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Voip Is Coming.

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#61 Prezimonto

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Posted 15 April 2014 - 04:31 AM

View PostTichorius Davion, on 12 April 2014 - 10:15 AM, said:


Squeaker: "U wot m8, fight me irl. your mum likes met"
You: "My Mother is dead so good luck with that kid"
Squeaker: "Get rekt'd kid" (Sounds like he's 12, you sound like an adult)
You: "...mute button"

I've pulled out the, "I'm old enough to be your Dad" line a few times.

#62 Captain Stiffy

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Posted 15 April 2014 - 04:45 AM

squeakers
supertrolls
regular trolls
bad trolls
bads
angry andys
emos
haters
mic spammers

and they all have free accounts

MWO is going to be like Left 4 Dead 2.

#63 Bobzilla

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Posted 15 April 2014 - 04:49 AM

Man up, don't be afraid of kids. Really, how are some of you so scared shitless you may have to listen to other people? Grow some balls, put on your big boy hat, and toughen up. Do you cry when you're in public and chatting youngsters walks by? By posts in this thread alone, i'm guessing everyone that plays is a curmudgoned old man anyways.

The only hope to ever remove the group restrictions is to take away their advantage of communication. If people in pugs don't use it they will lose a lot and quit, or start using it to be better. Either way it's an improvement.

I'm worried about listening to you people on voip, you sound worse than anything you're describing.

Edited by Bobzilla, 15 April 2014 - 04:49 AM.


#64 Dimento Graven

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Posted 15 April 2014 - 06:39 AM

View Postmwhighlander, on 14 April 2014 - 09:16 AM, said:

Ahhh, yes. VoIP is finally coming. A standard in online gaming since 2005, and only about 1 year after initial "launch" are they announcing to be working on it!

I for one cannot wait to see how much a of a failure VoIP will finally be two years from now when finally makes it in game and its "working as intended"
Let's be clear about what Russ stated, it was, specifically, "...seriously considering...", that means they ARE NOT actually working on it. It means they are "possibly" researching it and trying to figure out what they want to do.

If this is a properly "PM'd" product they aren't even at the 'Gathering Requirements Stage' of the process yet.

Which means if they decide that "YES - We will add fully integrated, common VOIP", you're probably looking at a minimum of 6 months FROM THAT POINT before there'll be even a potential for a release, but I'd guess (from what little I know about software development, project management, and VOIP integration) it'd be closer to 18 months, depending on how many resources PGI was willing to throw at it.

This means that if the decision is made TODAY, "Yes - We will add fully integrated, common VOIP", you're probably not going to see anything until closer to 2016.

One thing PGI needs to get better at is managing expectations.

Edited by Dimento Graven, 15 April 2014 - 06:40 AM.


#65 Dimento Graven

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Posted 15 April 2014 - 06:43 AM

One feature I think would be key, and would probably need to be seriously considered is hard muting the dead people.

If you die, you're no longer allowed to speak.

You might get 15 seconds of some shrill kid/frustrated adult screaming for help, then... Silence.

In an odd way I think this would actually add a bit of immersiveness...

#66 Joseph Mallan

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Posted 15 April 2014 - 06:44 AM

If I remember correctly, Russ once said They were not seriously considering Coolant flush... so By Russ logic In game comms are likely almost ready to launch. :huh:

Edited by Joseph Mallan, 15 April 2014 - 06:45 AM.


#67 Dimento Graven

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Posted 15 April 2014 - 06:50 AM

View PostJoseph Mallan, on 15 April 2014 - 06:44 AM, said:

If I remember correctly, Russ once said They were not seriously considering Coolant flush... so By Russ logic In game comms are likely almost ready to launch. :huh:


...

;)

The irony of that is you could end up being more right about that...

#68 A banana in the tailpipe

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Posted 15 April 2014 - 07:06 AM

The only thing I'm worried about is how PGI will find a way to make VOIP negatively impact hit detection and latency.

