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Ngng Podcast With Paul Inouye

Weapons News Metagame

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#101 Deathlike

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Posted 23 April 2014 - 01:09 PM

View PostCattra Kell, on 23 April 2014 - 01:06 PM, said:

I don't, source where I say I do. Until then [Citation needed]


He was asking you the question straight up.

Edited by Deathlike, 23 April 2014 - 01:09 PM.


#102 Nicholas Carlyle

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Posted 23 April 2014 - 01:09 PM

View PostDeathlike, on 23 April 2014 - 01:09 PM, said:


He was asking you the question straight up.


I guess that wasn't clear some how?

#103 Cattra Kell

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Posted 23 April 2014 - 01:10 PM

View PostRoadbeer, on 23 April 2014 - 01:08 PM, said:

Thanks, all the proof I needed that the Private Match System was NGNG driven over casual group play or CW.

Remember the good old days when Solaris7 style of play was going to be "down the road" after CW, now we know why we're getting it first.


Oh geeze Roadbeer - you got us. It sure was us the whole time. Yep, you sure showed everyone. Good job.

#104 Nicholas Carlyle

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Posted 23 April 2014 - 01:10 PM

View PostCattra Kell, on 23 April 2014 - 01:10 PM, said:

Oh geeze Roadbeer - you got us. It sure was us the whole time. Yep, you sure showed everyone. Good job.


Do you think 3 Large Lasers are overpowered?

#105 Daekar

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Posted 23 April 2014 - 01:12 PM

View PostBobzilla, on 23 April 2014 - 10:26 AM, said:

So the clan mechs with static engines leading to slower max speeds and worse damage mitigation though mobility get shot at with pinpont weapons.
The IS mechs can take bigger engines leading to faster max speeds and better damage mitigation though mobility get shot at with all spread damage.

Does that seem completely backwards to anyone else?


With the rate at which Clan mechs are going to be putting out damage, you will be thankful it is this way. A CUAC/20 is horrifying whether it's burst fire or not, and some mechs will carry two. That's like being shot with 9 Large Lasers at once. You better twist and shout, son, because if you don't your ass is grass.

#106 Cattra Kell

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Posted 23 April 2014 - 01:12 PM

View PostDeathlike, on 23 April 2014 - 01:09 PM, said:


Wasn't NGNG responsible for the Huginn? I mean, by comparison, the Oxide looks "competitive".


We have never made a hero mech ever

View PostNicholas Carlyle, on 23 April 2014 - 01:09 PM, said:


No, I'm asking you. Do you think 3 Large Lasers is overpowered?

I just don't get why you guys act like sycophants, if you are good at this game, you must know that 3 Large Lasers is not overpowered. And since you actually have access to Paul, maybe you should do us all a favor and tell him.


I misunderstood, apologies.

No I don't - I think 3 LL's are fine if you want to boat that many. Personally I never build over two except for the times before ghost heat where I would run 6LL stalkers in comp drops.

#107 RG Notch

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Posted 23 April 2014 - 01:13 PM

View PostRoadbeer, on 23 April 2014 - 01:08 PM, said:

Thanks, all the proof I needed that the Private Match System was NGNG driven over casual group play or CW.

Remember the good old days when Solaris7 style of play was going to be "down the road" after CW, now we know why we're getting it first.

Umm we're getting it first because it costs real money to play in private matches. Why is this so hard to figure out? New mechs and private matches can be instantly monetized. What do we get lots of new ...I'll give you a clue it's not maps or modes. What do we get before CW.... private matches that require premium.
I get that this is a business, but these folks are in it for short term cash grabbery. Why do people treat NGNG stuff as anything other than PGI's propaganda arm?

#108 Gas Guzzler

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Posted 23 April 2014 - 01:14 PM

View PostNicholas Carlyle, on 23 April 2014 - 01:10 PM, said:


Do you think 3 Large Lasers are overpowered?


Yeah I've been saying we should increase the LL ghost heat threshold up one. No reason why it should be only 2. Given that you need to hold them on target I don't think that would hurt anything.

