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Just So Wrong


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#1 SiorAlpin Wolf

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Posted 11 April 2014 - 10:45 AM

Please dont delay 3-3-3-3 patch, i seriously cant do any more drops with the way things are at present, talk about driving future potential funders away when you are faced with a match result like this one.

Posted Image

Matches like this at this stage in development should not happen, im sorry to say this but there are too many things broken which are taking far too long to fix to warrant any form of good will funding. The match making system should have (along with alot of other things) been fixed 12 months ago, if not longer.

And people question why MWO isnt making enough money, as my business lecturer said to me during my last year of university

"Concentrate on the project at hand, spread yourself too thin and you will only be a successful failure"

I just hope to all powers that this isnt the case with MWO.

#2 Joseph Mallan

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Posted 11 April 2014 - 10:50 AM

6 assaults on both teams That used to be considered a fair fight... Whats become of our Warriors?

#3 Ultimax

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Posted 11 April 2014 - 10:51 AM

Will 3/3/3/3 really solve the issues in that match?

Their team:
6 Assaults
3 Heavies
3 Lights


Your Team:
6 Assaults
4 Heavies
1 Medium
1 Light


Your team had the same number of assaults, more heavies and overall more tonnage.

#4 Mechteric

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Posted 11 April 2014 - 10:54 AM

Even in cases of equivalent tonnage, if half the team is assault mechs it makes for a completely different kind of match and probably makes the "murderball" phenomenon even more likely. We'll have to wait and see what 3/3/3/3 actually achieves I guess.

#5 AlmightyAeng

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Posted 11 April 2014 - 10:56 AM

I think the point the OP is making is that he's desperately waiting for a premade of 4 players to take the 3 Assault slots and a heavy slot so that they can more effectively carry his team by making sure the the "firepower" mechs aren't in the wrong hands.

That'll keep him from getting steamrolled, right?

:)

Edited by Ghost Badger, 11 April 2014 - 10:56 AM.


#6 Trauglodyte

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Posted 11 April 2014 - 11:04 AM

Going out on a limb here but I think, or at least hope, he is talking about the ELO buckets. His team did have four champion drivers on it. That alone is like going 8 vs 12. Though, it really sucks when 2/3rds of the team didn't break 100 damage and a 9th barely eclipsed it at 131.

Bad games happen.

#7 Joseph Mallan

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Posted 11 April 2014 - 11:07 AM

Were those Champs stock or modified???

#8 Malcolm Reynolds

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Posted 11 April 2014 - 11:09 AM

Its not the tonnage its the pilots. Don't take away teams ability to drop in uniform mechs. Fix ELO.

#9 meteorol

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Posted 11 April 2014 - 11:10 AM

As long as tonnages are about equal, i really don't care what mechs guys are using.
What is really annoying is the huge difference in weight classes the matchmasher throws together.
The last 3 games i have played (just a few minutes ago), were 2 assaults on my team, vs 6/7/6 on the enemy. Something like that shouldn't happen.

Matchmasher pulling guys from lower(or higher) elow to fill holes is another huge issue, but that will never be fixed due to the tiny playerbase. Matches with 3/4 of the deam dealing below 100 damage happen because the matchmasher puts new players in matches against veterans.

Edited by meteorol, 11 April 2014 - 11:12 AM.


#10 Trauglodyte

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Posted 11 April 2014 - 11:10 AM

The Jenner, Cat A1, and the Victor 9S are all trials, currently. I don't remember what the current Medium trial is, atm. Regardless, short of someone on your actual premade team tooling around, you're humped and down a man for every Champ driver you have on your team.

#11 AlmightyAeng

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Posted 11 April 2014 - 11:10 AM

View Postmeteorol, on 11 April 2014 - 11:10 AM, said:

As long as tonnages are about equal, i really don't care what mechs guys are using.
What is really annoying is the huge difference in weight classes the matchmasher throws together.
The last 3 games i have played (just a few minutes ago), were 2 assaults on my team, vs 6/7/6 on the enemy. Something like that shouldn't happen.


Which is exactly what this SS does NOT display.

#12 Almond Brown

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Posted 11 April 2014 - 11:12 AM

So the complaint here is that the Heavier Team Lost, given equal numbers of Assaults? 805 vs 870

Note that 4 of the dead Mechs account for a whopping "10 damage combined". How is the MM supposed to fix what is obvious AFK material... :)

Edited by Almond Brown, 11 April 2014 - 11:16 AM.


