I'll offer a slightly different perspective. The problem may be the new player experience. It just takes WAY too long to grind out a decent mech. The difference between a mech with Elite masteries and one with only basics is night and day, particularly for energy builds. As a player since CB I had actually completely lost sight of this as I'm currently sitting on ~100m cbills and I'm easily one of the poorer Founders due to long stretches where I wasn't playing.
So sometime after PGI started touting the improvements they'd made to the new player experience I made an alt account and decided to see how long it'd take to ramp up in my favorite mech. It wasn't pretty. Even knowing how to pilot my mech, what tactics to watch for, what equipment to purchase and use, it still took ages to be able perform at the levels I could on my main account because exp for the efficiencies was coming in so slowly, not to mention C-bills for purchasing and kitting out the necessary variants to get Elites unlocked and maxed. But I did it, got my 4P up and running. It was a surprisingly painful experience.
Afterwards I attempted to use that account to train up on light mechs as I'd never done it before. I didn't make it through all the Elites for my Commandos. Having to run them at 90kph (no Speed tweak) with subpar loadouts (barely any C-bills) was just too much of a pain.
And that experience is from someone who more or less 'knows what they're doing". Imagine someone trying the game out and
not knowing that DHS is all but mandatory,
not immediately grasping that Elite efficiencies make massive differences in how a mech plays, let alone the basic feel of how matches play out. Yes, the knowledge can be imparted by friends trying to recruit someone but this does not remove the grind. Yes the process of acquiring mechs and even experience can be shortcutted to degrees by making MC purchases but would someone be likely to invest in the game if they are not yet having fun? And is someone going to be having much fun if they arrive on the field of battle to see people ostensibly in the same mech as they are, with the same loadout, performing far better than they can because of the efficiencies? Or perhaps they can't even
field the same loadouts as those they're facing because they
don't have the C-bills for XLs, endo-steel, and DHS. Add to this the imperfections in the MM system and it becomes a hard sell. Some will stick it out. But it's understandable when some don't.
It's a tough problem. Getting new players ramped up while keeping vets interested isn't an easy task. There are a lot of factors involved though. It isn't as simple as 'groups are keeping new players down'. Neither is the solution as simple as telling all players of the game they must join an organized group to have any chance of enjoying themselves.
Tangent: I've seen several posts in this thread and others before it expressing how baffled they are that people don't 'just join a unit, i mean getting on TS isn't that hard'. No, getting the program isn't that hard. But using it might be. Not everyone is in an environment where they are free to speak. More to the point though, not everyone wants to deal with the cost of
interacting extensively with other people.
First, let's be real for a second: While there are plenty of decent people out there there are just as many if not more who present as obnoxious when they are ingame. I've been guilty myself at times even though I generally try not to be. Some folks don't even try. Finding a group that is free enough of those types to fit your individual tolerance is a lot of work. Then, even if you do find such a group, there's the matter of objectives (competitive or just for fun?) and existing group dynamics (it always takes time for people to warm to the new guy and integrate him into the routine, if it ever happens). And even if all that is overcome there is the matter of time. Its just flat out faster to drop solo. Period. Sometimes time isn't an issue, but sometimes it is. But are you likely to feel more or less obligated to drop with others if they 'recruited' you?
Each of the above factors is a point of friction and while the amount generated by each one will vary from person to person the fact is that they exist. And since the primary reason people generally play games is to have fun they are going to do all they can to minimize friction for themselves. Sometimes the cost of interacting with others is simply too high to be worth it. That isn't hard to understand at all.
Edited by Ardney, 23 April 2014 - 09:40 PM.