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Mech Respawn


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#1 BduSlammer

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Posted 17 November 2011 - 05:12 AM

If you have your mech blown out from under you , should it respawn. If so there should be a limit on the total of mechs that can be respawn or the battle could go on for days.

#2 Gawain Emrys

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Posted 17 November 2011 - 05:18 AM

It all depends on the style of play that will be most popular. Personally I'd like to see differing game types where such options vary. Planetary Conquest and other such "persistent" game modes should not allow respawning but a more freeform arena combat, perhaps billed as some sort of training simulator, could be good for more casual play. Respawning in such a format could work like in does in any other deathmatch-style MMO.

#3 Black Sunder

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Posted 17 November 2011 - 05:20 AM

Death to respawn.

#4 Mezzanine

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Posted 17 November 2011 - 05:48 AM

There have been other threads about this topic, but I'll bite.

I'd vastly prefer no respawn in matches. I'd rather have a short brutal match that feels tense... Having one life per match gives it that "realistic" simulator feeling. It's the same reason some people will always prefer Counter-Strike over Team Fortress 2.

#5 BduSlammer

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Posted 17 November 2011 - 05:53 AM

Or if there is respawn say you land a regiment , you get 132 before you start not toable to respawn.

#6 XxInfernoxX

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Posted 17 November 2011 - 05:58 AM

The Dev's have already estimated a match take about 20 mins, give or take naturally. So the battles will be match system and planetary assets will be aligned based on the results of those games.

That being said, I think it would be cool, and more intense, if the games were like company vs company size and no respawn for planetary battles.

Also, they mentioned having vs. mode as well. During these games I feel you should be able to set up parameters based on game and play as you wish for fun. There has to be some sort of break from matches that always mean something, people have to play for fun sometimes.

#7 Hanyit Greyhame

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Posted 17 November 2011 - 06:20 AM

I think it would be interesting if there were respawns, of a sort. I believe this has already been suggested in another thread, but what If in each company battle, there was the initial drop of mechs, say a lance. Because of the gravity of the situation, however, your company has decided to bring extra mechs (say 2) to make sure that the operation will not fail. These would arrive by dropship. My suggestion, however, is that while there is a potential for two people in dead mechs to respawn, this should be limited by whether or not the pilot has ejected or not. If the pilot did not eject from the cockpit, he would then be "dead" for the rest of the match. This would lead to an interesting lance strategy. Say you have your assault mech specialist is down to very little armor and is almost dead, but there are no assault mechs in your drop bay. Does he stay until the end and become useless for the rest of the match? Or does he fire everything he has and overcook his mech while trying to take out everyone fighting him, knowing that he would be much less effective if he did try to save himself. Also, it makes the job of the lance commander a little bit more complicated. When does he call in his spare mechs? Does he call one or both in? Who should he drop them near? etc..

Just my two cents,

Hanyit Greyhame

#8 Paladin1

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Posted 17 November 2011 - 06:36 AM

View PostBduSlammer, on 17 November 2011 - 05:53 AM, said:

Or if there is respawn say you land a regiment , you get 132 before you start not toable to respawn.

Good idea, but I think the number is too high. 132 `Mechs would take forever to burn through, but 8 or 12 shouldn't take but about 20 minutes.

#9 BduSlammer

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Posted 17 November 2011 - 07:08 AM

yes but have it so you could say drop a battlion of 40 or if in a large battle if 12 vs 12 go up tp 60 , think about it if a lance just drops not much of a fight for a planet

#10 Paladin1

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Posted 17 November 2011 - 07:16 AM

Actually, I wouldn't be surprised to see 12 vs. 12 matches being limited to 36 to 40 `Mechs on each side, which would be about right for the time period. Prior to the Clan Invasion, you could very easily see a minor border world being fought over by just a Battalion of 36 `Mechs per side. Only a major target would get an entire Regiment's attention, but on the other hand a single lance of defenders isn't unheard of either. Check out the origins of the Gray Deth Legion for an example where the entire world of Trell I was defended by a single lance of 4 `Mechs.

#11 Joseph Mallan

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Posted 17 November 2011 - 07:17 AM

I figure if I get shot out of my Mech in a game, I get to sit down, Shut up & wait.

Re-spawning in a in progress games takes away the tactical advantage of, "Killing that Archer before he ruins our chance of victory!"

#12 Paladin1

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Posted 17 November 2011 - 07:21 AM

If done correctly JM, respawing could work. After all, there is such a thing as reinforcements, but there would have to be some kind of limitations to ensure that it's done correctly. I would think a maximum number of respawns per side would be a good limitation, or better yet would be the idea that each side had to predetermine what their respawns would be before the battle, in effect creating a temporary TO&E of the units involved in the battle.

