

#161
Posted 20 April 2014 - 06:46 PM
#162
Posted 20 April 2014 - 07:14 PM
Gyrok, on 20 April 2014 - 03:23 PM, said:
LOL...you really are a riot...I should come hang out on the steiner hub and mess with you just for kicks and giggles. Perhaps we can zellbrigen some time in a friendly match and determine who is 'insignificant'...what do you say?
Always down for some fun.
Sean von Steinike, on 20 April 2014 - 06:46 PM, said:
Solaris Map Pack would be sweet love in itself......
#163
Posted 20 April 2014 - 07:15 PM
Stevie Ray Vaughan, on 18 April 2014 - 03:07 PM, said:
real men of brilliance, this bunch.
#164
Posted 20 April 2014 - 07:54 PM
hercules1981, on 20 April 2014 - 07:15 PM, said:
Honestly, ERPPCs are not the problem, it is the standard PPCs that are the main issue. Basically ERLL heat with more pinpoint front loaded damage, the small consequence is minimum range, but it is a very small trade off. I would be fine if they took the minimum range off and made the heat 12 for standard PPCs as a balance trade off. That would be different enough from ERPPCs and make ERLL actually be a pretty useful weapon.
Suddenly...BOOM, jump snipe meta is no longer nearly as viable...but what do I know...I am a game designer.
EDIT: Honestly, they should eliminate ghost heat, put a hard heat cap at 30, return ALL weapon heat values to TT and try it for 1 month live. Anyone taking bets that would solve all the issues AND eliminate the meta?
Edited by Gyrok, 20 April 2014 - 07:55 PM.
#165
Posted 20 April 2014 - 08:02 PM
Gyrok, on 20 April 2014 - 07:54 PM, said:
Honestly, ERPPCs are not the problem, it is the standard PPCs that are the main issue. Basically ERLL heat with more pinpoint front loaded damage, the small consequence is minimum range, but it is a very small trade off. I would be fine if they took the minimum range off and made the heat 12 for standard PPCs as a balance trade off. That would be different enough from ERPPCs and make ERLL actually be a pretty useful weapon.
Suddenly...BOOM, jump snipe meta is no longer nearly as viable...but what do I know...I am a game designer.
EDIT: Honestly, they should eliminate ghost heat, put a hard heat cap at 30, return ALL weapon heat values to TT and try it for 1 month live. Anyone taking bets that would solve all the issues AND eliminate the meta?
It might. Still think sized hard points will be required to totally break the Meta-grip, and allow ALL chassis some degree of viability. But I certainly have no complaints trying what you propose. Better than doing the same crap over and over again when we KNOW it don't work.
#166
Posted 20 April 2014 - 08:21 PM
Bishop Steiner, on 20 April 2014 - 01:14 PM, said:
But keep telling yourself that you're special and all if it makes your game more fun. I don't expect to to go out of my way to notice you.
Or more likely, he knows your name from the nearly 12,000 forum posts. And not you his from his ~500. That's the only reason I notice you, and several others, if I see you in a match.
*cough* Noble Forumwarrior

Edited by Spades Kincaid, 20 April 2014 - 08:22 PM.
#167
Posted 21 April 2014 - 12:11 PM
Spades Kincaid, on 20 April 2014 - 08:21 PM, said:
Or more likely, he knows your name from the nearly 12,000 forum posts. And not you his from his ~500. That's the only reason I notice you, and several others, if I see you in a match.
*cough* Noble Forumwarrior

