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Pug'd Need To Be Able To Opt Out Of Facing Premades

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#121 Z0MBIE Y0SHI

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Posted 24 April 2014 - 07:32 PM

View PostDaekar, on 24 April 2014 - 06:49 PM, said:

Is this supposed to make people more or less comfortable with the idea of joining groups? Because if I got stuck playing with a group with that level of maturity, you can bet I'd only make that mistake once...

EDIT: I don't really see the evil premade pugstomps like I did in beta... it just doesn't happen to me. I DO see myself matched with people who are WAY more skilled than I am. I'm pretty sure that the Elo system operates under such wide parameters that it's more or less ineffective for all practical purposes.


In the wrong context, this looks like insults.
In all reality, its just people messing around.

What this was meant to show is that premades (in my experience, again in the NA server) are pretty laid back, and people are more interested in being social as opposed to easy mode. Does this always happen? Hell no. But few people drop into a pug match with 4 people with a 'try hard' mindset, that just gets exhausting, especially since the rest of your team isn't interested in coordination outside of 'group hug'. Even the more hardcore, RHOD teams don't do that. Training against an unorganized team just creates bad habits. Thats what 12 mans are for.

#122 Navy Sixes

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Posted 24 April 2014 - 07:32 PM

View PostTycho von Gagern, on 24 April 2014 - 02:16 PM, said:

cue inexplicable premade push back in 3... 2... 1...

And here we go...

View PostPygar, on 24 April 2014 - 02:31 PM, said:


I just have a philosophy that says the key to winning this game is teamwork, not "meta" builds or single pilot heroics- and I don't appreciate being demonized for that being my playstyle....especially because 4vPUG "pre-made" groups are not the "Easy Win Button" that people are making it out to be....

So, "I troll the PUGs in a pre-made to prove that trolling the PUGs in a pre-made isn't as easy as it looks. Awesome.

View PostBoris The Spider, on 24 April 2014 - 02:33 PM, said:


Two new players should be able to start the game, grouped up, as I did, and not get put straight into a meat grinder facing off against 12 man competitive house units every round until... they are just going to quit.

But new solo players are prem-food garbage and who cares if they quit or not, as long as I'm having fun.

View PostPygar, on 24 April 2014 - 02:55 PM, said:

You have pre-mades on your team that can help you just as often as pre-mades are on the other team. As for the "Get on TS", "Join a Guild" and "L2P" stuff... those of us that say that, are repeating it because we were told this same thing once upon a time, and we learned one way or the other that it is an essential truth in online multiplayer PVP...and really, we are only trying to help you.

So,
1) Thank god their is another master Aryan prem-squad on our team to save us worthless solo garbage from the master Aryan prem-squad on the enemy's team. This game is fun for everyone!
2) Don't like prems? Join a prem. Where have I heard this before? Oh yeah, I remember! "Think 6-PPC Stalkers are OP? Well, you could run one too, If you weren't such a loser drag on your team!" Again, fun for everyone!

View PostAdiuvo, on 24 April 2014 - 03:51 PM, said:

It makes matchmaker times longer if you split queues like that.

View PostKAT Ayanami, on 24 April 2014 - 04:37 PM, said:

This game does not have enough users to split the queue like that.

Funny, I remember everyone saying the same thing about "Skirmish Mode," and that worked out just fine.

They will do a group-only queue, and I feel bad for all the over 5 and under 11 squads dropping there, because I don't think their are enough of them on their own to keep it viable. Face it: all you 4-and-under groups will still be trolling in the PUGs, complaining about solo players all the while. I've said it before but it bears repeating:

You're not boogeymen. You're pathetic.

#123 -Natural Selection-

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Posted 24 April 2014 - 07:43 PM

SINGLE PLAYER MODE. Then all your worries of the evil people who like to play with friends are solved. All of your communication problems are solved. All of your random weight matching problems are solved. Why do you want to play with humans you cant control to give you a win again? If you don't want to take part in all the things that make a multiplayer game, why bother?

#124 Lorcan Lladd

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Posted 24 April 2014 - 09:06 PM

I don't mean to be insensitive with regards to your feelings - I too play solo about 90% of the time - but most premades you're fighting against in the solo queue really shouldn't be as skilled or dangerous as you make them out to be.

I assure you, a good solopubber can stomp them right back. The best analogy I can think of is WoT, where most platoons are composed by red to yellow players according to XVM. They're not exactly a threat, even compared to a single player, if he's blue or purple.

What you need to is identify the premade in question and harass its members, trying to force them to either fight you individually (allowing you take them out as easily as any other pubbie of comparable skill) or regroup to hunt you down (in this case, you'll keep them busy enough that your own pubbies won't have to fight them - thus, they should have a fair shot at fighting the rest of the enemy team).

