Bishop Steiner, on 22 April 2014 - 01:13 PM, said:
But let's get over the illusion that this is reality. This is an FPS game, and as such, it should be about skill, not crutches. Or has the military completely moved away from teaching people how to use iron sights in favor of optics?
The point of this has NOTHING to do with IRL.
The point is 2 fold.
We have a game, where the players and devs almost unanimously acknowledge the TtK is far too fast. (even though real life combat, TtK tends to be either your weapon is totally inadequate, or your target is almost insta-killed, that doesn't really lend to a fun game, right?) To the point you constantly have people crying for doubled (again!) armor and turnign ALL weapons into some form of DoT mechanic. The Arm Lock mechanic is being used to exacerbate the primary cause of fast TtK, pinpoint, instant FLD.
Hence it runs negative to the stated goals of the Devs.
The second point, is that because of the cluttered nature of the UI, and lack of proper tutorial setup (and ability to simply skip it) you have a large population of newer players with their combat abilities pre-gimped because they don't even KNOW they have arm lock engaged, or it even exists. And thus, many die faster, and many people have an even less desirable early experience with the game, which does not tend to lend itself to player retentions.
So in summary my friend, it is a game mechanic exploited to increase lethality in High End play, and that more often than not hurts the play of new, low end players. That is the relevant point, not IRL mechanics and feasibility.
Hey I get you man and I'm not trying to be an ass. Just saying.
You'd actually be surprised at the lack of understanding when it comes to basic rifle marksmanship in the army. They do indeed teach irons but most are issued a red dot optic with very little understanding of it's operation.
T&e is purely mechanical though, you can see me cranking on it in the second vid and we use the irons on the m2 to get a coarse adjustment prior to firing