Thejuggla, on 15 April 2014 - 11:20 AM, said:
If you have a mic and nobody else on your squad has a mic, you take the lance command. You can then speak to the other two lance leaders... provided they take lance lead. If they nobody on the other lances takes lance lead then you can safely assume that nobody wants to talk anyway. Its not an issue on the Battlefield games which use the same system.
For me, its the only way it can work. If there is even an option for anyone (possibly other than the commander) to talk to the entire team, I'm out, and I won't be the only one who finds 12 people trying to talk over each other, possibly in several languages, too distracting to be worthwhile. While I want the ability to communicate with my entire team, its about the level of information I need/can process. The guys in my immediate vicinity, or my lance, I'm happy to know exactly what they are doing, where they are standing, who they are shooting at, their thoughts on strategy, etc.. the guy 2KM away, at most I only need a rough gist of what he is doing, something his lance commander can relay to me if needed.
The games only last an average of 7 minutes, by the time you have filtered out and muted all the players who are not providing information that is directly pertinent to what you are doing its going to be half way through the game.
Nicholas Carlyle, on 15 April 2014 - 01:02 PM, said:
I have, and it doesn't work anywhere near as well as a structured system does. Structured systems are also scalable should they decide to increase player count.
Edited by Boris The Spider, 15 April 2014 - 01:17 PM.




