It is necessary to learn how to cope with the situation. As PGI staff members have been saying for well over a year now, there are no plans to implement a queue exclusively for solo players.

Edited by Lorcan Lladd, 25 April 2014 - 05:55 PM.


#125 Damia Savon

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Posted 24 April 2014 - 09:13 PM

View PostJoseph Mallan, on 24 April 2014 - 10:41 AM, said:

Yes a 2man premade, with an 8 year old on it, is feeding on PUGs! ;)


I dunno.. I heard about this little girl named Sarah who was pretty good running a Jenner.. RIP.

#126 Damia Savon

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Posted 24 April 2014 - 09:21 PM

View PostTycho von Gagern, on 24 April 2014 - 12:18 PM, said:

On the other hand, many premade groups whinge that "they don't want to play against 'competitive teams,' they just want to "drop with their buds" (and [unspoken] lunch on easy PUG wins).

So it's no fun for them to play in an optimized competitive environment, but if you're solo trash you should shut up, L2P, and learn to enjoy your role as food.

Let's see how many 2-4 teams are really willing to give up the easy-cheese mode PUGs and go play in the group queue against other premade teams. My prediction is 'not many.' Mamma used to say, "It ain't no fun when the rabbit's got the gun."


Well you got one part right, a lot of us just want to play with our buds. I've played in a lot of "premades" some have comms and some don't (yes.. shocking I know.. you want to play with friends even if you cannot coordinate your evil plan).

Sometimes we do kick butt and other times we get slaughtered by said PUGS. The reality is we *DO NOT GIVE A S**T*

We have fun playing together.

Sure some premades are made up of smug, jerks but those are in the minority. People just like to blame premades because they are not nearly as good a pilot as they think they are.

Sorry but I am getting so bloody tired of people whining their heads off over premades when grouping up is the *only* way you are sure you can play with your friends.

Sheesh. Get over it already.

#127 Damia Savon

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Posted 24 April 2014 - 09:30 PM

View PostCygnusX7, on 24 April 2014 - 01:05 PM, said:

There's a reason this conversation comes up weekly... and it's not the new guys fault.
I've met some very helpful people on TS and some who I consider friends.

It's too bad there isn't at least a TS integration to the game.

I have my doubts that PGI could come up with a good comms solution. If they do I will apologize via VOIP at the beginning of each match.


You know what I find funny? All the people who complain about no useful in game voice and then turn right around and demand the ability to mute players, lances and so forth. Ummm I know people can be real Ftards but wouldn't muting them just hurt the coordination you are wanting?

People in this game whine enough and toss enough insults via text chat to make you shake your head in disgust. Can you imagine what it would be like to listen to someone yell throughout a match about how horrible their team is, how everyone sucks, so and so is such a noob.. etc?

That alone will kill the enjoyment for most people because I swear the maturity level of the average MWO player is 10 years old.

#128 Joseph Mallan

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Posted 25 April 2014 - 05:19 AM

View PostDamia Savon, on 24 April 2014 - 09:13 PM, said:


I dunno.. I heard about this little girl named Sarah who was pretty good running a Jenner.. RIP.

Oh I know. I am not insulting the memory of the lil angel... At least I hope I am not. :)

However, I cannot help but point out that saying a two man with a 5 year old is going to be "PUGStomping" is ridiculous! Sarah and the players like her, don't even understand THAT logic. "Get 'em good Daddy!" Is as innocent as can be.

Edited by Joseph Mallan, 25 April 2014 - 05:19 AM.


#129 Clit Beastwood

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Posted 25 April 2014 - 06:21 AM

View PostSstaan, on 24 April 2014 - 08:59 AM, said:

Sadly telling people "Use Team Speak" is absurd. Not all PC multi task equally efficiently and "Team Speak" takes alot of bandwidth, which is why many people don't use it. So though I do agree some sort of Voice Communication would help, you really need a machine that can handle it and the game at the same time. Ventrillo works for this too, however it is a paid service so hardly a good option either.
.


Not true, most TS servers use between 7 and 10 kbits of bandwidth, which is negligible. It's akin to leaving a website like tumblr open in a background tab. Give it a try!

#130 CMDR Sunset Shimmer

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Posted 25 April 2014 - 06:24 AM

View PostFlaming oblivion, on 24 April 2014 - 08:11 AM, said:

Simple if we chose to PuG and don't wish to feed the pre mades free wins through the following problems

*They know how each other play
*They can pick a really strong mech combination
*They have all the advantages that come with voice communication.

Give PuGs the choice to opt out of facing pre made teams. If your fine with facing pre mades wonderful, If not opt out.

