#61
Posted 02 May 2014 - 09:07 AM
I don't like nerfs but this pales in comparison to a lot of things. So, again, if you have a problem with the Raven legs, play a Locust and come back and talk to me. At least you have the benefit of full armor on your legs vs. the MWO Locust paying the price from the TT stupidity.
#62
Posted 02 May 2014 - 09:11 AM
Trauglodyte, on 02 May 2014 - 09:07 AM, said:
I don't like nerfs but this pales in comparison to a lot of things. So, again, if you have a problem with the Raven legs, play a Locust and come back and talk to me. At least you have the benefit of full armor on your legs vs. the MWO Locust paying the price from the TT stupidity.
I went through the horrors of Locust grinding as part of my Overlord package, and I can say that I support a Raven hitbox restoration to regular size. Yes, the Locust is in a very, horrifically weak state right now, I don't think most people would disagree with that. However, the Locust's current condition is not the Raven's fault, so the Raven shouldn't have to pay for it.
#63
Posted 02 May 2014 - 09:32 AM
Trauglodyte, on 02 May 2014 - 09:07 AM, said:
I don't like nerfs but this pales in comparison to a lot of things. So, again, if you have a problem with the Raven legs, play a Locust and come back and talk to me. At least you have the benefit of full armor on your legs vs. the MWO Locust paying the price from the TT stupidity.
Back when hitreg was still poor, but PPCs were gaining traction AND the 3L was still the meta mech AND the hitbox change hadn't occurred yet, I legged those damn things with PPCs. Some would say I got lucky... All I can say is "they were nevermore".
Edited by Deathlike, 02 May 2014 - 09:32 AM.
#64
Posted 02 May 2014 - 09:33 AM
FupDup, on 02 May 2014 - 09:11 AM, said:
You're correct in that and I'm not saying that the Raven should suffer because of the Locust. What I'm saying, though, is that the original side and center torsos on the Raven were so screwed that they updated them while still being forced to expand the legs just so you could hit the damned things. The irony is that they expanded the Raven legs to be more managable to hit and yet we still have Spider/FS torsos that take nothing (unless you're driving it where they take damage even when you're not getting fired at).
Deathlike, on 02 May 2014 - 09:32 AM, said:
Back when hitreg was still poor, but PPCs were gaining traction AND the 3L was still the meta mech AND the hitbox change hadn't occurred yet, I legged those damn things with PPCs. Some would say I got lucky... All I can say is "they were nevermore".
You are awful with puns.
I remember the Raven at release and I also still remember, very clearly, all of the shots that I fired at the Raven only to see them sailing inbetween their legs. The pelvis is wide enough to where its spindly legs make it near impossible to hit routinely. So, that is why I think PGI made the change. On a mech that size, not being able to hit its legs makes for a balance issue. Yet, they haven't done anything to the Spider which isn't as wide and has skinnier arms/legs.
Edited by Trauglodyte, 02 May 2014 - 09:36 AM.
#65
Posted 02 May 2014 - 09:36 AM
Trauglodyte, on 02 May 2014 - 09:33 AM, said:
The Spider's CT is part of the Matrix. LEG ALL LIGHTS!
Quote
I should probably rename my Raven Lenore.
#67
Posted 02 May 2014 - 12:50 PM
#69
Posted 02 May 2014 - 01:34 PM
FupDup, on 02 May 2014 - 09:11 AM, said:
The locust is better than it was. I *do* see a lot of locust pilots rambo-ing... I assume trying to grind thru lots of matches to level them up. All of them can carry a TAG.. doing so isn't a terrible idea. $$$ - People still don't get it though... If you get killed too much in lights, play like a cockroach. Stay in shadows, run in the low parts of a map, don't be seen. Locusts in the water are hilarious... they disappear!
#70
Posted 02 May 2014 - 01:37 PM
Yea lights were broken as all hell back then and even the slow Ravens were able to be used effectively due to its messed up hitboxes/reg. I'm a pretty good pilot, 3kdr on all chassis, so for me to crank up a 15kdr with the Streakmando/Craven really goes to show how broken things were.
God now that i think about it, i didnt die all that much in the non ecm Ravens. On the alt account i had no spare engines to swap in (at the time they maxxed at 245, which one would usually get from stock Jenners). So i went 210 XLE (it took a coupla games for me to realize how hard it was to shoot off a torso of a raven so XLE didnt matter), near max armor, MLs, SRMs, as much SHS as i could cram in and i played a good little parasite fighting with the main battleline. Since this was before sniper meta and HSR, i was racking up good damage and some kills focus firing on front line targets. Hiding behind an Atlas's leg worked like a charm, as it gave an enemy a tough choice who to blast, since odds are good i can shrug off incoming fire with my borked hit reg boxes, and mr Atlas is eating your face
Man.... Ravens really deserve the pain coming...
