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#61 FupDup

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Posted 15 April 2014 - 10:29 AM

View PostCorbon Zackery, on 15 April 2014 - 10:26 AM, said:

I had to go to the public test server for the patch notes. Why so secretive Auto cannons just got wacked hard with a huge stick.


Weapon Balancing:

- Autocannon/2
- Cooldown increased to 0.669 (up from 0.520) bringing DPS to 2.99
- Max range falloff reduced to 1440 (down from 2160).
- Autocannon/5 and Ultra Autocannon/5
- Projectile speed reduced to 1150 (down from 1300).
- Cooldown increased to 1.66 (up from 1.50) bringing DPS to 3.01

Unnecessary RoF reduction is unnecessary: The best builds in the game use large bursts of pinpoint damage to a single hit location and take cover between shots, they don't stay exposed and let you CT core them. And the [U]AC/5 outranging the AC/2 is hilarious.

Way to nerf fire support and not really harm poptarts/alpha-strikers, Paul. The nerf gun has missed its target once again...


View PostCorbon Zackery, on 15 April 2014 - 10:26 AM, said:

- SRM/2
- Cooldown reduced to 2 (down from 2.5)
- SRM/4
- Cooldown reduced to 3 (down from 3.25)

The SRM2 might make a nice trolling weapon now. Or it might end up still sucking. SRM4 won't really feel a difference I don't think.

Edited by FupDup, 15 April 2014 - 10:31 AM.


#62 Deathlike

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Posted 15 April 2014 - 10:39 AM

The only major change is the projectile speed change for AC5/UAC5 as a form of "desync".

That probably won't really stop the usage of the weapon.

The weapon changes were made to my expected #s, so congrats... lol AC2s.

#63 Bront

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Posted 15 April 2014 - 10:41 AM

Why do they make SRMs and LRMs fire at different rates? You're spending the extra tonnage and slots, it shouldn't be diminishing returns.

#64 Creovex

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Posted 15 April 2014 - 10:44 AM

View PostBront, on 15 April 2014 - 10:41 AM, said:

Why do they make SRMs and LRMs fire at different rates? You're spending the extra tonnage and slots, it shouldn't be diminishing returns.


Simple:
SRM = Direct Fire (straight line - point to point hits)
LRM = Trajectory Fire (arc'd line - point to tops of mech)

SRMs damage is more distributed than LRMs

Edited by Creovex, 15 April 2014 - 10:44 AM.


#65 Deathlike

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Posted 15 April 2014 - 10:46 AM

View PostBront, on 15 April 2014 - 10:41 AM, said:

Why do they make SRMs and LRMs fire at different rates? You're spending the extra tonnage and slots, it shouldn't be diminishing returns.


Cooldown and spam scale (think DPS, even though it's technically irrelevant).

#66 Bront

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Posted 15 April 2014 - 10:55 AM

View PostCreovex, on 15 April 2014 - 10:44 AM, said:


Simple:
SRM = Direct Fire (straight line - point to point hits)
LRM = Trajectory Fire (arc'd line - point to tops of mech)

SRMs damage is more distributed than LRMs

That doesn't address why an SRM2 fires faster than an SRM6. I know SRMs and LRMs are different.

View PostDeathlike, on 15 April 2014 - 10:46 AM, said:


Cooldown and spam scale (think DPS, even though it's technically irrelevant).

It just doesn't feel like a great way to handle it. at least on the scale of the difference they've invented. The LRM20 is already undesirable enough without a slower fire rate than anything smaller than it.

#67 Creovex

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Posted 15 April 2014 - 11:00 AM

View PostBront, on 15 April 2014 - 10:55 AM, said:

That doesn't address why an SRM2 fires faster than an SRM6. I know SRMs and LRMs are different.


SRM2 fires faster than an SRM6 for balancing issues. The SRM2 is penalized with cooldowns which makes the SRM6 the better salvo system if you are looking for max alpha damage, while the SRM2 has longer spam time.

#68 Almond Brown

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Posted 15 April 2014 - 11:02 AM

View Postoldradagast, on 13 April 2014 - 10:00 AM, said:


Because that would make sense.


Not if you're in an 85t Mech waiting for that special slot to open, Match after Match... :huh:

#69 Lyoto Machida

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Posted 15 April 2014 - 11:34 AM

View PostFupDup, on 15 April 2014 - 10:29 AM, said:

Unnecessary RoF reduction is unnecessary: The best builds in the game use large bursts of pinpoint damage to a single hit location and take cover between shots, they don't stay exposed and let you CT core them. And the [U]AC/5 outranging the AC/2 is hilarious.

Way to nerf fire support and not really harm poptarts/alpha-strikers, Paul. The nerf gun has missed its target once again...



The SRM2 might make a nice trolling weapon now. Or it might end up still sucking. SRM4 won't really feel a difference I don't think.


What makes you think they want to harm the game of poptarters/alpha strikers? Everything we've seen seems to point to the opposite being the case.

#70 Deathlike

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Posted 15 April 2014 - 11:44 AM

View PostLyoto Machida, on 15 April 2014 - 11:34 AM, said:

What makes you think they want to harm the game of poptarters/alpha strikers? Everything we've seen seems to point to the opposite being the case.


It's to support Russ's e-sport habit!





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