Seriously Folks, What Is Up With The Arm Lock?
#21
Posted 22 April 2014 - 05:58 AM
#22
Posted 22 April 2014 - 06:13 AM
#23
Posted 22 April 2014 - 06:20 AM
The issue is obvious on a 'Mech with no lower arm actuators (e.g. Jenner), since your arms are basically locked all the time anyway. There ought to be no difference in your ability to twist or track a target. But if you play with the arm lock toggle while twisting you'll notice that there's a big difference in how the 'Mech responds to the mouse.
With arm lock engaged, MWO ignores all mouse movement which exceeds your torso twist speed. When arm lock is not engaged then you can move the mouse as quickly as you like and your 'Mech will "catch up" if you move the mouse too fast. Consequently, arm-locked 'Mechs have greater difficulty aiming because the physical distance you must move the mouse is inconsistent depending on how quickly you move it.
Let's say you want to twist your mech 90 degrees to the left. No arm lock? You just need to move your mouse by some fixed amount, say 2 inches. It doesn't matter if you snap the mouse quickly or perform a gradual turn; the viewport moves immediately, the arm crosshair catches up quickly, and the torso crosshair eventually gets there.
But with arm lock engaged, the physical distance you must move the mouse will be greater than 2 inches unless you move the mouse slowly. Your crosshair will not "catch up" to quick mouse movements; in fact the crosshair stops moving completely as soon as your mouse stops moving. The handicap for new players is not just the inability to use additional arm yaw; they must also learn to aim while moving their mouse slowly.
To make matters worse, your torso twist speed varies by chassis, engine size, and pilot efficiencies. So once you've learned the "correct" speed to move your mouse, you'll probably have to learn it all over again when switching to a different mech.
I really, really wish PGI would change the implementation of arm lock so that your crosshair would still "catch up" to fast mouse movements. It's extremely frustrating to drive like that even for brief uses.
Edited by Shlkt, 22 April 2014 - 06:33 AM.
#24
Posted 22 April 2014 - 06:23 AM
Bishop Steiner, on 21 April 2014 - 11:57 PM, said:
crutch. and teaches bad habits, plain and simple.
I'd personally tend to be a lot more reserved before using a word like "exploit" when it's a setting that is in the game. Exploit should really be a term reserved for things that clearly break intended mechanics, like finding a wall glitch you can shoot through and can't be shot back.
The way it's implemented it's no more an exploit than weapon groups or toggling weapon bay doors.
Crutch is a better term though, that's fair game as far as I'm concerned.
Your Atlas pilot was probably just new.
As several friends recently joined the game, I made a point of it to ask if they took arm lock off - they didn't even realize its an option.
I like to brawl a lot so Arm-lock is typically off for me, but it is interesting that it is in the game - as it perhaps does reveal how PGI actually feels about convergence vs. what many players on the forum seem to feel about it.
It's just speculation, but if they had an issue with convergence this would be a pretty easy thing to change to make it not as easy to do.
#25
Posted 22 April 2014 - 06:23 AM
I don't recall even a single instance where I would have wanted arm lock.
Could be the builds I run, I suppose...
#26
Posted 22 April 2014 - 06:23 AM
That said, I've used in on my Banshees where I have arms but no weapons in them. Makes aiming a little easier. Of course the smart thing would be for PGI to have locked arms in those situations anyway. But that's the only time.
Edited by EyeOne, 22 April 2014 - 06:26 AM.
#27
Posted 22 April 2014 - 06:30 AM
I'll be toggling that off next time I log on though!
Not winning that game for the team, or not knowing about the arm lock doesn't make me a bad player!
I had done plenty in that round to get the team back into it in the first place.
I'll learn from it, and it'll help me in the future!
#28
Posted 22 April 2014 - 06:32 AM
Center to Torso
Center to Legs
Shift to Lock arms to Torso
All of these things work in the most broken of ways, allowing you to increase the speed of twist with the click of a button. Either allowing near instant perfect convergence or greater turning ability.
None of which are needed to win mind you! So keep the easy button, I'll still pinpoint you to death with dexterity!
Edited by Amsro, 22 April 2014 - 06:32 AM.
#30
Posted 22 April 2014 - 06:52 AM
#31
Posted 22 April 2014 - 06:55 AM
Bishop Steiner, on 22 April 2014 - 12:13 AM, said:
HAhaha...so true... PGI is gradually turning the game into people that enjoy CoD ( I used too)...
Pretty soon coming from PGI: MWO COD gametype
Kill Streaks: 3 Kills in a Row = UAV... 5 Kills = Airstrike 7 Kills = Robot War Dogs attack enemy Team for 30 seconds... chewing on their power cables and slowing them down (1/2 move)
Drop Shotting: 100 MC Consumable Module (*you get 1 Prone shot per use)
Tbaging: 100 MC Consumable Module (T-Bag a dead enemy Mech and get a Cool Thank you Email from Paul)
Perk Package Below
Stopping Power : Increase Damage to a weapon...Finally Make Flamers worth it... or Small Lasers..... er... pulse lasers.... anything but Autocannons, PPCs... damn this game needs help...
