Solahma, on 15 April 2014 - 10:57 AM, said:
FelixBlucher, on 15 April 2014 - 11:06 AM, said:
Arggh
Don't overcomplicate it. Just allow for people to mute individuals.
The system needs to be robust and simple so that anyone can use it or bar themselves from using it.
Nicholas Carlyle, on 15 April 2014 - 11:15 AM, said:
I mean I guess Conquest...but for the most part, like 99% of the time, everyone is in the same general area.
The maps and objectives really aren't there for having us split up.
I'm going to say use the KISS method.
One channel for the team, everyone can talk, mute options are available for twits.
No talking to the opposing team.
Done.
Maybe PGI can evaluate that again 3 months later and see if we need more options.
As a a player that mostly plays PUG matches you would be surprised. The most common scenario in my games is that an 8 to 4 split occurs more often than the 12 Ball.
And often a Four Man lance is very capable of holding off the 4/8 groups that occur. I would say that the efficiency of the four man would increase with VOIP in a PUG match.
Edited by Tichorius Davion, 15 April 2014 - 11:19 AM.



















