Amsro, on 29 April 2014 - 05:12 AM, said:
Yes,
I've paid attention to "Bhaels System" but like many it has too many restrictions causing issues in matchmaking.
I'm not referencing from this system. I made no allusions to it.
But, since you have brought it up, it would STILL work even in his proposed idea as follows;
-3 Man gets matched vs a 3 man
-6 Man gets matched vs a 6 man
-two get drawn into the same match, fill the remainder with solos.
6+3+solo vs 6+3+solo.
Why couldn't the matchmaker match in such a way, and where would the unfairness now come from?
But you asked why I keep saying what I do and the answer is because that conversation spun of Bhaels proposal.
If you wanted to talk about a different option, you could have explained better in your post what you wanted.
In any case, here is the recent discussions similar along the lines you seem to be putting forward.
Davers, on 28 April 2014 - 07:19 PM, said:
I have always advocated that the 'premade' que would have one team per side, matched for team size. After all, putting 4 3-man teams vs a 12 man team isn't much different than going against pugs.
Craig Steele, on 28 April 2014 - 07:30 PM, said:
Thats another way to tackle the issue, but the Solo population in the queue will have to be huge to back fill games 2 - 11 groups.
Using PGI's stats (in the absence of any other), Your talking something like
2 man 6% of activity needs 30% of solo player activity to back fill (10 players being 5 x 2 man portion)
3 man 4% of activity needs 12% of solo player activity to back fill
4 man 4% of activity needs 8% of solo players activity to back fill
Ergo, just on face value to backfill those "groups" alone you need 50% of total activity or 60% of Solo activity to join the "Group queue" instead of the "Solo only" queue.
I perceive that as being a challenge.
But it certainly would be "fairer", how to attract a sufficient population of Solo players to the queue then?
Davers, on 28 April 2014 - 07:42 PM, said:
Plenty of players in this thread alone said they would join such a queue. Plus how else can a solo player get a feel of 'competitive play' if not dropping with a large unit?
Craig Steele, on 28 April 2014 - 07:49 PM, said:
Sure, but there seems to an equal amount of players saying 'competitive play' is not why they are here. Quick games, mindless violence and then off to dinner / whatever.
I just think getting 66% (at face value) of the population into that group queue given what PGI are telling us is a real stretch.
I do like Bhaels suggestion because it does the backfilling from those "groups" but that does put the smaller groups "in the pan" so to speak.
Ergo, I come back to let them nominate for that queue if thats the challenge they want, but otherwise don't restrict them either. Give them an option as long as its within a reasonable game balance mechanic.
Edited by Craig Steele, 29 April 2014 - 05:35 AM.