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Most Concerning Thing About Clans: Clan Vs. Is Game Mode(S)?

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#1 Kraven Kor

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Posted 13 April 2014 - 05:17 PM

So, we have clans coming, but no details on things so far as how clan mechs will be placed into current game modes.

I am sincerely hoping that it won't just be random clan mechs and IS mechs on the same teams at random in the current game modes...

#2 A Man In A Can

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Posted 13 April 2014 - 06:45 PM

For regular public matches, yes it will be exactly that. A free-for-all with mixed Clan and IS mechs on both sides.

However, there is a Faction mode planned where it will take into account what mechs are specific to each faction and potentially limit which mechs are able to be bought or even played by players allied with that faction.

But that mode won't be out until September or December of this year.

#3 Khobai

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Posted 13 April 2014 - 07:54 PM

gonna be mixed IS and clan on the same team. and clan lights will only go like 97kph in conquest... lol

#4 Avimimus

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Posted 13 April 2014 - 08:26 PM

That isn't really a clan invasion - why even have a timeline?

#5 Craig Steele

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Posted 13 April 2014 - 08:54 PM

View PostKraven Kor, on 13 April 2014 - 05:17 PM, said:

So, we have clans coming, but no details on things so far as how clan mechs will be placed into current game modes.

I am sincerely hoping that it won't just be random clan mechs and IS mechs on the same teams at random in the current game modes...


Kraven, if you are looking for a BT canon experience, MW:O is not for you.

They are not holding firm on very much at all except the names of the mechs and general artwork.

#6 Haakon Magnusson

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Posted 14 April 2014 - 12:24 AM

Yup, IS and clan mixed in public play, which means that if you don't want to come out of those matches with your backside hurting, get yourself a clan mech. I think ryoken will do nicely for pug play... lucky we get planets full of salvage. (And lucky Haakon is infantryman so IS or Clan, I am equally clueless in either :o

#7 kesmai

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Posted 14 April 2014 - 12:26 AM

I bought a clan package back in February, assuming that clan and is won't be mixed. Discussion and statements from pgi back then hinted a 10 vs 12 system for clan vs is. So where do I found a clear statement from the devs what is really happening on clan release. Where are their statements on this topic to be found?
Has anyone tried to get a refund on the clan pack? The reason for this would,be I will not accept a mix approach from pgi and rather get my money back instead of continuing this company. 240$ would,be an awful lot of premium time. I'd rather invest in that and buy the c-bill mechs if they shoot for a "mix approach". For me the reason to pay for clan mechs is void if they mix up. I know there at alot of others that have a similar stance on this, so hopefully some clear statement can be found, or I'm out of this.

#8 Ulketulke

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Posted 14 April 2014 - 12:54 AM

There were never any hints from PGI about a 10 vs. 12 clan vs IS.
Just a lot of players talked about it for no reason.

#9 zagibu

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Posted 14 April 2014 - 01:51 AM

Did you really think a company that has problems implementing and balancing the most basic features could pull off the clan invasion in any way that would be fun for the players?

Just enjoy the game for what it is: an FPS with lots of giant stomping robots. I doubt it will ever be much more.

#10 El Bandito

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Posted 14 April 2014 - 02:07 AM

Clan mechs' arrival will mean just more different skinned mechs shooting at each other in a glorified deathmatch. Nothing more.

Edited by El Bandito, 14 April 2014 - 02:08 AM.


#11 Lord Perversor

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Posted 14 April 2014 - 02:16 AM

View PostKhobai, on 13 April 2014 - 07:54 PM, said:

gonna be mixed IS and clan on the same team. and clan lights will only go like 97kph in conquest... lol


I think (i may be fooling myself) that PGI will (or should) allow either a limited choice in engines or a fixed *variant engine* in order to bring something else.

I was thinking something along 3 engines per variant in order to let ppl choose speed - balance - or slow (weapons + armor) builds.

Or just each variant focused in one of those principles but never allow a full choice of engine like anyone from 200 to 350 like we do now.

