#1
Posted 12 April 2014 - 01:18 PM
#2
Posted 12 April 2014 - 01:20 PM
#3
Posted 12 April 2014 - 01:23 PM
#4
Posted 12 April 2014 - 01:27 PM
Kutfroat, on 12 April 2014 - 01:18 PM, said:
I'm curious what build you're using if you're routinely getting 500 damage per game but still losing? Could you PM it to me? (Unless you're comfortable putting it up here).
#5
Posted 12 April 2014 - 01:29 PM
#6
Posted 12 April 2014 - 01:50 PM
A couple points:
- Running a poptart or other sniper and using your team a "padding" simply to protect your position while you put down the damage is NOT teamwork.
- Rinning an LRM boat and screaming at puggers to hold locks while you hide behind a hill is NOT teamwork.
- In all those games you're losing, there's a single common denominator.
Edited by OneEyed Jack, 12 April 2014 - 01:51 PM.
#7
Posted 12 April 2014 - 02:09 PM
#8
Posted 12 April 2014 - 02:11 PM
#9
Posted 12 April 2014 - 02:13 PM
#10
Posted 12 April 2014 - 03:14 PM
#11
Posted 12 April 2014 - 04:13 PM
I have however had losing streaks over a dozen matches. It happens. Flip a coin ~1000 times and literally at one point in there you'll get heads 10 times in a row.... and yet at the end you'll have ~500 heads and ~500 tails.
The matchmaker doesn't 'allow you' anything. It makes matches for you. Based on available players and mechs it certainly will predict in a given match how likely you are to win. If you win matches it figures you would have won anyway (even if it's just because your team pulls hard) then your Elo won't really change. Lose that match and it'll cost you some points. The opposite is also true.
A matchmaker that put you in matches where everyone was at 50/50 would make it virtually impossible to advance; you'd never be tested against people better or worse than you (essentially serving as a test of their skills. Sometimes you're the tester, sometimes the testi, pun intended) and thus never be able to demonstrate changes in your own skill.
You'll have 10 game winning streaks you don't even notice because they don't seem as dramatic. It's about averages, not the occasional pendulum swing.
Take a break, come back later, blame premade groups and swear to never join a guild and actively obstruct any new game changes that favor premades in any way. There's a lot of things you can do to make the game and your experience better
#12
Posted 12 April 2014 - 04:23 PM
i get the feeling you either snipe alot or charge like a raging bull into a flank. both can work pretty good but ultimately neither is really the way to win, you must know your enemy and force them into the bad positions while keeping your team alive.
#13
Posted 12 April 2014 - 04:29 PM
You are playing a game set in a future dystopian universe perpetually engaged in brutal warfare that has killed billions using giant walking machines of death. As such, get some perspective.
#14
Posted 12 April 2014 - 04:29 PM
This stat will tell you more about what you are doing for your team.
Regardless of a 4-man on or against you matchmaker will troll you. You might be losing/winning as/vs a 12 man solo team.
#15
Posted 12 April 2014 - 06:28 PM
#16
Posted 12 April 2014 - 06:57 PM
#17
Posted 12 April 2014 - 07:25 PM
Khan Ignotus Kotare, on 12 April 2014 - 01:20 PM, said:
Only partially true. If you join a group and it has quality / effective players, then yes you can win more consistently. However if you join a group that has average or below average players, not so much. Even groups with good players arent always consistently successful, as playing as a well coordinated lance often doesnt happen.
In Khan's clan I think they have the player caliber and coordination level that consistent winning happens with 4 mans. Also if you are in a good competitive clan such as Khan's, I'm guessing their 12 man win rate has be extremely high.
However just joining any old 4 man group on comstar will not always yeild desirable results
When I'm not pug'ing I usually play with cool guys who I like but may not be the best players, and therefore experience a win / loss rate that is similar to pug'ing. Occassionally we get just the right combo of players on some nights and its way more wins than losses.
However in the current game atmosphere, just saying groups and 4 mans are an automatic win isnt true. Right now matchmaker is doing far far more to win and lose matches than groups are.
#18
Posted 13 April 2014 - 02:46 AM
Edited by Kutfroat, 13 April 2014 - 02:48 AM.
#19
Posted 13 April 2014 - 04:06 AM
Just yesterday I went 1v1 vs a Highlander 2PPC/1AC20 in Caustic.......with my 3LL/2SRM2 Centurion. The guy blew off my shield arm/leg but literally went and hid behind an Atlas with a cherry red internal CT....he didn't get the kill on me but the Atlas did mostly cuz my team was already losing bad and they could rush me.
#20
Posted 13 April 2014 - 04:20 AM
Also, on some maps slower mechs keep spawning close to an enemy lance of lights and far from the core of the team, making it extremely hard to join them without being picked up and killed in minute 1. HPG manifold, and caustic valley comes to mind.
Edited by Pilotasso, 13 April 2014 - 04:23 AM.
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