This creates a fairer environment for all , The only people I'm hestitant to make this post because of are the ones that will go mental at this suggestion making any excuse they can to defend the "Target practice cannon fodder PuGs they've fed on for so long"


HA...HAHAHA.

you have no idea what the hell "Lone Wolf" players are for do you? Lone Wolves are ment to plug holes in house units once community warfare hits... You fill the holes in units who do not have enough men to field properly.

There will be no choice, the entire point of being a lone wolf in this game is to plug those holes. That's been the plan for 2+ years now... It's not going to suddenly change.

#131 Joseph Mallan

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Posted 25 April 2014 - 06:29 AM

View PostDamia Savon, on 24 April 2014 - 09:30 PM, said:


You know what I find funny? All the people who complain about no useful in game voice and then turn right around and demand the ability to mute players, lances and so forth. Ummm I know people can be real Ftards but wouldn't muting them just hurt the coordination you are wanting?

People in this game whine enough and toss enough insults via text chat to make you shake your head in disgust. Can you imagine what it would be like to listen to someone yell throughout a match about how horrible their team is, how everyone sucks, so and so is such a noob.. etc?

That alone will kill the enjoyment for most people because I swear the maturity level of the average MWO player is 10 years old.
That depends on how hard the Muted player is Trolling! If he is purposely making communication difficult, Muting would benefit the team as a whole.

View PostJade Kitsune, on 25 April 2014 - 06:24 AM, said:


HA...HAHAHA.

you have no idea what the hell "Lone Wolf" players are for do you? Lone Wolves are ment to plug holes in house units once community warfare hits... You fill the holes in units who do not have enough men to field properly.

There will be no choice, the entire point of being a lone wolf in this game is to plug those holes. That's been the plan for 2+ years now... It's not going to suddenly change.

Um... in one year Groups went from the Majority to the Endangered list. Meditate on that for a minute and ask yourself that question again. :)

#132 CMDR Sunset Shimmer

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Posted 25 April 2014 - 06:35 AM

View PostJoseph Mallan, on 25 April 2014 - 06:29 AM, said:

Um... in one year Groups went from the Majority to the Endangered list. Meditate on that for a minute and ask yourself that question again. :)


Don't need to Mallan.

House units are composed of those who ally with a house... essentially still "pugs" as we know them, yet they will be grouped with other's from said house, instead of the hodge podge of teams we currently see in games.

Lone wolves will be pulled on to plug holes in house units that for whatever reason, are not able to field the proper amount of warriors.

Mercernary's will of course bid for contracts with house units, also being used to enhance house units. Though with a different set of goals [if what we currently know about CW is accurate.]

Regardless, the main "fighting" is between the great houses, and the Clans of course [assuming they actually make that a point.] If you play lone wolf, you're plugging holes. The sooner you come to terms with that, the better off you'll be. Hell we've known about this since pretty much 2012... in the initial outlines for community warfare in the initial outlines for MWO in general.

#133 AlmightyAeng

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Posted 25 April 2014 - 06:38 AM

View PostJoseph Mallan, on 25 April 2014 - 05:19 AM, said:

However, I cannot help but point out that saying a two man with a 5 year old is going to be "PUGStomping" is ridiculous! Sarah and the players like her, don't even understand THAT logic. "Get 'em good Daddy!" Is as innocent as can be.


I dunno dude...have you seen kids these days?

Posted Image

Edited by Ghost Badger, 25 April 2014 - 06:38 AM.


#134 Roadbeer

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Posted 25 April 2014 - 06:41 AM

View PostJade Kitsune, on 25 April 2014 - 06:35 AM, said:


Don't need to Mallan.

House units are composed of those who ally with a house... essentially still "pugs" as we know them, yet they will be grouped with other's from said house, instead of the hodge podge of teams we currently see in games.

Lone wolves will be pulled on to plug holes in house units that for whatever reason, are not able to field the proper amount of warriors.

Mercernary's will of course bid for contracts with house units, also being used to enhance house units. Though with a different set of goals [if what we currently know about CW is accurate.]

Regardless, the main "fighting" is between the great houses, and the Clans of course [assuming they actually make that a point.] If you play lone wolf, you're plugging holes. The sooner you come to terms with that, the better off you'll be. Hell we've known about this since pretty much 2012... in the initial outlines for community warfare in the initial outlines for MWO in general.

Taking that into account.

We knew that in 2012, we also had the ability to form groups up to max size.

Now we're limited to 1 premade on a team of up to 4, and with groups on the backburner until sometime after CW (my guess is their standard 90 day benchmark :) )

So, the roles now will be 1 "House" unit of up to 4 with 8 solo faction payers or Lone Wolfs. Basically, it's now the group that is "filling the hole", with solos and Lone Wolfs fighting for the honor of the Great Houses of the Inner Sphere.

