Corbon Zackery, on 15 April 2014 - 10:26 AM, said:
Weapon Balancing:
- Autocannon/2
- Cooldown increased to 0.669 (up from 0.520) bringing DPS to 2.99
- Max range falloff reduced to 1440 (down from 2160).
- Autocannon/5 and Ultra Autocannon/5
- Projectile speed reduced to 1150 (down from 1300).
- Cooldown increased to 1.66 (up from 1.50) bringing DPS to 3.01
Unnecessary RoF reduction is unnecessary: The best builds in the game use large bursts of pinpoint damage to a single hit location and take cover between shots, they don't stay exposed and let you CT core them. And the [U]AC/5 outranging the AC/2 is hilarious.
Way to nerf fire support and not really harm poptarts/alpha-strikers, Paul. The nerf gun has missed its target once again...
Corbon Zackery, on 15 April 2014 - 10:26 AM, said:
- Cooldown reduced to 2 (down from 2.5)
- SRM/4
- Cooldown reduced to 3 (down from 3.25)
The SRM2 might make a nice trolling weapon now. Or it might end up still sucking. SRM4 won't really feel a difference I don't think.
Edited by FupDup, 15 April 2014 - 10:31 AM.