Jump to content

Engine Weights! Need Some Tuning?

Balance BattleMechs Loadout

  • You cannot reply to this topic
51 replies to this topic

#1 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 22 April 2014 - 08:09 AM

I think that engine's weight scaling has to be adjusted a bit... :D

Many lights mech can pair long range weapons while still equipping the bigger XL engine they support and it's not fair! ;)

150Kph + tiny shape + twin long range weapons + JJ + ecm + lag shield + twin strike modules seems to me very OP cause they have all the advantages the game can offer without sacrificing
almost nothing... :ph34r:

STD and XL may have a little heavier starting weight then a perfect fixed linear scaling weight
every step causing also some significant weight reduction for the biggest engines in order
to help Assault Mechs in reaching decent speeds and maneuvrability...

Edited by Egomane, 22 April 2014 - 08:52 AM.
added tags


#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 22 April 2014 - 08:13 AM

Lights with 2 ERLL are annoying for sure, but hardly gamebreaking or overpowered in any way/shape/form. "Proper" lights built around MLas (with maybe SSRMs thrown in) munch them for breakfast and they die easy enough if you can get close to them. Otherwise, wear them down from a distance and try to make your alpha strikes count.

Oh, and by the way, no light in the game can mount 2 ERLL at 150 kph, with ECM, with JJs. The only light with ECM + jets is the Spider 5D, and the fastest I can make it go in Smurfys with 2 ERLL is 130 kph. And that isn't counting the fact that the XL220 engine doesn't even have enough sinks to be legal to drop, meaning you'd have to downgrade the engine even further.

#3 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 22 April 2014 - 08:25 AM

They sacrifice their ability to effectively kill other lights.

#4 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 22 April 2014 - 08:38 AM

View PostACH75, on 22 April 2014 - 08:09 AM, said:

I think that engine's weight scaling has to be adjusted a bit... :D

Many lights mech can pair long range weapons while still equipping the bigger XL engine they support and it's not fair! ;)

150Kph + tiny shape + twin long range weapons + JJ + ecm + lag shield + twin strike modules seems to me very OP cause they have all the advantages the game can offer without sacrificing
almost nothing... :ph34r:

STD and XL may have a little heavier starting weight then a perfect fixed linear scaling weight
every step causing also some significant weight reduction for the biggest engines in order
to help Assault Mechs in reaching decent speeds and maneuvrability...

No.

No, to each and every part of your post.

Lights' only defense is speed. They cannot mount enough armor to survive at slower speeds.

Decent speeds and maneuverability? Assaults are already too fast and maneuverable.

#5 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 22 April 2014 - 08:39 AM

View PostFupDup, on 22 April 2014 - 08:13 AM, said:

Lights with 2 ERLL are annoying for sure, but hardly gamebreaking or overpowered in any way/shape/form. "Proper" lights built around MLas (with maybe SSRMs thrown in) munch them for breakfast and they die easy enough if you can get close to them. Otherwise, wear them down from a distance and try to make your alpha strikes count.

Oh, and by the way, no light in the game can mount 2 ERLL at 150 kph, with ECM, with JJs. The only light with ECM + jets is the Spider 5D, and the fastest I can make it go in Smurfys with 2 ERLL is 130 kph. And that isn't counting the fact that the XL220 engine doesn't even have enough sinks to be legal to drop, meaning you'd have to downgrade the engine even further.


Strip left arm armor and some from the head, equip XL 245 and you're above 145kph with ECM and JJ... close enough ;)

Anyway raising a bit the starting engine weight can solve the long range weapon pairing...

Some Engines weight the same, for example XL 250 and XL 255 weight both 12,5tons so the choice of the 250 is useless...

#6 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 22 April 2014 - 08:41 AM

View PostACH75, on 22 April 2014 - 08:39 AM, said:


Strip left arm armor and some from the head, equip XL 245 and you're above 145kph with ECM and JJ... close enough ;)

Anyway raising a bit the starting engine weight can solve the long range weapon pairing...

Some Engines weight the same, for example XL 250 and XL 255 weight both 12,5tons so the choice of the 250 is useless...

But you won't have "two long range weapons" on that specific Spider config, which was what you mentioned in the original post of this thread.

#7 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 22 April 2014 - 08:42 AM

View PostACH75, on 22 April 2014 - 08:09 AM, said:


Many lights mech can pair long range weapons while still equipping the bigger XL engine they support and it's not fair! ;)



LOL.

I have a 4-year old daughter. She likes to say that. When she does... I tell her... DEAL WITH IT! Life ain't fair.

There's only ONE winner in first place. Everyone else is a LOSER.

Yes, I'm raising her to think that way. More people should.

#8 WhoDidTheElf

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 112 posts

Posted 22 April 2014 - 08:45 AM

Sounds like some one was harassed by a ERLL Raven.

Just sick another light on them. They get roflstomped by other lights.

#9 Der_Goetz

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 78 posts
  • LocationGermany

Posted 22 April 2014 - 08:47 AM

Another point to lights and engines is, that a light like the jenner can mount an 300 XL. The standart version STD 300 is stock engine in an atlas. So an Atlas = 100 t and a jenner = 35 t can use the same engine. For me that is like a VW Käfer use a Truck engine. I think they can review this a little.

Edited by Drake Grayson, 22 April 2014 - 08:48 AM.


#10 Kaldor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts
  • LocationWisconsin

Posted 22 April 2014 - 08:48 AM

View PostWhoDidTheElf, on 22 April 2014 - 08:45 AM, said:

Sounds like some one was harassed by a ERLL Raven.

Just sick another light on them. They get roflstomped by other lights.