I never thought about it...but you could be on to something there....
#168
Posted 21 April 2014 - 02:38 PM
Gyrok, on 21 April 2014 - 12:11 PM, said:
I never thought about it...but you could be on to something there....
not really. I tend to give initial notice to other Forum Posters, sure. But usually I am pretty good at tracking names I see a lot. Especially ones that regularly do real well, constantly. So, can't say why I don't recognize you if we have crossed swords so often. Are you sure you aren't mixing in the 20 OTHER Bishops not named Steiner out there?
#169
Posted 21 April 2014 - 08:16 PM
#170
Posted 21 April 2014 - 08:27 PM
#171
Posted 21 April 2014 - 08:48 PM
Levi Porphyrogenitus, on 21 April 2014 - 08:27 PM, said:
I completely disagree. Taking pot shots at mechs from a distance for 2 damage (or a fraction of that) is not worth it. What are you going to do? tickle them to death? The only time I did it prior to the patch was to remind the long range PPC snipers that I could hit them too so that they take cover instead of brazenly sniping out in the open. That in no way means that it competes with the PPC or gauss or er large laser. You will lose. Resorting to long range is just admitting that its the worst weapon in the game and that you're just hoping to get some damage in at minimal risk to your mech. I want the ac2 to be a rapid fire in your face to medium range weapon. Right now it doesn't fill any role that other weapons do better.
#172
Posted 21 April 2014 - 09:03 PM
Soulscour, on 21 April 2014 - 08:48 PM, said:
But that's not what the AC2 is. What you are looking for is the Ultra-AC2 or Rotary-AC2, which aren't in the game yet.
The AC2 we do have (if using TT stats) is just a giant MG with very long range.
#173
Posted 21 April 2014 - 09:31 PM
Levi Porphyrogenitus, on 21 April 2014 - 08:27 PM, said:
According to Paul's vague post in the "The AC/2 range reduction was great, now do it to all the ACs" thread, taking all ACs to 2x falloff is what they're actively considering, and they're using the AC/2 to collect some data.
#174
Posted 21 April 2014 - 10:22 PM
Daekar, on 21 April 2014 - 09:31 PM, said:
and this I would be OK with as it puts a little more parity with energy weapons. PPCs will still be an outlier, but the only way there ever was to make them work here without totally ruining them would be sized hardpoints.
#175
Posted 21 April 2014 - 10:29 PM
Wolfways, on 21 April 2014 - 09:03 PM, said:
The AC2 we do have (if using TT stats) is just a giant MG with very long range.
First, I am not playing tabletop.
Second, unless you count artemis, or ecm, what new weapon have you seen introduced to this game since alpha?
#176
Posted 21 April 2014 - 10:50 PM
Soulscour, on 21 April 2014 - 10:29 PM, said:
Second, unless you count artemis, or ecm, what new weapon have you seen introduced to this game since alpha?
too bad.
TT should always be the basis... otherwise what is the point of an IP?
Does it need to be tweaked to make it fit for FPS purposes? Sure. But you don't completely change the identity of a weapon. Thats like insisting you be able to use a lightsaber as a sniper weapon in Star Wars.
#177
Posted 21 April 2014 - 11:33 PM
Soulscour, on 21 April 2014 - 10:29 PM, said:
Correct. You're playing a variation of the rules used in TT in a different game format.
Without the BT IP the TT game or MWO would not exist, and if you start changing things where do you draw the line before it is no longer based on the IP? (A question PGI should ask themselves imo)
Quote
So instead of wanting to change an existing weapon ask PGI to advance the timeline to where you can use the weapons you like (although there's no guarantee that it would be implemented the way you expect. i.e. ECM), or just accept that the weapon you want doesn't exist.
#178
Posted 22 April 2014 - 01:44 AM
Wolfways, on 21 April 2014 - 11:33 PM, said:
Without the BT IP the TT game or MWO would not exist, and if you start changing things where do you draw the line before it is no longer based on the IP? (A question PGI should ask themselves imo)
So instead of wanting to change an existing weapon ask PGI to advance the timeline to where you can use the weapons you like (although there's no guarantee that it would be implemented the way you expect. i.e. ECM), or just accept that the weapon you want doesn't exist.
I'm not going to get into an arguement of how closely the game should follow tabletop because its already been done to death. Needless to say, I am in complete disagreement with you. That being said, this game has already deviated a lot from table top rules in the interest of play balance. AC2 in its role used in tabletop is a pathetic weapon in this FPS game. You want to live in the mechwarrior world. I just want a game that is balanced where all the guns are useful.
#179
Posted 22 April 2014 - 02:13 AM
#180
Posted 22 April 2014 - 02:43 AM
Soulscour, on 22 April 2014 - 01:44 AM, said:
I'm not going to get into an arguement of how closely the game should follow tabletop because its already been done to death. Needless to say, I am in complete disagreement with you. That being said, this game has already deviated a lot from table top rules in the interest of play balance. AC2 in its role used in tabletop is a pathetic weapon in this FPS game. You want to live in the mechwarrior world. I just want a game that is balanced where all the guns are useful.
I'm not saying the AC2 should remain a long-range, low damage AC just "because TT". I'm saying it should be that because it gives variety to the AC's.
What you want "I want the ac2 to be a rapid fire in your face to medium range weapon" sounds like a minigun and just doesn't exist in MWO, and i don't agree with changing an existing weapon, which i think is fine as it is (if they made all AC's 2x range) into something completely different.
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