#12 kesmai

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Posted 14 April 2014 - 02:46 AM

Well I may get answers from support (wrote them). If it stays mixed, I'll go for a refund and spend the money on star citizen, at least they aren't killing an existent ip.

#13 Riptor

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Posted 14 April 2014 - 03:55 AM

View PostMechwarrior Mousse, on 13 April 2014 - 06:45 PM, said:

For regular public matches, yes it will be exactly that. A free-for-all with mixed Clan and IS mechs on both sides.

However, there is a Faction mode planned where it will take into account what mechs are specific to each faction and potentially limit which mechs are able to be bought or even played by players allied with that faction.

But that mode won't be out until September or December of this year.



Seeing that that statement they made contradicts earlier statements made at the launch party i would say that we still dont know jack shit about CW... wich isnt surprising because it most likely still only exists as that power point presentation and the couple of forum posts we had over the last 2 years.

The only thing we know is that PUG matches will be mixed matches...

But hey.. as allways with PGI: Could just have been their position at the time.

Edited by Riptor, 14 April 2014 - 03:58 AM.


#14 MisterPlanetarian

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Posted 14 April 2014 - 04:05 AM

Faction mode will also be a part of the loyalist life in CW's planetary conquest and all that. I'm all fine with Mixed companies (what is this the civil war era? lol.) in public play.


3-3-3-3 Is designed to balance the teams in public play aswell, something alot of crybabies on this forum just can't get into their heads despite the fact that Asymmetrical gameplay will be a part of CW. But that's another story

#15 Bobzilla

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Posted 14 April 2014 - 05:20 AM

I think the faction/cw battles are just limiting sides to their choice of faction, but they can take any mech/equipment. I don't remember them saying anything about restrictions other than a players choice of faction. Pugs are going to deffinatly be mixed tho.

#16 MisterPlanetarian

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Posted 14 April 2014 - 05:27 AM

View PostBobzilla, on 14 April 2014 - 05:20 AM, said:

I think the faction/cw battles are just limiting sides to their choice of faction, but they can take any mech/equipment. I don't remember them saying anything about restrictions other than a players choice of faction. Pugs are going to deffinatly be mixed tho.


Russ said in a few NGNG podcasts that faction play will be different in terms of rules, it will also try to simulate a more canon faithful enviroment.

#17 kesmai

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Posted 14 April 2014 - 05:43 AM

It will maybe, maybe not whatever they tell us is just their fotm.
in the end it comes down to my stupidity believing pgi could do something right for once.
then I knew about the "stuck in terrain" bug and all the other bugs that went by their q&a for the 16 months I played this game now.
my own problem buying the clan pack hoping it'll be implemented right I guess.

enough ranting for least a month from me.


p.s. Still can't believe they will mix the sides.

#18 Bobzilla

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Posted 14 April 2014 - 05:54 AM

View PostMisterPlanetarian, on 14 April 2014 - 05:27 AM, said:


Russ said in a few NGNG podcasts that faction play will be different in terms of rules, it will also try to simulate a more canon faithful enviroment.


Yeah i can't find what i was reading before, but I kinda got the feeling that the different rules which simulate a more canon environment was the faction vs faction cause it went on to talk about how private matches after that for people who (basically) want to play a BT mmog.

#19 Davers

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Posted 14 April 2014 - 07:15 AM

Not knowing how the Clans fit in CW is the largest reason I have not purchased a package. If I can't use them in CW, and they are only useful in public matches then as an IS pilot I really don't need them.

#20 BLOOD WOLF

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Posted 14 April 2014 - 08:43 AM

View Postkesmai, on 14 April 2014 - 05:43 AM, said:

It will maybe, maybe not whatever they tell us is just their fotm.
in the end it comes down to my stupidity believing pgi could do something right for once.
then I knew about the "stuck in terrain" bug and all the other bugs that went by their q&a for the 16 months I played this game now.
my own problem buying the clan pack hoping it'll be implemented right I guess.

enough ranting for least a month from me.


p.s. Still can't believe they will mix the sides.

your gonna say all this because you made an incorrect statement about clan and IS tech?





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