Ghost Badger, on 18 April 2014 - 06:19 AM, said:
I'm sorry, you missed my point. I don't care about the picture. Can you apply the experience to some of the conversations in this thread? Namely regarding game balance, or player skill vs. uncontrolled factors?
Nice game, btw.
Idk what you mean about that but I was just giving an example of a build that looks bad (to me) on paper but can perform really well. I also think the LPL is a lot better than people give credit for but it could use a better heat curve for multiples since it has such limited range.
On the subject of balance: I really hate lrms boating and the stagnant and boring cover hump they inflict upon the average PUG, dislike pop tards, don't really like lights damage vs survivability, hate FLD meta, dislike dual ac/20/gauss and similar builds, oh and hate artillery. I realize they have their place in the game but certain playstyles are polarizing in the fun had by players.
Lrms, artillery, and to a certain extent pop tarts and lesser extent ECM light snipers are not as fun to play against because they either work to kill you from afar and behind cover (lrms) and/or work to snipe out components via high alpha and pinpint damage, such that even one or two (un)lucky shots can cripple the survivability just about any XL using heavy or assault for the rest of the match. Meanwhile lasers a degree of damage spreading based on player skill I think lasers are the most balanced weapon and where other weapons should be balanced toward atm but if they rework the heat system to actually allow decent sustainable damage with lasers/energy only mechs that don't use hit and run tactics then there may be a place for the heavier FLD weapons but idk.
basically I want these occurrences to rarer:
https://onedrive.liv...nt=photo%2c.jpg
https://onedrive.liv...nt=photo%2c.jpg
and these occurrences to be more common:
https://onedrive.liv...nt=photo%2c.jpg
https://onedrive.liv...nt=photo%2c.jpg
Getting gibbed before you can contribute is not fun or healthy for the community. More damage spread makes each player able to contribute more and more likely feel like they actually did something in the match. When I gib out a weakened ilya side torso I don't feel happy about about an easy cheap kill, I feel bad for them because I know how frustrating it is when you have one critical area stripped in an otherwise full health brawler before you really are able to get into a decent fight, and then you can't afford to get into a brawl for the rest of the match.
Maybe they could have a "hardcore" mode or something that allows groups of any size and allows FLD ACs and faster lrms etc. and have separate balancing mechanics that favor requiring more significant teamwork to overcome than is typical in PUGS. That way more people can get what they want, since one way can't please everyone.