Pariah Devalis, on 27 April 2014 - 01:33 PM, said:
And that is where you fail. When you have an iconic image in your head, unless it is exactly like the image it will never live up to it. The very act of translating the mech into a game destroys any chance of it being the iconic mech you propped up in your mind's eye. Reality is he needed to change it. Not just for MWO's particular art style, but because a carbon copy of someone else's work is no bueno.
You may have quite some reason but i think it is not totally true. Pretty much all the concept arts look updated but also quite iconic and faithful to the classic designs, except for small details like the adding of torso twist or a slightly too long barrel. I also never complained about the Adder in-game model. It looks fine.
Punakettu's Timberwolf is pretty much my mental image of the Timberwolf. Who said copying something is always wrong? If PGI paid him to use his model (or at least his design) i may have preordered it ASAP ...
Also in MWLL the 'Mechs are always quite close to the classic images and they most often look fine. If i have a mental image of the Timberwolf and you say nothing can live up to it, why i like the Timberwolf design in MW2, MWLL, Punakettu's renders and others, all different? I even like the Timberwolf in Mech Commander Omnitech
Quote
I never said it might happen..
Dredhawk, on 27 April 2014 - 01:50 PM, said:
Activision, Wandering Samurai and Punakettu all pleased me, but not PGI (regarding the Timberwolf)
Edited by CyclonerM, 27 April 2014 - 02:01 PM.