/shudder

#135 Joseph Mallan

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Posted 25 April 2014 - 06:42 AM

View PostGhost Badger, on 25 April 2014 - 06:38 AM, said:


I dunno dude...have you seen kids these days?

Posted Image

That is a baby having a blast!!! :)

#136 Fut

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Posted 25 April 2014 - 06:46 AM

View PostMeiSooHaityu, on 24 April 2014 - 08:18 AM, said:

The premade teams need individual players to back fill open spots for each game. They system would break without this (a lot of open slots or matches taking forever to launch).


Although I do think that a 'PUG Only' and a 'Groups Only' queue is the way to go, I somewhat see the logic behind this statement.

Which is why I think that solo people should be allowed to queue in the 'Groups Only' as well. There are many of us who PUG most of the time who are not afraid of the Pre-Made Boogey Man. Allowing these people to sit and wait, for however long it takes, to fill in 1 or 2 missing Mechs from otherwise full drops could alleviate the extended wait for the Grouped guys.

#137 Joseph Mallan

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Posted 25 April 2014 - 06:46 AM

View PostJade Kitsune, on 25 April 2014 - 06:35 AM, said:


Don't need to Mallan.

House units are composed of those who ally with a house... essentially still "pugs" as we know them, yet they will be grouped with other's from said house, instead of the hodge podge of teams we currently see in games.

Lone wolves will be pulled on to plug holes in house units that for whatever reason, are not able to field the proper amount of warriors.

Mercernary's will of course bid for contracts with house units, also being used to enhance house units. Though with a different set of goals [if what we currently know about CW is accurate.]

Regardless, the main "fighting" is between the great houses, and the Clans of course [assuming they actually make that a point.] If you play lone wolf, you're plugging holes. The sooner you come to terms with that, the better off you'll be. Hell we've known about this since pretty much 2012... in the initial outlines for community warfare in the initial outlines for MWO in general.

And I don't Want PUGs(Militia) protecting Tharkad! I want the 1st Royal Guards a Unit built on Loyalty, and dedication to the House. With some PUGs/Lone Wolves filling the gaps as needed!

#138 CMDR Sunset Shimmer

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Posted 25 April 2014 - 06:53 AM

View PostRoadbeer, on 25 April 2014 - 06:41 AM, said:

Taking that into account.

We knew that in 2012, we also had the ability to form groups up to max size.

Now we're limited to 1 premade on a team of up to 4, and with groups on the backburner until sometime after CW (my guess is their standard 90 day benchmark :) )

So, the roles now will be 1 "House" unit of up to 4 with 8 solo faction payers or Lone Wolfs. Basically, it's now the group that is "filling the hole", with solos and Lone Wolfs fighting for the honor of the Great Houses of the Inner Sphere.

/shudder


Not entirely... What you may see is multiple "lances" of house unit players being put onto the same team, with any lances that are not up to full strength suplimented with Lone Wolves. Or the game will pull from a pool of qued house players to form a unit.

Granted the above idea is just speculation on my part, but given how PGI seems to function, and the "Easy way out" that they tend to take, I'd guess it's one of the two things I mentioned above.

#139 meteorol

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Posted 25 April 2014 - 06:53 AM

View PostDamia Savon, on 24 April 2014 - 09:21 PM, said:

People just like to blame premades because they are not nearly as good a pilot as they think they are.


Just like quite a few premade players never get tired of blaming "worthless PUGs" on their team for each of their losses.
Infact, blaming everyone but yourself seems to be one of the very few consensuses this community has, premades and pugs alike.

Split queues with a pug only and a group only queue would probably lead to a shift from "omg tryhard premades on the enemy team stomped us" and "omg worthless pugs on our team made us lose" to "omg my/our team was the worst team EVER" whining, which is a change atleast.

#140 Joseph Mallan

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Posted 25 April 2014 - 06:56 AM

View Postmeteorol, on 25 April 2014 - 06:53 AM, said:


Just like quite a few premade players never get tired of blaming "worthless PUGs" on their team for each of their losses.
Infact, blaming everyone but yourself seems to be one of the very few consensuses this community has, premades and pugs alike.

Split queues with a pug only and a group only queue would probably lead to a shift from "omg tryhard premades on the enemy team stomped us" and "omg worthless pugs on our team made us lose" to "omg my/our team was the worst team EVER" whining, which is a change atleast.

You under estimate man's ability to shift the blame! The Other guy will still get the blame. No longer will it be PUGs lost for us, but we will read, The other players were Metahumping!





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