KelesK, on 13 April 2014 - 05:58 PM, said:
We've been given a Mech in a shooter. That Mech is not proportionate to the original but it doesn't take half a brain to realise if you got the original proportions you'd be complining that it was cored too quickly due to it's immense contre torso; or that the ears are too easy to hit and destroy. That the spindly little arms don't at all protect the side torso. You would all be crying like spoilt children over that. How about you all wake up to yourselves and start to realise that this isn't tabletop and your nostalgia needs to take a back seat to practicality.
I am a Catapult pilot, i am used to it, my few complains would be totally outdone by my happiness piloting it!
Trust me, i do not need the HUGE torso the 'Mech had in MW2. Just add 1 meter and it would look great. You know, it is all a matter of perception. As Galaxy Bluestar pointed out in one of his pics the added armor slab makes the torso look even shorter than it actually is and, of course, you see the first reaction at the first pics with a bad perspective. This could make your point but just consider that slight adjustements (which may or may not not have such an abnormal influence on gameplay) would make it look better and more iconic. Just add 1 meter to the torso, make the arms
slightly thin, make the same for the legs and possibly add the classic leg joint. Done, i could preorder it.
Did you play MW2 31st CC in your childhood? Even if you did not, i am sure you understand the power of nostalgia of images that fascinated you so much back when you were young..
SebastianK, on 14 April 2014 - 02:45 AM, said:
I dont understand all the hate towards this thing... the new screenshots look great! (besides all the low angle ones)
Think about it, this is no longer one of the old mech warrior games its a new one... hence slightly different looking mechs.
This thing is supposed to be a 75 ton mega beast. the way it looks right now I can believe it, any of the older designs from previous games or fan art look too skinny for its own good and if you take a close look it looks very very similar compared to the art design posted on the clan website.
acyually 75 tons sound quite too light for a war machine of such dimensions. If in around 2800 they have super light and strong materials to make a 12m tall war machine weigh max 100 tons, why they could not build very light legs and arms capable of supporting a quite heavier weight than their own?
Anyway, think about it, every MechWarrior game was new compared to the previous one, but this does not mean the designs have been revolutioned every time. And actually, this game is supposed to be based on the same BattleTech universe we love so much and thus the update to the designs shall not negatively influence the appereance of iconic BattleMechs like the Timberwolf. I mean, Alex' Atlas is without doubt the most beautiful Atlas i have ever seen. I was never a fan of it, but i think it keeps the
feeling of the old designs..