#109 Nicholas Carlyle

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Posted 23 April 2014 - 01:14 PM

View PostCattra Kell, on 23 April 2014 - 01:12 PM, said:


We have never made a hero mech ever



I misunderstood, apologies.

No I don't - I think 3 LL's are fine if you want to boat that many. Personally I never build over two except for the times before ghost heat where I would run 6LL stalkers in comp drops.


So, next time you guys chat with Paul, could you make it a point to explain that to him?

Thanks.

View PostGas Guzzler, on 23 April 2014 - 01:14 PM, said:


Yeah I've been saying we should increase the LL ghost heat threshold up one. No reason why it should be only 2. Given that you need to hold them on target I don't think that would hurt anything.


I don't think anyone aside from Paul thinks 2 is a good idea.

#110 Roadbeer

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Posted 23 April 2014 - 01:15 PM

View PostCattra Kell, on 23 April 2014 - 01:10 PM, said:


Oh geeze Roadbeer - you got us. It sure was us the whole time. Yep, you sure showed everyone. Good job.

Really, you can't see how the constant pissing in their ear about how bad you like to stroke your epeen, and want to be able to do it easier, wouldn't motivate that change of focus over say, you know, a real question like...

"84% of your players drop solo, why do you think that changed in a year with the implementation of the 4 player cap, when before hand most people played in groups (Bryan Ekman, ATD 34)?"

Instead we get

"YAY!!! ESPORTS!!!!"

#111 Cattra Kell

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Posted 23 April 2014 - 01:16 PM

View PostNicholas Carlyle, on 23 April 2014 - 01:14 PM, said:


So, next time you guys chat with Paul, could you make it a point to explain that to him?

Thanks.


Sure thing - except I'm pretty sure he already knows and it was more of a misspoken sentence. See "Trebuchet meta" in the Dev blog.

But here I go shilling and PGI-pologist.

#112 Deathlike

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Posted 23 April 2014 - 01:17 PM

View PostCattra Kell, on 23 April 2014 - 01:12 PM, said:

We have never made a hero mech ever


Let me rephrase it, since you are not directly responsible for hero mechs.

Do you not give feedback or get any access to the hero mech before the rest of us?

Note that you were posting all this info PRIOR to the release of the last few hero mechs AND were trying to get hero mech suggestions for a Hero Blackjack AND Hero Quickdraw.

If I'm also not mistaken, you were asking for feedback on "how to improve the Oxide", but nothing came to pass for that.

Edited by Deathlike, 23 April 2014 - 01:18 PM.


#113 Cattra Kell

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Posted 23 April 2014 - 01:20 PM

View PostRoadbeer, on 23 April 2014 - 01:15 PM, said:

Really, you can't see how the constant pissing in their ear about how bad you like to stroke your epeen, and want to be able to do it easier, wouldn't motivate that change of focus over say, you know, a real question like...

"84% of your players drop solo, why do you think that changed in a year with the implementation of the 4 player cap, when before hand most people played in groups (Bryan Ekman, ATD 34)?"

Instead we get

"YAY!!! ESPORTS!!!!"


Because I personally like e-sports. I played CAL for CS1.6 and CS:S. I use to play in the Highlander torny for TF2 with the 2Fort2Furious crew. I use to play local tornys for War3 Dota and now I also play Dota 2.

I enjoy competitive. That being said your baseless accusations that I had something to do with the lobby system is false. Would I be telling a lie if I said I didn't like it? Yeah - I enjoy playing e-sports and so do a ton of people in Marik, RHoD and MCRB.

#114 Kaldor

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Posted 23 April 2014 - 01:22 PM

View PostCattra Kell, on 23 April 2014 - 01:10 PM, said:


Oh geeze Roadbeer - you got us. It sure was us the whole time. Yep, you sure showed everyone. Good job.


Cattra - dont feed the resident Marik troll. I thought people knew that.... :unsure:

But yeah, so many things glossed over. Specifically in the heat scale, cap, dissipation question section... Its like they just skim the threads that have been written with concrete math and a whole lot of input from a ton of people, and then cherry pick them to try and make themselves look correct so they can say they "addressed" it.

