Should I Sell My Variants?
#1
Posted 25 April 2014 - 07:50 AM
#2
Posted 25 April 2014 - 07:51 AM
Second..."history of drastic changes?" Yes.
My recommendation is that you outfit them with various playstyles that you enjoy...that way you're not constantly refitting one mech.
If/when "dropship mode" ever comes out, you'll get the option of picking of of several mechs to drop in, after seeing the map, so the ability to outfit one that runs hot, one that runs cool, long-range, short-range, different weapons systems, etc...could be a good thing.
You also only get 50% of its value back...selling mechs back, unless you're desperate for mech bays...is generally counterproductive.
Edited by Ghost Badger, 25 April 2014 - 07:52 AM.
#3
Posted 25 April 2014 - 08:13 AM
I personally still have all 4, but at 103 mechbays I'd hardly consider my supply limited.
<.<
>.>
I'm running out of bays! Halp!
But seriously though. If they ever take ghost heat off of AC/2s, you'll want the DD to mount 6 AC/2s and try it.
Most fun ever to be had in MWO.
Where else could you do this? Or this? Or this?
Edited by Koniving, 25 April 2014 - 08:18 AM.
#4
Posted 25 April 2014 - 08:17 AM
#5
Posted 25 April 2014 - 08:21 AM
Some of them I rebought twice...because I was dumb enough to sell them again.
#6
Posted 25 April 2014 - 08:34 AM
#7
Posted 25 April 2014 - 08:36 AM
Will have to throw a few more bucks PGIs way for mech bays. And maybe another hero mech...lol
Many thanks.
#8
Posted 25 April 2014 - 09:34 AM
Swinebeast, on 25 April 2014 - 08:36 AM, said:
Will have to throw a few more bucks PGIs way for mech bays. And maybe another hero mech...lol
Many thanks.
Whenever mech bays are on sale (rare) I usually spend whatever MC I have lying around left over to pick a few up
#9
Posted 25 April 2014 - 10:04 AM
You get so little back, and with what Mechbays are worth, you may as well just buy a couple more as needed.
And for those saying you only get 50% of the mech back?
Eeeeh...
Just out of mine, they sell for:
Locust - 132,489
Spider - 289,758
Raven - 390,160
Cicada - 504,856
Centurion - 776,612
Catapult - 1,288,590
Thunderbolt - 1,288,590
That's roughly 4-12% what you pay for the things.
And that's not including upgrades you've put in (Bought DHS? that's 1.5mil that's gone, same for Artemis, ES and FF)
A locust 3M is 1,777,326 base, then if you've put in DHS, that's up to 3,277,326.
Still sells for 132,489.
A Std 160 buys for 981,200, sells for 490,600.
Hell, even if you sell it and all the equipment it came with, it still doesn't quite break 50% before upgrades.
And that's just for the locust.
#10
Posted 25 April 2014 - 10:13 AM
#11
Posted 25 April 2014 - 10:21 AM
#12
Posted 25 April 2014 - 10:21 AM
Edited by Tahribator, 25 April 2014 - 10:23 AM.
#13
Posted 25 April 2014 - 10:29 AM
I am still delusional in that I hope that PGI team will get some aspect of mechwarrior universe economy functioning. After all, economic drivers is one of the primary themes of the mechwarrior canon. Much of the Inner Sphere conflicts are based on economic drivers: planetary resources, commerce routes, etc.
Much of a merc groups or faction regiments success in canon is measured on their ability to manage resources (of which incredibily expensive 50 ft tall robots are the primary asset). In fact, many of the canon stories revolve around entire battles being decided based financial decisions on the battle field (Contracts vs. Battlefield realities).
I keep my mechs because in that universe, I am wealthy....
Unfortunately, in this universe, I am just a silly fool that has a lot of XL engines.
#14
Posted 25 April 2014 - 11:18 AM
CapperDeluxe, on 25 April 2014 - 10:13 AM, said:
My twin AC/10 quad MG -DD says otherwise. Sure it's a build that is intended to use all 6 ballistics, and would probably work okay with just two MGs, but it is still quite nasty. Components just fall off of my opponents.
But I'm generally in the "don't sell a thing" camp. To date I've sold one mech, and that was my Cent-A after I got the free champion.
Edited by Buckminster, 25 April 2014 - 11:19 AM.
#15
Posted 25 April 2014 - 11:29 AM
I have certainly sold some mechs that offered little to no hardpoint changes, but I'm not likely to sell a mech that can run different types of loadouts.
Not to mention, depending on your C-bill balance, selling mechs may simply not be very productive. I have 55 million in the bank, so selling a chassis (at a large deficit) for only a couple million? not really worth it... But if you need a new mech (with 3/3/3/3 coming, you will want to own more than one weight class) it may be worth it to sell some.
#16
Posted 25 April 2014 - 11:33 AM
Hell, I'd be curious to see what 6MGs does....
Maybe even enough to try a Jagermech one day.
#17
Posted 25 April 2014 - 11:41 AM
#18
Posted 25 April 2014 - 12:01 PM
Buckminster, on 25 April 2014 - 11:18 AM, said:
Friends don't let friends have machine guns (you're better off with twin AC/10 and quad medium lasers).
I know machine guns are pretty efficient dealing with internals, but if you're in a slow mech like a Jager getting that close takes too long and is risky since its not got much armor. On the other hand medium lasers are always effective and helps keep you at a more ideal range for AC/10 havoc.
#19
Posted 25 April 2014 - 12:13 PM
CapperDeluxe, on 25 April 2014 - 12:01 PM, said:
Friends don't let friends have machine guns (you're better off with twin AC/10 and quad medium lasers).
I know machine guns are pretty efficient dealing with internals, but if you're in a slow mech like a Jager getting that close takes too long and is risky since its not got much armor. On the other hand medium lasers are always effective and helps keep you at a more ideal range for AC/10 havoc.
So...if you put 2 AC/10, 2 ML AND 4 MG...you'd be a right terror
3 AC5, 2 ML and 3 MG is also very effective...ran it for a LONG time on my DD.
Edited by Ghost Badger, 25 April 2014 - 12:18 PM.
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