#71
Posted 02 May 2014 - 01:47 PM
Fierostetz, on 02 May 2014 - 01:34 PM, said:
The locust is better than it was. I *do* see a lot of locust pilots rambo-ing... I assume trying to grind thru lots of matches to level them up. All of them can carry a TAG.. doing so isn't a terrible idea. $$$ - People still don't get it though... If you get killed too much in lights, play like a cockroach. Stay in shadows, run in the low parts of a map, don't be seen. Locusts in the water are hilarious... they disappear!
It is really hard, though, getting people to understand that, even if you're in a Locust with a couple of missiles or just an ER Lrg Laser, you're still better use to the team alive scratching people than you are dead doing nothing. What's worse is people know that the Locust only weighs 20 tons but they still think that they can take the same damage that a Spider or the various 35 tonners can. 16 armor on the legs says that you can't/won't make it very far playing like an idiot on fire.
#72
Posted 02 May 2014 - 03:34 PM
Trauglodyte, on 02 May 2014 - 01:47 PM, said:
It is really hard, though, getting people to understand that, even if you're in a Locust with a couple of missiles or just an ER Lrg Laser, you're still better use to the team alive scratching people than you are dead doing nothing. What's worse is people know that the Locust only weighs 20 tons but they still think that they can take the same damage that a Spider or the various 35 tonners can. 16 armor on the legs says that you can't/won't make it very far playing like an idiot on fire.
I run a neon camo'd locust with either 5 meds, or 4 meds and a flamer. I hang out at about 1200m shooting my lasers to draw attention, or my flamer to generate interest. I make sure that turning to face me... means their backs are to my team
#73
Posted 02 May 2014 - 03:47 PM
#74
Posted 02 May 2014 - 04:16 PM
Trauglodyte, on 02 May 2014 - 09:33 AM, said:
You're correct in that and I'm not saying that the Raven should suffer because of the Locust. What I'm saying, though, is that the original side and center torsos on the Raven were so screwed that they updated them while still being forced to expand the legs just so you could hit the damned things. The irony is that they expanded the Raven legs to be more managable to hit and yet we still have Spider/FS torsos that take nothing (unless you're driving it where they take damage even when you're not getting fired at).
The Raven's old "unhittable-ness" issues were not due to hitboxes. They were due to lagshield. The side torsos were definitely very efficient at damage spreading because they extended along the beak, but that specific part of the mech was not "broken."
As for Spideys and Fuegostarters, I seem to fight them just fine most of the time. I might miss shots fairly often, but that's because I'm a bad pilot who should feel bad. But then again, I have a ping of ~50-60, so I only get hitreg issues once in a blue moon...and the few times I do, it's usually on something like an Atlas or Jagermech lol.
Edited by FupDup, 02 May 2014 - 04:20 PM.
#75
Posted 02 May 2014 - 05:14 PM
Trauglodyte, on 02 May 2014 - 09:33 AM, said:
You're correct in that and I'm not saying that the Raven should suffer because of the Locust. What I'm saying, though, is that the original side and center torsos on the Raven were so screwed that they updated them while still being forced to expand the legs just so you could hit the damned things. The irony is that they expanded the Raven legs to be more managable to hit and yet we still have Spider/FS torsos that take nothing (unless you're driving it where they take damage even when you're not getting fired at).
As someone who played since closed beta.. the hit boxes on the Raven was never the problem. It was the faulty implementation of HSR that made the 3L the beast that it was when the hit boxes were expanded.
Originally, pre ECM implementation, the Ravens as a whole were lackluster compared to the other light mechs of the era(Jenners, Commandos).. There was nothing inherently broken about the Raven hit box.. only with the system that they implemented to try to fix their half assed system, HSR.
#76
Posted 02 May 2014 - 09:16 PM
#77
Posted 03 May 2014 - 04:15 PM
Honestly getting disgusted with this game at this point solely because of this. I want to be a Raven Pilot and I don't want to be stuck with the 3L to be a viable Raven pilot.
#78
Posted 03 May 2014 - 04:46 PM
#79
Posted 03 May 2014 - 05:01 PM
http://i.imgur.com/CvAhO5r.jpg
#80
Posted 03 May 2014 - 06:32 PM
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