

Mech Respawn
#1
Posted 17 November 2011 - 05:12 AM
#2
Posted 17 November 2011 - 05:18 AM
#3
Posted 17 November 2011 - 05:20 AM
#4
Posted 17 November 2011 - 05:48 AM
I'd vastly prefer no respawn in matches. I'd rather have a short brutal match that feels tense... Having one life per match gives it that "realistic" simulator feeling. It's the same reason some people will always prefer Counter-Strike over Team Fortress 2.
#5
Posted 17 November 2011 - 05:53 AM
#6
Posted 17 November 2011 - 05:58 AM
That being said, I think it would be cool, and more intense, if the games were like company vs company size and no respawn for planetary battles.
Also, they mentioned having vs. mode as well. During these games I feel you should be able to set up parameters based on game and play as you wish for fun. There has to be some sort of break from matches that always mean something, people have to play for fun sometimes.
#7
Posted 17 November 2011 - 06:20 AM
Just my two cents,
Hanyit Greyhame
#8
Posted 17 November 2011 - 06:36 AM
BduSlammer, on 17 November 2011 - 05:53 AM, said:
Good idea, but I think the number is too high. 132 `Mechs would take forever to burn through, but 8 or 12 shouldn't take but about 20 minutes.
#9
Posted 17 November 2011 - 07:08 AM
#10
Posted 17 November 2011 - 07:16 AM
#11
Posted 17 November 2011 - 07:17 AM
Re-spawning in a in progress games takes away the tactical advantage of, "Killing that Archer before he ruins our chance of victory!"
#12
Posted 17 November 2011 - 07:21 AM
#13
Posted 17 November 2011 - 07:22 AM
#14
Posted 17 November 2011 - 07:54 AM
I'm not against a seperate game mode option for respawns, though. But, for the main battle types, having a mech respawn doesn't fit with the focus being on the pilot and less on the mech, that the devs are going for.
#15
Posted 17 November 2011 - 08:07 AM
#16
Posted 17 November 2011 - 10:02 AM
At least thats what I want the devs to do in this case, it would make for some interesting tactics expecially if they limit the number of waves.
#17
Posted 17 November 2011 - 10:18 AM
#18
Posted 17 November 2011 - 10:33 AM
ideally each team has tickets / points that can only be affected by taking points, this way someone can't delay the game by hiding, and forces actual encounters/ combat. People start with enough for a few mechs, but if they run out of money they can still spawn for free as battle armor with lasers or something, so they can still scout or whatever, or if someone gives them a mech, they can hop into it. I would say make the credits for mech buying individual, so no one hogs all the credits buying heavy assaults every time.
Edited by Cap'n Crunk, 17 November 2011 - 10:36 AM.
#19
Posted 17 November 2011 - 11:00 AM

#20
Posted 17 November 2011 - 11:25 AM
So a little more in depth - in every mech game ive played (all the PC ones, from the 80's activision to the mech 4 stuff and the mech commander games) Tonnage has been a key factor, so apply it to respawns, you pre-equip respawns as spare mechs or w/e, but take it out of the tonnage, so the team that wants more man power and less respawns goes all mechs and can field more assaults with heavier firepower, etc (or however their team load out works) but the team that wants revives or respawns need to carry less mechs and less firepower as they have the respawns, so on the one hand you have the hard hitting full lance, or on the other you have the lighter lance but with a chance at reinforcements.
I dont know if I would like this to be applied to territorial disoutes, however I also know that if i got selective targetted in the first 5 minutes and got alpha striked by two seperate mechs at a the ame time, and pretty much insta-died, id be pretty ****** if i then had to sit and watch for ages, but at the same time, id also be ****** if i killed someone after duking it out, I took loads of damage but beat them, and they respawned and killed me as I was limping back to my own lines. All kind of depends on whether repair bays will be in the field etc I think too... otherwise you could equip a 'salvager' or tow truck equivilent and have them cart you off to a repair bay if your pilot didnt 'die' or lose consciousness or however they will do it.
Also it raises the question of a death penalty?
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