Updated! Timber Wolf Screen Shots Revealed
#541
Posted 11 April 2014 - 10:10 AM
#542
Posted 11 April 2014 - 10:11 AM
Mystere, on 10 April 2014 - 03:26 PM, said:
It's not about foreshortening or perspective. It's that they are blocky/flat instead of rounded. Look at the legs of the concept art:
The orange/grey/flourescent green pictures are essentially the special "Phoenix" variants of the Clan packages. Now look at the legs of the standard variant:
Notice how it's flat and blocky. The screenshots are showing the standard version of the MadCat/Timberwolf Prime
Now go back to the clan package page, click the link to show the images of the mechs, and notice the difference in geometry between the special variants and standard variants.
EDIT: I haven't seen any confirmation yet, but I wouldn't bet that if you bought the a la carte mechs instead of the package that you'd get the special geometry version instead of the standard version.
Edited by DirePhoenix, 11 April 2014 - 10:15 AM.
#543
Posted 11 April 2014 - 10:13 AM
and THIS abomination that PGI claims to be MADCAT isn't one:
Edited by r4plez, 11 April 2014 - 10:24 AM.
#544
Posted 11 April 2014 - 10:18 AM
made it myself
Edited by C12AZyED, 11 April 2014 - 10:18 AM.
#546
Posted 11 April 2014 - 10:25 AM
Timberwolf looks great. Want one even more now.
#547
Posted 11 April 2014 - 10:25 AM
#548
Posted 11 April 2014 - 10:27 AM
#550
Posted 11 April 2014 - 10:28 AM
I find it a bit disturbing that the only Timber Wolf with properly rounded legs ends up being the one you have to pay for (minimum $55, too, so effectively the equivalent of a new game), if the concept art even holds true and the Prime comes with more rounded ankles, especially if it is a limited release. Functionally even if not intentionally, they are holding a cherished aesthetic hostage, and that doesn't sit right with me. At the very least, they could offer a modified Timber Wolf skin post-deal (for MC, because they need customers to bleed money to pay the bills) that at least gives the Timber Wolf one of its iconic visual features a token nod.
Edited by Unusual Suspect, 11 April 2014 - 10:35 AM.
#551
Posted 11 April 2014 - 10:28 AM
r4plez, on 11 April 2014 - 10:13 AM, said:
and THIS abomination that PGI claims to be MADCAT isn't one:
You really think this 80s Madcat looks good? Do you have any sense for aesthetics? But each to their own.
Maybe you haven't noticed but it's the camera angle what makes the legs look weird.
#552
Posted 11 April 2014 - 10:35 AM
Good thing I will be able to put Clan ER PPCs on it. (Right PGI?)
#553
Posted 11 April 2014 - 10:37 AM
o0Marduk0o, on 11 April 2014 - 10:28 AM, said:
Maybe you haven't noticed but it's the camera angle what makes the legs look weird.
I think they both look good, however I think the old one would suffer some hitbox issues that the new one may avoid.
The images from head on and from the side make the legs look good. But in all the shots at 3/4 view they look big. It could be that all those shots are from lower than a Locust's viewpoint but I would like to see more images to help with that concern.
WVAnonymous, on 11 April 2014 - 10:35 AM, said:
Good thing I will be able to put Clan ER PPCs on it. (Right PGI?)
A couple of the stock variants have 2 ER PPCs.
#555
Posted 11 April 2014 - 10:49 AM
Legs are way to blocky and legs appear too long for the MADCAT making it appear too tall (a size comparison with an IS mech would have solved this issue, but PGI/IGP never really think that far ahead)... and this angle Sreen Shot makes it look like a MAD-Kangaroo. So meh...
Edited by Alik Kerensky, 11 April 2014 - 10:49 AM.
#556
Posted 11 April 2014 - 10:56 AM
What bugs me about the design is there's no influence from the Marauder, which was one of the two mechs that inspired the Timberwolf.
The Marauder has a very lanky and enlongated look to its arms and legs, which produces a very pronounced forward hunch to its torso and center of gravity. This gives it a very graceful yet strong appearance when it's walking/running.
The Timberwolf here doesn't have that graceful Marauder-esche look to it, and simply looks more like a Catapult with Cataphract legs.
But hey, at least it isn't like the MW3 Mad Cat, which (imo) is the worst interpretation of that design.
#557
Posted 11 April 2014 - 10:59 AM
#558
Posted 11 April 2014 - 11:07 AM
Aresye, on 11 April 2014 - 10:56 AM, said:
What bugs me about the design is there's no influence from the Marauder, which was one of the two mechs that inspired the Timberwolf.
The Marauder has a very lanky and enlongated look to its arms and legs, which produces a very pronounced forward hunch to its torso and center of gravity. This gives it a very graceful yet strong appearance when it's walking/running.
The Timberwolf here doesn't have that graceful Marauder-esche look to it, and simply looks more like a Catapult with Cataphract legs.
But hey, at least it isn't like the MW3 Mad Cat, which (imo) is the worst interpretation of that design.
it depends on which Marauder we're talking about:
Actually, both arms and legs strongly resemble Shimmering Sword's rendition of Marauder (for me - the best one in existence), while torso is similar to MWO Catapult's (again - best one ever)
So for me, MWO Mad Cat is pretty much spot on (well, maybe it could use some leg scaling and minor tweaks)
Edited by ssm, 11 April 2014 - 02:04 PM.
#559
Posted 11 April 2014 - 11:14 AM
https://www.google.c...80%3B696%3B1024
#560
Posted 11 April 2014 - 11:18 AM
The Birdeater, on 11 April 2014 - 09:28 AM, said:
Meanwhile, everyone has got used to the new design.
I'm sure that we'll get used to the new Timber Wolf design, but i must confess ... That will be hard for me!
I saw the MWO version 1st, and thought it was neat looking. Then I saw the Tro book design and nearly cried at how horrible it looked. PGI has done an amazing job on these redesigns. Their coding department could use some help (a lot really, but coding is a pain in the neck), but their art crew is made of gold and diamonds.
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