I am going to try to cover some of these topics and put them in an MWO context that should help new players. Feel free to make suggestions etc.
Field of Fire:
Very simple concept - where ever your weapons point that is your field of fire. Respect your teammate's fields of fire! If you jump in front of them to either shoot at the enemy or steal a kill you are doing 2 major mistakes:
- You have just stopped your team mate from adding their firepower to take down the enemy which is the opposite of what you should want to do.
- The lasers and AC rounds that were supposed to be going into the enemy mech are now hitting your thin rear armor instead. Was that AC20 round in your back really worth it for you to jump in front just to fire your med laser?
Concentrated fire:
I still don't get why people don't understand this. Concentrated fire will bring down any mech fast. Everyone always wants to go for the solo kill. Any time I am on a losing team where we have been steam rolled there is always one constant: concentrated fire. Multiple mech taking down a single mech hard and fast.
People might complain that you don't get many c-bills that way look at the payout:
5000 for killing a mech
7500 for HELPING kill a mech
So lets review the scenario again, if you go off solo you most likely will die fast with little cbill reward and your team will probably lose. If you concentrate your fire you will take down the enemy fast and get more Cbills for helping kill mechs and you also probably win the match.
Overlapping fields of fire and the importance of separation:
Earlier we talked about fileds of fire and respecting your team mates fields of fire so not to block them, now we will talk about overlapping fields of fire.
For this explanation we will use a basic scenario of 2 hunchbacks versus 1 victor in an open field. If the 2 hunchbacks are side by side versus the victor, the Victor doesn't have to do any work to spread out the damage against the hunchbacks, they are both right in front of him within his field of fire. He can potentially move around them and the hunchbacks potentially can get mixed up and block each others shots or block each others movement.
Now lets take the same scenario, but see what happens when the hunchbacks get some distance between them so that they are in a wide V in relation to the Victor? Now the victor can only shoot at one target at a time while they can concentrate their fire on a single target without hitting each other or blocking movement to dodge missiles or AC rounds etc.
Choke Points or concentrated targets:
This is one of my pet peeves as I see people constantly poorly play these over and over. Lets use the Center bowl on the Terra Therma map. Each one of those entrances to the bowl is a choke point. The common mistake people do is stand in these choke points or walk in and out of them to shoot at the enemy. This basically turns it into a competition of who can last the longest through the pot shot circus. Also if you are all crowded into the same spot a simple non-targeted LRM barrage, arty or airstrike can do heavy damage to a large part of your team for little effort.
To properly defend or attack what should be done is to take the concepts overlapping fields of fire and concentrated fire and use them here. Instead of everyone crowding into the choke point, spread out in a semi-circle around the choke point.
You can now shoot at the enemy without hitting a team mate, you can concentrate your fire while forcing the enemy to divide theirs, it is also easier to react to any flanking the enemy does as you are not all tripping over each other.