07:48 PM
Elric von Rabenfels, on 13 April 2014 - 06:21 PM, said:
Oh dear, I suppose I don't have to feel too ashamed of getting it wrong, then. Not a BT buff at all. I spend too much time researching medieval history, can't delve that deep into BT as well...
I'd -prefer- it to have a symmetrical design, but if BT says no, then, well, no.
Thanks for clearing this up.
While I would also prefer it too, you'd then be able to carry 4 UAC/20s with PGI's mix and match parts ability.
There's also this:
Timber Wolf Prime
So not only did this thing have to fit its weapons and ammo, servos and actuators, etc., but it also had to be able to carry a squad of infantry in battle armor! (And people expect that walking PENCIL of old designs shared with another American cartoon to somehow manage to carry it all?)
Edited by Koniving, 13 April 2014 - 07:55 PM.
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