#13 Joseph Mallan

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Posted 11 April 2014 - 11:13 AM

View PostTrauglodyte, on 11 April 2014 - 11:10 AM, said:

The Jenner, Cat A1, and the Victor 9S are all trials, currently. I don't remember what the current Medium trial is, atm. Regardless, short of someone on your actual premade team tooling around, you're humped and down a man for every Champ driver you have on your team.

Does that go for the ones that are modded by players as well???

#14 Malcolm Reynolds

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Posted 11 April 2014 - 11:14 AM

http://Posted Image 1 heavy vs 3 assaults and 1 heavys ....didn't seem to matter

Edited by Kitsune Kaji, 11 April 2014 - 11:20 AM.


#15 Bobby Blast

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Posted 11 April 2014 - 11:15 AM

View PostGhost Badger, on 11 April 2014 - 10:56 AM, said:

I think the point the OP is making is that he's desperately waiting for a premade of 4 players to take the 3 Assault slots and a heavy slot so that they can more effectively carry his team by making sure the the "firepower" mechs aren't in the wrong hands.

That'll keep him from getting steamrolled, right?

:)
There are fewer things that ruin a match for me than an assault in the hands of a nub...

#16 Lootee

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Posted 11 April 2014 - 11:20 AM

This has to be network issues right?

How can 3 assaults + 3 heavies all do less than 40pts of damage? (the Raven gets a pass) A couple of them did 0. They had to have crashed to desktop or the Internet jived out but the game kept their mechs in the match spinning in circles or walking at the enemy.

Regardless of the cause this is crap and the game never should have made it out of closed beta with all the latency, frame rate, crash to desktop, hit detection, weapon balance, disconnection, and MM issues (take your pick for which one this match was).

Edited by PanchoTortilla, 11 April 2014 - 11:30 AM.


#17 Trauglodyte

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Posted 11 April 2014 - 11:20 AM

View PostJoseph Mallan, on 11 April 2014 - 11:13 AM, said:

Does that go for the ones that are modded by players as well???


Never, buddy. Typically, though, when you see Champion mechs that are currently on the trial list, you can assume that you're getting either a new player, someone using what they're given to level up that variant (which makes no sense cause you still can't apply those XP points towards unlocking efficiencies), or you've got someone that is simply trying out something new without buying it. If you were to see an Atlas, Cicada, Dragon, Centurion, etc champ, you'd know that was someone that actually bought that model and are using it.

With all things, you can't really assume quality and skill on a chassis. BUT, typically, you can assume that anythin on the current trial list is probably going to be a stinker. If they prove you wrong, then it's pure gravy.

#18 Tastian

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Posted 11 April 2014 - 11:27 AM

I don't think trial mechs should ever be thrown in as filler for any medium to high ELO bracket. New players and trials should have their own queue.

#19 Ultimax

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Posted 11 April 2014 - 11:27 AM

View PostTrauglodyte, on 11 April 2014 - 11:10 AM, said:

The Jenner, Cat A1, and the Victor 9S are all trials, currently. I don't remember what the current Medium trial is, atm. Regardless, short of someone on your actual premade team tooling around, you're humped and down a man for every Champ driver you have on your team.


Current Medium is a Hunchback.

Unfortunately 3/3/3/3 is going to make what you've said even worse.

When someone who is completely new shows up in a Victor 9S(c) now, you could still have 3 to 5 or more other well played Assaults on your team.

After 3/3/3/3 - that new player in a 9S(c) just cost you 33% of your team's Assault allotment.

#20 Trauglodyte

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Posted 11 April 2014 - 11:39 AM

View PostUltimatum X, on 11 April 2014 - 11:27 AM, said:


Current Medium is a Hunchback.

Unfortunately 3/3/3/3 is going to make what you've said even worse.

When someone who is completely new shows up in a Victor 9S(c) now, you could still have 3 to 5 or more other well played Assaults on your team.

After 3/3/3/3 - that new player in a 9S(c) just cost you 33% of your team's Assault allotment.


THat's why the ELO "buckets" are coming. Hopefully, if you're in the middile and upper buckets, you should never see a (C) drop in your group unless it is bought, pimped, and played well.





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