#13 Jokerswyld

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Posted 17 November 2011 - 07:22 AM

I agree with no respawning. I say at most there should be a possible ejecting system where if you time it correctly you can eject and be able to still live and observe the battle maybe be able to plant explosives, still be active in battle. If you don't time it correctly you die. Simple, yet i like it.

#14 Neanot

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Posted 17 November 2011 - 07:54 AM

For me, no respawn. MW is not like traditional shooters, where you get shot and killed easity and quickly. Mechs are tough, and shouldn't be one-shottable, like normal fps games. Sure an Assault may AS/one-shot a 20 tonne scout, but if the scout gets close enough to an assualt to get easily hit, it isn't doing its job correctly, anyway.

I'm not against a seperate game mode option for respawns, though. But, for the main battle types, having a mech respawn doesn't fit with the focus being on the pilot and less on the mech, that the devs are going for.

#15 Zyllos

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Posted 17 November 2011 - 08:07 AM

I am almost sure that the devs are going for different game modes which allow for players to just jump in and start a match while also giving players an option to help in the planetary conquest by perticipating in a global conflict which your actions are significant for not only yourself but for your fellow house/merc/clan/ect.

#16 Ansel

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Posted 17 November 2011 - 10:02 AM

There will probly be respawns, most likley done in waves of varying sizes depending on the number of people in the battle. Say in a 32v32 you should respawn at least half your force so that would be in waves of 16, and the timer should only start when the the number of piolets waiting to respawn are at 16. Commanders in this case should be able to hot drop a lance into an area for tactical purposes. Half of the force that would spawn at the least.

At least thats what I want the devs to do in this case, it would make for some interesting tactics expecially if they limit the number of waves.

#17 Rogal Dorn

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Posted 17 November 2011 - 10:18 AM

Re-spawn should only be an option in deathmatch, and I personally don't think it should be an option there but it's the only scenario that it would make sense.

#18 Captain Mittens

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Posted 17 November 2011 - 10:33 AM

In mech warriors living legends, there was a limited money mode. Where you basically started with X amount of credit / sk / whatever. Once you were out, you were out, and you had to capture and hold objectives to win the game. Because you're limited to money instead of # of respawns, it allows people to leverage the benefits of cheaper scout mechs, and not just have everyone go for heavy clan Assault mechs right off the bat. It was pretty fun, cause you would have a couple people take assaults but people would still take support classes and contribute.

ideally each team has tickets / points that can only be affected by taking points, this way someone can't delay the game by hiding, and forces actual encounters/ combat. People start with enough for a few mechs, but if they run out of money they can still spawn for free as battle armor with lasers or something, so they can still scout or whatever, or if someone gives them a mech, they can hop into it. I would say make the credits for mech buying individual, so no one hogs all the credits buying heavy assaults every time.

Edited by Cap'n Crunk, 17 November 2011 - 10:36 AM.


#19 Mad Pig

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Posted 17 November 2011 - 11:00 AM

I'd like to see respawns based on resources. If you're doing an assault, you can only fit so much tonnage into a drop ship. :)

#20 Ragnek

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Posted 17 November 2011 - 11:25 AM

Ok so I read the first page and I apologise if someone else has said this or simmilar but my idea for respawns is simply this... it comes out of your available tonnage.

So a little more in depth - in every mech game ive played (all the PC ones, from the 80's activision to the mech 4 stuff and the mech commander games) Tonnage has been a key factor, so apply it to respawns, you pre-equip respawns as spare mechs or w/e, but take it out of the tonnage, so the team that wants more man power and less respawns goes all mechs and can field more assaults with heavier firepower, etc (or however their team load out works) but the team that wants revives or respawns need to carry less mechs and less firepower as they have the respawns, so on the one hand you have the hard hitting full lance, or on the other you have the lighter lance but with a chance at reinforcements.

I dont know if I would like this to be applied to territorial disoutes, however I also know that if i got selective targetted in the first 5 minutes and got alpha striked by two seperate mechs at a the ame time, and pretty much insta-died, id be pretty ****** if i then had to sit and watch for ages, but at the same time, id also be ****** if i killed someone after duking it out, I took loads of damage but beat them, and they respawned and killed me as I was limping back to my own lines. All kind of depends on whether repair bays will be in the field etc I think too... otherwise you could equip a 'salvager' or tow truck equivilent and have them cart you off to a repair bay if your pilot didnt 'die' or lose consciousness or however they will do it.

Also it raises the question of a death penalty?





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