Scavenger: Rearm/Repair on Battlefield by walking over dead enemy Mechs
Claymores : Camp with Protection and Peace of Mind
C4 : Is that enemy Mech behind a wall or berm? Just toss this Mech Size C4 over them and teach them a lesson
Martyrdom : Make your Fusion Core Explode when you are killed... damaging nearby mechs
Sad thing is.... That game might actually be better than the one we are playing... and thats just plain sad...
Edited by LORD TSARKON, 22 April 2014 - 06:57 AM.
#32
Posted 22 April 2014 - 07:01 AM
It really does pain me when I start spectating only to see that Jenner / Stalker not able to aim down far enough to shoot mechs on the ridge below, and it probably gives them a pretty poor impression of the game to boot
I almost never use it myself, apart from the occasional times I really need to line up my Cataphract 3D's two BS weapons. Most of the time it's super helpful, allowing me to show my shoulder's while still firing with arm mounted lasers and such while running around.
Edited by Troutmonkey, 22 April 2014 - 07:02 AM.
#33
Posted 22 April 2014 - 07:12 AM
That being said I really wish it wasn't in the game at all. Pin point damage is already a big enough issue so why have a mechanic that just makes it easier?
#34
Posted 22 April 2014 - 07:14 AM
Bishop Steiner, on 22 April 2014 - 12:21 AM, said:
(seriously..... I can't be the only person able to compete in this game without it, right..well me and Kharnzor......)
or is everyone so dialed into the poptart meta that the brawl, where free arm movement is ESSENTIAL is an afterthought? (which is in itself a sad commentary for this game)
You're being a bit of an ass here Bishop. And a noob. Some builds benefit a fair bit from Arm lock (3D, HGN) because their main weapons are seperated by arm and torso hardpoints. Some mechs you have no real reason to use arm lock, other than to make lasers more efficient. Some you want to avoid it like the plague (Stalker, Jenner)
I leave the lock off by default, because you can turn your view faster than with it on, but I'll lock it when I want precise laser fire.
To say someone is a noob because they use a built in feature to make their weapons more efficient...is flawed.
#35
Posted 22 April 2014 - 07:17 AM
Jownzee, on 22 April 2014 - 06:30 AM, said:
I'll be toggling that off next time I log on though!
Not winning that game for the team, or not knowing about the arm lock doesn't make me a bad player!
I had done plenty in that round to get the team back into it in the first place.
I'll learn from it, and it'll help me in the future!
You live and you learn, your team lost but you have the right attitude - and a solid pair for coming here to admit it.
Good luck to you.
#36
Posted 22 April 2014 - 07:20 AM
Mcgral18, on 22 April 2014 - 07:14 AM, said:
You're being a bit of an ass here Bishop. And a noob. Some builds benefit a fair bit from Arm lock (3D, HGN) because their main weapons are seperated by arm and torso hardpoints. Some mechs you have no real reason to use arm lock, other than to make lasers more efficient. Some you want to avoid it like the plague (Stalker, Jenner)
I leave the lock off by default, because you can turn your view faster than with it on, but I'll lock it when I want precise laser fire.
To say someone is a noob because they use a built in feature to make their weapons more efficient...is flawed.
Shrug. Or you line up the crosshairs with your mouse. PGI put in an easymode button...nothing wrong with Bishop thinking it's crap.
Edited by Ghost Badger, 22 April 2014 - 07:20 AM.
#37
Posted 22 April 2014 - 07:20 AM
KharnZor, on 21 April 2014 - 11:50 PM, said:
I don't see it as something that's needed in the game at all tbh.
So you don't use it, likely will never use it, and yet do not think the option should be available for others? wowzers... team playa 4 sure...
#38
Posted 22 April 2014 - 07:21 AM
Ghost Badger, on 22 April 2014 - 07:20 AM, said:
Shrug. Or you line up the crosshairs with your mouse. PGI put in an easymode button...nothing wrong with Bishop thinking it's crap.
That may be true, but calling people noobs while being more effective isn't good logic.
It's in game, like ghost heat and this borked heat system. PGI isn't about to change it. Exploit it until they do.
#39
Posted 22 April 2014 - 07:41 AM
Bishop Steiner, on 22 April 2014 - 12:21 AM, said:
Which part of ''converged when I need it to be, unlocked when I need it to be" did you find difficult to follow?
Edited by Appogee, 22 April 2014 - 08:10 AM.
#40
Posted 22 April 2014 - 07:42 AM
Mcgral18, on 22 April 2014 - 07:21 AM, said:
That may be true, but calling people noobs while being more effective isn't good logic.
It's in game, like ghost heat and this borked heat system. PGI isn't about to change it. Exploit it until they do.
I don't blame people for using it. I blame PGI for their implementation of it. As Jownzee said, he didn't even know about it.
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