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Timberwolf Spotted


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#81 _Comrade_

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Posted 12 April 2014 - 02:03 PM

View PostCHH Badkarma, on 11 April 2014 - 08:19 PM, said:

From my other post. Pretty sure you will all agree

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This is the perfect timberwolf. Period. Heavy weapons pod arms. Well done LRMs without dumb mickey mouse ears. Legs of a sprinter.

The new design needs to be put down with a bullet to the head.


So a bulky square backside and arms that are almost bigger then the torso is the perfect TW....uh no

#82 GalaxyBluestar

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Posted 12 April 2014 - 06:13 PM

so many original TW haters here :) i thought this forum was for lovers of clan tech throughout the franchis's history. i'm so wrong in that regard, what best for meta is what's best for MWO seem to be the occupance around here.

#83 CoffiNail

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Posted 12 April 2014 - 06:54 PM

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#84 TibsVT

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Posted 12 April 2014 - 07:29 PM

View PostGalaxyBluestar, on 12 April 2014 - 06:13 PM, said:

so many original TW haters here :) i thought this forum was for lovers of clan tech throughout the franchis's history. i'm so wrong in that regard, what best for meta is what's best for MWO seem to be the occupance around here.

Nostalgia is one thing, a first person shooter is another.

#85 CyclonerM

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Posted 13 April 2014 - 03:39 AM

I agree with Galaxy actually..

#86 Gyrok

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Posted 13 April 2014 - 09:21 AM

I love the nostalgia of the older mechs...do not get me wrong, and at the time they were great. However, I must also say that we do not want these mechs to be borked by hitboxes or some other error that PGI commits. Frankly, I love the old designs...that was the art style then. Though this day and age...things can look a bit different and be a slightly different take on an old theme. Ultimately though, we all knew that they would not make everyone happy...you cannot do that.

Edited by Gyrok, 13 April 2014 - 09:22 AM.


#87 Noesis

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Posted 13 April 2014 - 09:33 AM

They have to get into range first for the hitboxes to be an issue. ;)

Funsics and good looks are all a concern, but I equally echo the idea that function over form in MWO is more important. Hence the reason why some of my oversized IS medium mechs are under tarpaulin atm.

#88 Ridersofdoom

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Posted 13 April 2014 - 10:15 AM

what bothers, i think is that the sacred was desecrated.

#89 Pariah Devalis

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Posted 13 April 2014 - 10:27 AM

It was always going to be altered. At least this version of it looks serious, whereas some of the past versions, like MW4, looks like a cartoon parody of the mech.

#90 CyclonerM

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Posted 13 April 2014 - 10:57 AM

View PostPariah Devalis, on 13 April 2014 - 10:27 AM, said:

It was always going to be altered. At least this version of it looks serious, whereas some of the past versions, like MW4, looks like a cartoon parody of the mech.

Well at least i can agree with this ;)

Anyway the shape is veeery close to the MW4 Timberwolf..

#91 Keeshu

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Posted 13 April 2014 - 02:02 PM

Missle pods bug me a little, but I can overlook them as well as it makes it fit with MWO a little more, and probably was done for balancing too.
To me, I don't mind the legs + arms being beefed up (makes the mech live up to it's name as a Timber Wolf as well). However, the arms and legs are just way too thick, it makes it look like it's trying to become an inner sphere mech or something. Just make it somewhere in between whats in those screenshot and the older versions and I'll be happy with the mech.

I don't know about other people, but when I was a kid, I loved the skinny arms on the Timber Wolf and Marauder because it drew attention to the weapons and cockpit, and made the guns look bigger than they actually are.
When it comes to people saying that the clan mech skinny arm/leg designs look like they'd be able to hold up the mech or whatever, I'm pretty sure that's the point. Inner Sphere mechs tend to look like they'd work, and the clan mechs were just some mechs with futuristic technology, so much so that it would be understand how they work.



With that said, I will probably pick up the Timber Wolf anyways since I still like the design over many other mechs in the game, but it won't be one of my go to mechs for when I want to pilot a mech I love.
I'm just really looking forward to piloting the Mad Dog (Timber Wolf's cousin). I just hope it's design is decent, and hopefully it isn't like the MW4 version. Going from MW2 to MW4, I thought the Mad Dog was an entirely different mech because they look so vastly different (not knowing about the Inner Sphere before going into MW4 didn't help either).
I'm also a little biased towards the Mad Dog, because the Timber Wolf felt so darn slow, even if it ran the same speed (camera height has that effect). Also, Timber Wolf's gigantic hitbox in MW2 is something I couldn't get around either.


Edit: Seeing the Timber Wolf makes me a little worried about other mech designs. I'd like to have the Clan mechs and Inner Sphere easily viewed as different from just glancing at them.

Edited by Keeshu, 13 April 2014 - 02:03 PM.


#92 CHH Badkarma

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Posted 13 April 2014 - 04:34 PM

View PostKelesK, on 12 April 2014 - 07:29 PM, said:

Nostalgia is one thing, a first person shooter is another.


Yeah, sadly this game was envisioned and sold to founders as a sim. those days did not last long did they?

Edited by CHH Badkarma, 13 April 2014 - 04:34 PM.