Or just shoot them repeatedly as they try to stop and become a sniper. I see a light with ERLL, I think "snack"

#11 FlipOver

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,135 posts
  • LocationIsland Continent of Galicia, Poznan

Posted 22 April 2014 - 08:49 AM

View PostFupDup, on 22 April 2014 - 08:13 AM, said:

Lights with 2 ERLL are annoying for sure, but hardly gamebreaking or overpowered in any way/shape/form.

I beg to differ:
Posted Image

Not that I'm saying the OP is right, but someone who knows how to use a light with snipping weaponry can and will be a tough opponent to destroy and he/she might very well destroy half of your team (Mind you the picture's example was in a small map).
Btw without JJ, the RVN can do those 150kph.

Edit - I do support the idea of not letting a small 'mech equip too heavy or large weapons...

Edited by flipover, 22 April 2014 - 08:51 AM.


#12 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 22 April 2014 - 08:49 AM

Just be careful how hard you drive that message home Blastman. I know a few There can be only One thinking teens who hugged a speeding semi cause they failed to be #1.

I'm a do your best, accept the outcome parent myself.

#13 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 22 April 2014 - 08:49 AM

View PostDurant Carlyle, on 22 April 2014 - 08:38 AM, said:

No.

No, to each and every part of your post.

Lights' only defense is speed. They cannot mount enough armor to survive at slower speeds.

Decent speeds and maneuverability? Assaults are already too fast and maneuverable.


You can have your speed! ...but don't stay out of reach with twin long range weapons... come closer ;)

Assaults are already too fast? lol... everything under 65Kph without JJ is pure crap in maneuvrability...

#14 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 22 April 2014 - 08:51 AM

Changing the reactor weights around, will break canon loadouts.

That said, I added tags to the thread.

#15 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 22 April 2014 - 08:51 AM

View PostACH75, on 22 April 2014 - 08:49 AM, said:


You can have your speed! ...but don't stay out of reach with twin long range weapons... come closer ;)

Assaults are already too fast? lol... everything under 65Kph without JJ is pure crap in maneuvrability...

Which is why we compensate with tons of armor! :ph34r:

#16 Rofl

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 435 posts
  • LocationTrash can around the corner.

Posted 22 April 2014 - 08:51 AM

View PostDrake Grayson, on 22 April 2014 - 08:47 AM, said:

Another point to lights and engines is, that a light like the jenner can mount an 300 XL. The standart version STD 300 is stock engine in an atlas. So an Atlas = 100 t and a jenner = 35 t can use the same engine. For me that is like a VW Käfer use a Truck engine. I think they can review this a little.

View PostKaldor, on 22 April 2014 - 08:48 AM, said:

Or just shoot them repeatedly as they try to stop and become a sniper. I see a light with ERLL, I think "snack"


Pretty much this. I am almost exclusively running my 2 ERLL Raven 3L. There's only two outcomes to a match:

1. I'm top damage (600+)
2. I'm lowest damage (under 50 not uncommon!)

Depends on how dumb or smart my opponents are, if their lights are equipped better to deal with me, how much they are paying attention to their rear arc, etc.

It's a really, really awesome build for tearing teamwork apart. I love when I get 4+ heavies to turn around and try to find me. My work is done. I can and will outmaneuver all of them and wound them enough for my team to finish them off.

#17 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 22 April 2014 - 08:53 AM

View PostACH75, on 22 April 2014 - 08:49 AM, said:

Assaults are already too fast? lol... everything under 65Kph without JJ is pure crap in maneuvrability...

And that's the way assaults are SUPPOSED to be.

#18 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 22 April 2014 - 08:53 AM

View PostFupDup, on 22 April 2014 - 08:41 AM, said:

But you won't have "two long range weapons" on that specific Spider config, which was what you mentioned in the original post of this thread.


Yes you do... 2 ERL, XL245, ECM, 1 or 2 JJ depends how much armor you want to strip from left arm and head... (don't forget Endo-Steel+FF)

Edited by ACH75, 22 April 2014 - 09:01 AM.


#19 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 22 April 2014 - 08:56 AM

View Postflipover, on 22 April 2014 - 08:49 AM, said:

I beg to differ:

-pic-

Not that I'm saying the OP is right, but someone who knows how to use a light with snipping weaponry can and will be a tough opponent to destroy and he/she might very well destroy half of your team (Mind you the picture's example was in a small map).

Underlined/bolded for emphasis.

Having a good match with something doesn't make that something overpowered or imbalanced. Otherwise, my Streaktaro would be a destroyer of worlds and a metabeast because it's broken 1000 damage on more than a few occasions. Maybe you're just good, and/or maybe the enemy team is babies. Or maybe a bit of both. But, there's nothing morally wrong about getting a high score unless you were able to achieve that high score substantially easier with that loadout than any other loadout you have available.


View Postflipover, on 22 April 2014 - 08:49 AM, said:

Btw without JJ, the RVN can do those 150kph.

That doesn't fulfill the OP's conditions, though.

#20 Kaldor

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts
  • LocationWisconsin

Posted 22 April 2014 - 08:56 AM

View PostACH75, on 22 April 2014 - 08:49 AM, said:


Assaults are already too fast? lol... everything under 65Kph without JJ is pure crap in maneuvrability...


Step 1: Buy a Phract 3D (70 tonner)
Step 2: Add 4 JJs
Step 3: Add XL300
Step 4: Add weapons of choice (2 PPCs, & 2 LLs or LPLs for me)
Step 5: Sprinkle with DHS
Step 6: Profit

3D is one of those mechs that still does very well even after a bunch of nerfs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users