#69 Dimento Graven

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Posted 15 April 2014 - 07:09 AM

View Postlockwoodx, on 15 April 2014 - 07:06 AM, said:

The only thing I'm worried about is how PGI will find a way to make VOIP negatively impact hit detection and latency.
Well if they decide to fully integrate a third party VOIP, I don't think there'll be much of an impact.

I've never noticed any with TS.

#70 Malcolm Vordermark

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Posted 15 April 2014 - 07:20 AM

View PostBobzilla, on 15 April 2014 - 04:49 AM, said:

Man up, don't be afraid of kids. Really, how are some of you so scared shitless you may have to listen to other people? Grow some balls, put on your big boy hat, and toughen up. Do you cry when you're in public and chatting youngsters walks by? By posts in this thread alone, i'm guessing everyone that plays is a curmudgoned old man anyways.

The only hope to ever remove the group restrictions is to take away their advantage of communication. If people in pugs don't use it they will lose a lot and quit, or start using it to be better. Either way it's an improvement.

I'm worried about listening to you people on voip, you sound worse than anything you're describing.


Nobody is afraid of having to communicate we just don't want the extra annoyance of having to mute people every match when they get on their soapbox and say things like:

"Man up, don't be afraid of kids."
"Really, how are some of you so scared shitless..."
"Grow some balls, put on your big boy hat, and toughen up."
"Do you cry when you're in public and chatting youngsters walks by?"

If the devs want to spend their time on VOIP I'm cool with that. I think third party applications are still going to be superior simply because you will have some control over the people you are on coms with.

Edited by Rouken, 15 April 2014 - 07:32 AM.


#71 Dimento Graven

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Posted 15 April 2014 - 07:23 AM

View PostRouken, on 15 April 2014 - 07:20 AM, said:

Nobody is afraid of having to communicate we just don't want the extra annoyance of having to mute people every match when they get on their soapbox and say things like:

"Man up, don't be afraid of kids."
"Really, how are some of you so scared shitless..."
"Grow some balls, put on your big boy hat, and toughen up."

If the devs want to spend their time on VOIP I'm cool with that. I think third party applications are still going to be superior simply because you will have some control over the people you are on coms with.
That's why I like my "Death = Hard Mute" feature, where a quick "accidental" face shot on a loud mouth teammate resolves the 'problem user' situation.

#72 Malcolm Vordermark

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Posted 15 April 2014 - 07:37 AM

View PostDimento Graven, on 15 April 2014 - 07:23 AM, said:

That's why I like my "Death = Hard Mute" feature, where a quick "accidental" face shot on a loud mouth teammate resolves the 'problem user' situation.


I'm on board. Teamkilling aside it would be kinda cool to hear a message cut short because the mech was destroyed. But that is assuming VOIP would be used for information purposes. In my experience puggies either do not speak or if they do it has nothing to do with the game in progress. Very few exceptions.

#73 Malcolm Vordermark

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Posted 15 April 2014 - 07:49 AM

Actually I'm going to completely change my stance. I full support VOIP if 3 features are included.

1) Mute button

2) The dead do not speak

3) New module or equipment designed to be carried by lights that allows you to pick up enemy communications

#74 Joseph Mallan

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Posted 15 April 2014 - 07:51 AM

3 ONLY if you as the player have to crack the enemy frequency.

#75 Dimento Graven

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Posted 15 April 2014 - 07:58 AM

View PostJoseph Mallan, on 15 April 2014 - 07:51 AM, said:

3 ONLY if you as the player have to crack the enemy frequency.
That's kind of cool actually...

PPC that disrupts ECM should also disrupt the frequency tap, and you should have to re-establish...

#76 Malcolm Vordermark

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Posted 15 April 2014 - 08:00 AM

View PostJoseph Mallan, on 15 April 2014 - 07:51 AM, said:

3 ONLY if you as the player have to crack the enemy frequency.


Tell me what you're thinking. Like having each team set to a frequency that periodically changes and the player must search through a large range for the correct frequency?