#93 Jin Ma

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Posted 13 April 2014 - 04:44 PM

Posted Image

#94 TibsVT

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Posted 13 April 2014 - 05:58 PM

View PostPariah Devalis, on 13 April 2014 - 10:27 AM, said:

It was always going to be altered. At least this version of it looks serious, whereas some of the past versions, like MW4, looks like a cartoon parody of the mech.

Agreed, the MW4 version was, for lack of a better description, comical.

Not that I didn't like it before but I think it's slowly growing on me little by little too. The more I look at it the less disproportionate it seems. Aside this it is PGI's version of it. Go and look at the bottom of Sarna there's half a dozen different artist conceptions of the Timber Wolf down there. No one screams bloody murder that they're not all identical, not to mention the fact there's a handful of them that just look plain stupid.

We've been given a Mech in a shooter. That Mech is not proportionate to the original but it doesn't take half a brain to realise if you got the original proportions you'd be complining that it was cored too quickly due to it's immense contre torso; or that the ears are too easy to hit and destroy. That the spindly little arms don't at all protect the side torso. You would all be crying like spoilt children over that. How about you all wake up to yourselves and start to realise that this isn't tabletop and your nostalgia needs to take a back seat to practicality.

In all this time of people whinging I think the most rational complaint I've seen was someone complaining about there not being a Clan Wolf emblem on it.

Edited by KelesK, 14 April 2014 - 02:47 AM.


#95 Gasoline

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Posted 13 April 2014 - 11:05 PM

View PostCyclonerM, on 11 April 2014 - 06:20 AM, said:

Posted Image

Leaked screenshot. This is actually the Mad Dog, comin' soonTM.

#96 GalaxyBluestar

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Posted 14 April 2014 - 01:44 AM

so what is all the fuss about...

Posted Image

what we got

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Posted Image

both good and bad camera angles confirm this.

#97 Tranquility91

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Posted 14 April 2014 - 02:45 AM

I dont understand all the hate towards this thing... the new screenshots look great! (besides all the low angle ones)

Think about it, this is no longer one of the old mech warrior games its a new one... hence slightly different looking mechs.

This thing is supposed to be a 75 ton mega beast. the way it looks right now I can believe it, any of the older designs from previous games or fan art look too skinny for its own good and if you take a close look it looks very very similar compared to the art design posted on the clan website.

Before ripping this thing apart maybe appreciate the new mech a little! I mean it looks more badass than any other mech out there atm. If it looked just like the old ones why bother play this new game? Things are supposed to change to certain a degree.

I on my part am excited for this guy and the others who are coming up soon.

#98 Teela Zain Elmes

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Posted 14 April 2014 - 03:08 AM

... hmmm well strange legs, but still nicely done PGI!

#99 CyclonerM

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Posted 14 April 2014 - 04:21 AM

View PostKelesK, on 13 April 2014 - 05:58 PM, said:



We've been given a Mech in a shooter. That Mech is not proportionate to the original but it doesn't take half a brain to realise if you got the original proportions you'd be complining that it was cored too quickly due to it's immense contre torso; or that the ears are too easy to hit and destroy. That the spindly little arms don't at all protect the side torso. You would all be crying like spoilt children over that. How about you all wake up to yourselves and start to realise that this isn't tabletop and your nostalgia needs to take a back seat to practicality.

I am a Catapult pilot, i am used to it, my few complains would be totally outdone by my happiness piloting it!

Trust me, i do not need the HUGE torso the 'Mech had in MW2. Just add 1 meter and it would look great. You know, it is all a matter of perception. As Galaxy Bluestar pointed out in one of his pics the added armor slab makes the torso look even shorter than it actually is and, of course, you see the first reaction at the first pics with a bad perspective. This could make your point but just consider that slight adjustements (which may or may not not have such an abnormal influence on gameplay) would make it look better and more iconic. Just add 1 meter to the torso, make the arms slightly thin, make the same for the legs and possibly add the classic leg joint. Done, i could preorder it.

Did you play MW2 31st CC in your childhood? Even if you did not, i am sure you understand the power of nostalgia of images that fascinated you so much back when you were young.. :o

View PostSebastianK, on 14 April 2014 - 02:45 AM, said:

I dont understand all the hate towards this thing... the new screenshots look great! (besides all the low angle ones)

Think about it, this is no longer one of the old mech warrior games its a new one... hence slightly different looking mechs.

This thing is supposed to be a 75 ton mega beast. the way it looks right now I can believe it, any of the older designs from previous games or fan art look too skinny for its own good and if you take a close look it looks very very similar compared to the art design posted on the clan website.


acyually 75 tons sound quite too light for a war machine of such dimensions. If in around 2800 they have super light and strong materials to make a 12m tall war machine weigh max 100 tons, why they could not build very light legs and arms capable of supporting a quite heavier weight than their own? :)

Anyway, think about it, every MechWarrior game was new compared to the previous one, but this does not mean the designs have been revolutioned every time. And actually, this game is supposed to be based on the same BattleTech universe we love so much and thus the update to the designs shall not negatively influence the appereance of iconic BattleMechs like the Timberwolf. I mean, Alex' Atlas is without doubt the most beautiful Atlas i have ever seen. I was never a fan of it, but i think it keeps the feeling of the old designs..

#100 Jin Ma

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Posted 14 April 2014 - 05:22 AM

It is quite bulkier than the concept art but i think it looks good too





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