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Next Patch?

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#41 vondano

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Posted 15 April 2014 - 06:30 AM

i gotta be dumb.... I thought there would be something like a thread titled " patch today!" with all the info... i guess we gotta search more to be worthy of patch infos...

#42 Magna Canus

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Posted 15 April 2014 - 06:37 AM

View Postvondano, on 15 April 2014 - 06:30 AM, said:

i gotta be dumb.... I thought there would be something like a thread titled " patch today!" with all the info... i guess we gotta search more to be worthy of patch infos...

We only get this info "after the fact" here in the official forums....

#43 Roachbugg

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Posted 15 April 2014 - 06:43 AM

Path notes come up once the server goes down for the patch

#44 Nicholas Carlyle

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Posted 15 April 2014 - 06:48 AM

View Postvondano, on 15 April 2014 - 06:30 AM, said:

i gotta be dumb.... I thought there would be something like a thread titled " patch today!" with all the info... i guess we gotta search more to be worthy of patch infos...


Actually that thread comes around Noon EST, with patch notes normally coming slightly before the servers go down. How new are you?

I'm ultra critical of PGI, but this really has no basis currently.

Edited by Nicholas Carlyle, 15 April 2014 - 06:48 AM.


#45 HivMnd

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Posted 15 April 2014 - 06:58 AM

View Postvondano, on 15 April 2014 - 06:30 AM, said:

i gotta be dumb.... I thought there would be something like a thread titled " patch today!" with all the info... i guess we gotta search more to be worthy of patch infos...


do you mean something like what they did in http://mwomercs.com/...nces-completed/ ?

Btw, does anyone know when the patching is expected to be done?

#46 Bilbo

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Posted 15 April 2014 - 07:00 AM

View PostHivMnd, on 15 April 2014 - 06:58 AM, said:



do you mean something like what they did in http://mwomercs.com/...nces-completed/ ?

Btw, does anyone know when the patching is expected to be done?

Always starts at 1pm EST

#47 Zerberus

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Posted 15 April 2014 - 07:05 AM

View Postvondano, on 15 April 2014 - 06:30 AM, said:

i gotta be dumb.... I thought there would be something like a thread titled " patch today!" with all the info... i guess we gotta search more to be worthy of patch infos...


And there will be... when the Devs finally get to work... not the entire world uses the same timezone..

BTW, http://mwomercs.com/clock . Patching occurs at 10 AM PDT. :huh:

Patch in approx 2 hrs, patchnotes will appear more or less simultaneously.. as they always have.

What strikes me as odd is that someone could be playing since CB and not know this for at least a year already.... ;)

Edited by Zerberus, 15 April 2014 - 07:06 AM.


#48 vondano

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Posted 15 April 2014 - 07:27 AM

YES! why dont they do this for today's patch???

to answer to others, yes i play since CB, i dont lurk on the forum, I PLAY THE GAME. hence why i dont know about this dumb way to post about a patch once the game goes offline... (and not a couple days before...)

View PostHivMnd, on 15 April 2014 - 06:58 AM, said:


do you mean something like what they did in http://mwomercs.com/...nces-completed/ ?

Btw, does anyone know when the patching is expected to be done?

Edited by vondano, 15 April 2014 - 07:27 AM.


#49 Bhael Fire

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Posted 15 April 2014 - 07:34 AM

It's currently 8:34 AM at the PGI office.

They patch at 10:00 AM their time (PST).

The patch notes go up just as the bring the servers down. They do this so that they can make sure the notes are as accurate as possible and so they can add any last minute stuff.

#50 SgtMagor

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Posted 15 April 2014 - 08:04 AM

anybody happen to notice this!

"I will say there is a Thunderbolt variant as well that isnt released tomorrow but we have something real special planned for that very soon"

#51 Bhael Fire

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Posted 15 April 2014 - 08:14 AM

View PostSgtMagor, on 15 April 2014 - 08:04 AM, said:

anybody happen to notice this!

"I will say there is a Thunderbolt variant as well that isnt released tomorrow but we have something real special planned for that very soon"


Yeah. Sounds like a Thunderbolt hero...but that seems a bit too obvious. If so, TDR-5S-T Tallman would be pretty cool — as cool as 9 energy hardpoints can be, anyway! (1x LL and 8x ML)

Can't imagine what other "special" plans they might have for a Thunderbolt variant.

#52 SgtMagor

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Posted 15 April 2014 - 08:24 AM

I hope its this...

TDR-7SE The 7SE takes the upgrade of the Thunderbolt even further. The structure has been redesigned to use an Endo Steel structure. The 'Mech also uses Ferro-Fibrous armor and double heat sinks to further save weight. The saved weight has been used to focus the role of the 7SE into a long range 'Mech. The 'Mechs maneuverability has been enhanced with a jumping distance of one hundred and twenty meters. The Thunderbolts weapons have been completely overhauled. The primary weapon is a Gauss Rifle. This is backed up by three Medium Pulse Lasers in the torso with a fourth mounted on the left arm and, finally, the 7SE carries a Guardian ECM Suite to protect against advanced enemy electronics. BV (1.0) = 1,737, BV (2.0) = 1,809[14]

#53 Archon

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Posted 15 April 2014 - 08:28 AM

View PostTriordinant, on 14 April 2014 - 05:07 AM, said:


The whole point is to force you to choose between waiting a very long time with an Assault or waiting a shorter time with something else.


