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Thx For The Great Matchmaker...

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#1 Kutfroat

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Posted 12 April 2014 - 01:18 PM

...that decided i need a 10 game losing streak. allready feels like world of tanks. i never had a 10 game win streak, believe me, i would remember it. but 5 - 8 game losing with over 500 damage per game is quite common lately. really, thx. improves gaming experince for me to constantly have to play against 3 or 4 man premades. when will you finally put them into the 12 man queue where they belong?

#2 Khan Ignotus Kotare

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Posted 12 April 2014 - 01:20 PM

Join a group and don't pug. Trust me. It works.

#3 Roadbeer

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Posted 12 April 2014 - 01:23 PM

Posted Image

#4 Artgathan

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Posted 12 April 2014 - 01:27 PM

View PostKutfroat, on 12 April 2014 - 01:18 PM, said:

...that decided i need a 10 game losing streak. allready feels like world of tanks. i never had a 10 game win streak, believe me, i would remember it. but 5 - 8 game losing with over 500 damage per game is quite common lately. really, thx. improves gaming experince for me to constantly have to play against 3 or 4 man premades. when will you finally put them into the 12 man queue where they belong?


I'm curious what build you're using if you're routinely getting 500 damage per game but still losing? Could you PM it to me? (Unless you're comfortable putting it up here).

#5 KharnZor

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Posted 12 April 2014 - 01:29 PM

Posted Image

#6 OneEyed Jack

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Posted 12 April 2014 - 01:50 PM

Assuming you're not just another blowhard inflating numbers, if you're getting that much damage and that many losses, maybe you need to reevaluate your play style. Try some teamwork instead of attempting to pad your own numbers. It doesn't require joining premades; I've been doing it solo since 2012.

A couple points:
  • Running a poptart or other sniper and using your team a "padding" simply to protect your position while you put down the damage is NOT teamwork.
  • Rinning an LRM boat and screaming at puggers to hold locks while you hide behind a hill is NOT teamwork.
  • In all those games you're losing, there's a single common denominator.

Edited by OneEyed Jack, 12 April 2014 - 01:51 PM.


#7 Kutfroat

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Posted 12 April 2014 - 02:09 PM

update: after 12 losses, i was allowed to win 1 game, just to get 12:3 stomped ( 2 times of course)afterwards. all in the same mech. thx pgi matchmaker, i really needed this to make me a better Player, somehow!?. the stats in that mech went from 65:57 to 66:71 in one evening...guess it will take weeks to get them back to where they were. but that is really encouraging!

#8 Roadbeer

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Posted 12 April 2014 - 02:11 PM

Screenshots or it didn't happen

#9 OneEyed Jack

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Posted 12 April 2014 - 02:13 PM

You just want screenshots for your scrapbook, so you can look back and laugh at him later.

#10 Silentium

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Posted 12 April 2014 - 03:14 PM

I lose all the time, but I would feel pretty good if I was pulling down 500 damage and a couple kills every time. Hell man, I feel like a scrub if I don't get over 250 and a bunch of assists but still win. If you really want some pain, drop at about 4am pacific, and play cannon fodder for European scrub farmers, it will put things into perspective right quick.

#11 MischiefSC

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Posted 12 April 2014 - 04:13 PM

Currently in my Banshee 3E I have a win/loss of 1.47 after 157 matches. Prior in assaults before the stat-wipe I generally ran an average of 1.3 in assaults after several thousand matches.

I have however had losing streaks over a dozen matches. It happens. Flip a coin ~1000 times and literally at one point in there you'll get heads 10 times in a row.... and yet at the end you'll have ~500 heads and ~500 tails.

The matchmaker doesn't 'allow you' anything. It makes matches for you. Based on available players and mechs it certainly will predict in a given match how likely you are to win. If you win matches it figures you would have won anyway (even if it's just because your team pulls hard) then your Elo won't really change. Lose that match and it'll cost you some points. The opposite is also true.

A matchmaker that put you in matches where everyone was at 50/50 would make it virtually impossible to advance; you'd never be tested against people better or worse than you (essentially serving as a test of their skills. Sometimes you're the tester, sometimes the testi, pun intended) and thus never be able to demonstrate changes in your own skill.

You'll have 10 game winning streaks you don't even notice because they don't seem as dramatic. It's about averages, not the occasional pendulum swing.

