First off I'd like to point out that I stopped playing a bit over a year ago. It was a haphazard time of doom & gloom over the to-be-introduced consumables and PPC poppin' being the staple of 90% of competitive game. The former turned out to be no game-changer and the latter has somewhat been reduced, giving more room to brawlers and so.
Hence, all in all, I am quite satisfied with playing MW:O again and have been having a blast!
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Regardless, I can't help but to wonder about what the cost winds up being to playing competitively while enjoying an occasional hero mech and more mech bays. As the premium private matches are likely to become somewhat necessary for tournaments and so, and one may not always be able to trust on someone else on your group having a premium account, you might wind up paying upwards to 100 euros (and a bit more in USD) a year to premium alone.
So, if you buy 30 days premium 11 times a year (skipping a month for some off-MWO vacation!) for two years, you're already paying 200 euros/276 USD. Get a new medium/heavy/assault hero mech (mostly from sales) every 4 months, an occasional mech bay, and that's, maybe, 100 euros/138 USD on top of it. So that's already 300 euros for two years, an amount of money with which you could buy from 5 to 6 spankin' new games. This is excluding paint jobs and MC-costing consumables.
Now then: Is there then going to be more content for which you need to pay extra when Clans come and when Community Warfare comes? And am I horribly wrong in my calculations, or are there some hidden costs I didn't take into account when playing (semi-)-competitively and wanting to boost the experience with occasional real-money content?
I do like the game a lot, but can't really put 300 bucks into a single game, even if it lasts me two or more years.
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