I was thinking it would require a certain amount of proximity to an enemy mech. Because such a thing would be more useful during the opening stages when everyone is positioning it would discourage heavier mechs from taking it because they wouldn't be close enough.

Perhaps a combination these things.

Edited by Rouken, 15 April 2014 - 08:00 AM.


#77 Dimento Graven

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Posted 15 April 2014 - 08:00 AM

View PostRouken, on 15 April 2014 - 07:37 AM, said:

I'm on board. Teamkilling aside it would be kinda cool to hear a message cut short because the mech was destroyed. But that is assuming VOIP would be used for information purposes. In my experience puggies either do not speak or if they do it has nothing to do with the game in progress. Very few exceptions.
When I play my easy mode LRM boat, I try and communicate in game as to things to do and such. Not much else to do until the little circle turns into a big circle and I can push the "ALL THE MISSILES" button...

#78 Bilbo

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Posted 15 April 2014 - 08:04 AM

View PostRouken, on 15 April 2014 - 07:49 AM, said:


3) New module or equipment designed to be carried by lights that allows you to pick up enemy communications

We'd be where we are now. Anybody interested in communicating on VOIP will just use a third party solution. I certainly wouldn't use it if there was the slightest chance the enemy could overhear.

#79 Joseph Mallan

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Posted 15 April 2014 - 08:06 AM

View PostDimento Graven, on 15 April 2014 - 07:58 AM, said:

That's kind of cool actually...

PPC that disrupts ECM should also disrupt the frequency tap, and you should have to re-establish...
I would think that even after a PPC the comm channel would not change so relinking would be a press of the button.

View PostRouken, on 15 April 2014 - 08:00 AM, said:

Tell me what you're thinking. Like having each team set to a frequency that periodically changes and the player must search through a large range for the correct frequency?

I was thinking it would require a certain amount of proximity to an enemy mech. Because such a thing would be more useful during the opening stages when everyone is positioning it would discourage heavier mechs from taking it because they wouldn't be close enough.

Perhaps a combination these things.
I hadn't thought passed this much. I don' think a changing Freq would be within PGIs abilities (Sorry boys). And being within a certain range has its risks which are somewhat less than I was maliciously thinking. But could work!

View PostBilbo, on 15 April 2014 - 08:04 AM, said:

We'd be where we are now. Anybody interested in communicating on VOIP will just use a third party solution. I certainly wouldn't use it if there was the slightest chance the enemy could overhear.

Yeah but that chance is a chance every Comm has as far as my memory goes.

#80 Bobzilla

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Posted 15 April 2014 - 08:09 AM

View PostRouken, on 15 April 2014 - 07:20 AM, said:


Nobody is afraid of having to communicate we just don't want the extra annoyance of having to mute people every match when they get on their soapbox and say things like:

"Man up, don't be afraid of kids."
"Really, how are some of you so scared shitless..."
"Grow some balls, put on your big boy hat, and toughen up."
"Do you cry when you're in public and chatting youngsters walks by?"

If the devs want to spend their time on VOIP I'm cool with that. I think third party applications are still going to be superior simply because you will have some control over the people you are on coms with.


I'm sorry to tell you, but people saying that won't even turn voip on or do not think it should be implemented are afraid. They are afraid that their experince will suffer because of other people potentialy annoying them. So you're wrong to say that people aren't afraid, and in fact that is what you are. At least you say you are a big enough person to be willing to either put up with it or use 3rd party software as appose to the people my comments are towards that are dead set against this.

Are you ok with group size limits of 4? Because unless you can close the gap between premades and pugs this will never change except for private matches that contribute nothing to CW. The only way we can close that gap is offer the tools that benifit premades. Voip and in drop grouping after that. Even after these are implimented, established groups of people that always play together will still have an advantage, but it will be nothing like now and people will actually be able to play with more than 3 of their friends.





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