Take a break, come back later, blame premade groups and swear to never join a guild and actively obstruct any new game changes that favor premades in any way. There's a lot of things you can do to make the game and your experience better :)

#12 Col Jaime Wolf

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Posted 12 April 2014 - 04:23 PM

your probably just not paying attention to the battlefield. honestly if you lose that much you should consider changing weight classes to better your flanking/ambush tactics.

i get the feeling you either snipe alot or charge like a raging bull into a flank. both can work pretty good but ultimately neither is really the way to win, you must know your enemy and force them into the bad positions while keeping your team alive.

#13 Mystere

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Posted 12 April 2014 - 04:29 PM

My fellow puggers, 3/4-man teams are not the incarnation of evil. As such, do not use them as bogeymen. Instead, cultivez quelques boules.

You are playing a game set in a future dystopian universe perpetually engaged in brutal warfare that has killed billions using giant walking machines of death. As such, get some perspective. :)

#14 Amsro

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Posted 12 April 2014 - 04:29 PM

Damage Done Divided by Matches Played.

This stat will tell you more about what you are doing for your team.

Regardless of a 4-man on or against you matchmaker will troll you. You might be losing/winning as/vs a 12 man solo team.

#15 Duncan Aravain

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Posted 12 April 2014 - 06:28 PM

With the decreasing player base, the Match Maker appears to be stretching its ranking baskets wider and wider. Depending on where your ELO falls and the time of day/players available, you can run into some really miserable losing streaks. For some reason, my recent matches have had on average 3-4 people under 100 points of damage on my side, with the highest number of sub hundred pilots maxed at 7 out of 12. The other side has had a max of 4 and averages around 2 per match. Fair? according to PGI, yes. I hope things improve, but with the apparent leak in the player pool, I may be in for a long dry spell.

#16 Viges

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Posted 12 April 2014 - 06:57 PM

Thx for yet another constructive thread...

#17 WarZ

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Posted 12 April 2014 - 07:25 PM

View PostKhan Ignotus Kotare, on 12 April 2014 - 01:20 PM, said:

Join a group and don't pug. Trust me. It works.


Only partially true. If you join a group and it has quality / effective players, then yes you can win more consistently. However if you join a group that has average or below average players, not so much. Even groups with good players arent always consistently successful, as playing as a well coordinated lance often doesnt happen.

In Khan's clan I think they have the player caliber and coordination level that consistent winning happens with 4 mans. Also if you are in a good competitive clan such as Khan's, I'm guessing their 12 man win rate has be extremely high.

However just joining any old 4 man group on comstar will not always yeild desirable results :)

When I'm not pug'ing I usually play with cool guys who I like but may not be the best players, and therefore experience a win / loss rate that is similar to pug'ing. Occassionally we get just the right combo of players on some nights and its way more wins than losses.

However in the current game atmosphere, just saying groups and 4 mans are an automatic win isnt true. Right now matchmaker is doing far far more to win and lose matches than groups are.

#18 Kutfroat

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Posted 13 April 2014 - 02:46 AM

so, now that i´m done whining and raging, i got a (constructive) suggestion. to give some use to taking lance command, what about giving every lance leader his own targeting triangle colour? lets say yellow, green and pink. so that the other lance members can focus fire on the mech that the lance leader "marks" for them. and if the actual leader mech is destroyed, it´s automatically asigned to the next mech in the lance. and if more leaders target the same mech, the triangle gets both or all three colours. maybe that could help in pug games. (sorry for the form, the forum doesn´t let me make paragraphs).

Edited by Kutfroat, 13 April 2014 - 02:48 AM.


#19 Murzao

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Posted 13 April 2014 - 04:06 AM

Carry harder. Be a medium mech and have to carry so hard it hurts.

Just yesterday I went 1v1 vs a Highlander 2PPC/1AC20 in Caustic.......with my 3LL/2SRM2 Centurion. The guy blew off my shield arm/leg but literally went and hid behind an Atlas with a cherry red internal CT....he didn't get the kill on me but the Atlas did mostly cuz my team was already losing bad and they could rush me.

#20 Pilotasso

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Posted 13 April 2014 - 04:20 AM

I have been having consecutive matches with bad teams and steam roll defeats as well. I even had a few 12-0 defeats with premades on my team. Just because they are premade doesn't mean they know how to aim any better than the others.

Also, on some maps slower mechs keep spawning close to an enemy lance of lights and far from the core of the team, making it extremely hard to join them without being picked up and killed in minute 1. HPG manifold, and caustic valley comes to mind.

Edited by Pilotasso, 13 April 2014 - 04:23 AM.






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