#115 Cattra Kell

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Posted 23 April 2014 - 01:23 PM

View PostDeathlike, on 23 April 2014 - 01:17 PM, said:


Let me rephrase it, since you are not directly responsible for hero mechs.

Do you not give feedback or get any access to the hero mech before the rest of us?

Note that you were posting all this info PRIOR to the release of the last few hero mechs AND were trying to get hero mech suggestions for a Hero Blackjack AND Hero Quickdraw.

If I'm also not mistaken, you were asking for feedback on "how to improve the Oxide", but nothing came to pass for that.


I am given the info yes - but I do not have the contacts to offer suggestions before they are released. I am usually given the info only a day or so before release.

Gathering info on what the community would like to see in one single spot is not the same as designing. I hope one of the community mechs get picked but I honestly have no idea if they will or not. I'm left in the dark too until the last possible moment. Apologies if this doesn't suffice your question.

#116 Gas Guzzler

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Posted 23 April 2014 - 01:23 PM

To be honest though the ghost heat penalty for 3 LLs is actually very small. 3 LLs should be 21 and its 24.53. Compare to 3 PPCs should be 30, and they are like 42. YIKES!

#117 Mister Blastman

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Posted 23 April 2014 - 01:25 PM

View PostShlkt, on 23 April 2014 - 08:01 AM, said:

Another SRM hit detection bug has been discovered but the fix is not scheduled for inclusion with the April 29th patch; the hit detection issue is significant enough that he's considering an SRM nerf for fear that the fix will make them OP otherwise


I say let them be OP!
It is high time Snipers feared SRM brawlers. Their day of reckoning is coming and we'll be happy to bring it to them.

#118 Daekar

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Posted 23 April 2014 - 01:25 PM

View PostDeathlike, on 23 April 2014 - 01:09 PM, said:


Wasn't NGNG responsible for the Huginn? I mean, by comparison, the Oxide looks "competitive".


Where on earth did you get that idea? If they were, it obviously wasn't implemented as they specified, because Phil and the gang were very "meh" about it overall. In fact, there is a podcast where Cattra specifically details what he would change to improve it.

You guys just hate on everybody.

The suggestion that Private Matchmaking is the result of evil backroom NGNG machinations is totally ridiculous. Not only is it taking away that last straw that was descending into the back of the competitive camel, but it seems (based on what I've read in discussion about 5-11 groups) to be leading to a better group experience for groups of all types and sizes.

Roadbeer, I expect better of you. This is not up to your usual trolling standards... at least be clever. I much prefer your witty side to this "I'm only bothering to troll because I'm bored." Put some heart into it.

#119 Roadbeer

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Posted 23 April 2014 - 01:28 PM

View PostCattra Kell, on 23 April 2014 - 01:20 PM, said:

That being said your baseless accusations that I had something to do with the lobby system is false.

LOL,

Don't use Marik, when you mean MCW, which while it began with us, how many House Marik units do you actually see in it?
When was the last time you saw Marik Monday Madness on the NGNG server with a population over 40? How big did it used to be? I recall crashing your TS server on at least one occasion with it.

Organized groups are dying, and the championing for "ESports" while ignoring the root of the 84% problem makes it less of an interview with Paul, and more of a commercial.

#120 Deathlike

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Posted 23 April 2014 - 01:29 PM

View PostCattra Kell, on 23 April 2014 - 01:23 PM, said:

I am given the info yes - but I do not have the contacts to offer suggestions before they are released. I am usually given the info only a day or so before release.

Gathering info on what the community would like to see in one single spot is not the same as designing. I hope one of the community mechs get picked but I honestly have no idea if they will or not. I'm left in the dark too until the last possible moment. Apologies if this doesn't suffice your question.


That's fine. I thought for a moment there that (most of) NGNG was part of the "Secret Squirrel" program (it may just be a few or something, so they probably can't reveal themselves).

With that said, I have heard/read from other sources that NGNG's forums was the place to have "civilized discussions", but there's plenty of that around here (some with more emotional or vitriolic responses about the same topics). I would hope that there isn't a misconception that here on the MWO boards that we aren't trying to discuss things civilly as much as possible.

Also, congrats to placing in your league's tourney.





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