That's ridiculous. Why should we be punished for playing our preferred weight class?

#54 vondano

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Posted 15 April 2014 - 08:41 AM

we NEED a BV system or exact tons system... (or lets say 700 tons max per team)

hell they could even use the current MC prices.. like 25 000 mc per side max.

Edited by vondano, 15 April 2014 - 08:42 AM.


#55 Bhael Fire

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Posted 15 April 2014 - 08:43 AM

View PostSgtMagor, on 15 April 2014 - 08:24 AM, said:

I hope its this...

TDR-7SE The 7SE takes the upgrade of the Thunderbolt even further. The structure has been redesigned to use an Endo Steel structure. The 'Mech also uses Ferro-Fibrous armor and double heat sinks to further save weight. The saved weight has been used to focus the role of the 7SE into a long range 'Mech. The 'Mechs maneuverability has been enhanced with a jumping distance of one hundred and twenty meters. The Thunderbolts weapons have been completely overhauled. The primary weapon is a Gauss Rifle. This is backed up by three Medium Pulse Lasers in the torso with a fourth mounted on the left arm and, finally, the 7SE carries a Guardian ECM Suite to protect against advanced enemy electronics. BV (1.0) = 1,737, BV (2.0) = 1,809[14]


Yeah an ECM heavy would be pretty sweet....for sure.

#56 Bilbo

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Posted 15 April 2014 - 08:45 AM

Patch notes are up:
http://mwomercs.com/...83-15-apr-2014/

#57 Mazzyplz

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Posted 15 April 2014 - 08:46 AM

25000 max? :S my mech costs 25 million :S after upgrades and loadout...
12 million just the stock chassis

#58 vondano

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Posted 15 April 2014 - 08:54 AM

View PostMazzyplz, on 15 April 2014 - 08:46 AM, said:

25000 max? :S my mech costs 25 million :S after upgrades and loadout...
12 million just the stock chassis



im just throwing out numbers... lets say 40 000 then...

#59 BARBAR0SSA

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Posted 15 April 2014 - 08:56 AM

Would have been nice of them to give phoenix package purchasers the new variants for free, might have bought a clan package then...without the details of CW it's a scary idea.

View PostMazzyplz, on 15 April 2014 - 08:46 AM, said:

25000 max? :S my mech costs 25 million :S after upgrades and loadout...
12 million just the stock chassis



Your 25 million CBill mech is lets say worth 5000 MC to make it a nice round number so it would have to pick a lot more lights etc. Would partially work as a BV system.

Edited by shad0w4life, 15 April 2014 - 08:59 AM.


#60 Corbon Zackery

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Posted 15 April 2014 - 10:26 AM

I had to go to the public test server for the patch notes. Why so secretive Auto cannons just got wacked hard with a huge stick.


Weapon Balancing:

- Autocannon/2
- Cooldown increased to 0.669 (up from 0.520) bringing DPS to 2.99
- Max range falloff reduced to 1440 (down from 2160).
- Autocannon/5 and Ultra Autocannon/5
- Projectile speed reduced to 1150 (down from 1300).
- Cooldown increased to 1.66 (up from 1.50) bringing DPS to 3.01
- SRM/2
- Cooldown reduced to 2 (down from 2.5)
- SRM/4
- Cooldown reduced to 3 (down from 3.25)

Performance

- Projectile Explosion effects made server side authoritative
- Fixed a problem in the host state rewinding logic where weapon traces between the server and client could occasionally desync
- Improved framerate by removing unnecessary raycasts from turrets in Assault.
- Optimized the function that was cooling the mech off when it was in water.
- Disabled Mech reflections in all but very high settings to reduce number of draw calls when Mechs are around water.
- Addressed an additional shader configuration issue to further reduce stuttering.

Bug Fixes

- Fixed an issue where the defense turret is able to lock on enemies shielded by ECM.
- Fixed an issue where the target letter designation goes up and down during a match.
- Previously selected game modes will now be saved between matches for solo players.
- Group leaders will still have to pick the desired game modes each time, this will be fixed on the next patch.
- Fixed certain weapons effects that were corrupted in DX11
- Disabled keyboard interaction during searching for a match and various pop-ups.
- Fixed an issue where the Group leader will get an error message when trying to immediately launches after readying up.
- Fixed an issue where the first message received without having Social window open is not displayed
- Fixed an issue where user names with spaces broken onto separate lines if maximum character for text is reached
- Fixed an issue where purchasable mech remains selected when switching to the owned filter
- Fixed an issue where users games would randomly hang
- Fixed an issue where users would crash shortly after entering a match

Known Issue:

- In Assault Mode, the turrets have no ballistic or missile weapon collision.
- Water splash VFX from projectiles sometimes do not appear at close ranges.
- Players who had disconnected from a group and are re-invited will be removed from the group once more after the next match.
- Game mode selections do not carry between matches while in a group.
- Missiles no longer explode upon reaching maximum range.

New Bundles:

- Small C-Bill Bundle: 1,100,000 C-Bills for 800 MC
- Medium C-Bills Bundle: 2,400,000 C-Bills for 1600 MC
- Large C-Bills Bundle: 6,500,000 C-Bills for 4000 MC

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team

Edited by Corbon Zackery, 15 April 2014 - 10:27 AM.






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